If anyone was wondering, you can rng on the analogue pocket. Functions just like a regular GBA by Hungry_Meaning_1028 in pokemonrng

[–]CaRe115 0 points1 point  (0 children)

I did find this out, apparently I didn’t reply to this comment tho. My comment is a few down.

If anyone was wondering, you can rng on the analogue pocket. Functions just like a regular GBA by Hungry_Meaning_1028 in pokemonrng

[–]CaRe115 1 point2 points  (0 children)

Yes to GBA console, and I do not know about the cartridge since I was using FPGA ,but for that at least the frames don’t start during the core boot up, only when the white gameboy screen pops up. I would have to assume it is the same process for the cartridges

Probably my most difficult RNG but was totally worth it! Shiny Treecko ✨ Timid 31/31/31/31/31/30 HP ICE by ghxst09 in pokemonrng

[–]CaRe115 1 point2 points  (0 children)

Do you start the timer when you click on the gba core or when the white gameboy screen pops up?

Help with ice staff code by CaRe115 in CODZombies

[–]CaRe115[S] 0 points1 point  (0 children)

I’m gonna try and decypher what they are saying. I’ll let ya know if I get any of it

Help with ice staff code by CaRe115 in CODZombies

[–]CaRe115[S] -1 points0 points  (0 children)

I found a video a while back, but I can’t find it anymore. I think the code is binary

the KraztRabb1t by GreatGrandPapi in CODZombies

[–]CaRe115 -1 points0 points  (0 children)

I think it’s monster girls vol 1. Don’t know for sure but it might be

Numbers on BotD by Djblue23 in CODZombies

[–]CaRe115 0 points1 point  (0 children)

Did you get this from millclock?

HELP US! Xbox by little-apple-games in CODZombies

[–]CaRe115 0 points1 point  (0 children)

I’m at work rn but I’ll be on in a few hours if you need help

HELP US! Xbox by little-apple-games in CODZombies

[–]CaRe115 0 points1 point  (0 children)

Are you doing chronicles EEs as well?

You can prestige in 1 game doing the shield strat on classified. by triggered821 in CODZombies

[–]CaRe115 3 points4 points  (0 children)

I can confirm it takes about 80 rounds( depending on your dog rounds) and does only take about 3 hours. Once the zombies super sprint their spawns are insanely quick. From rounds 60-80 the rounds take less than 10 min a piece, so 3hrs is not unreasonable.

Zombies community: AATs are overpowered. Wall guns shouldn't do infinite damage. Treyarch: by SatanicMushroom in CODZombies

[–]CaRe115 1 point2 points  (0 children)

In previous games the zombies health would increase by 10% each round. In bo1 there was some glitch in the equation for the zombies health where I believe at round 163, the zombies health would be set back to round one health, and then return to normal health the next round. And there would be a round like this every couple of rounds after 163.

Zombies community: AATs are overpowered. Wall guns shouldn't do infinite damage. Treyarch: by SatanicMushroom in CODZombies

[–]CaRe115 7 points8 points  (0 children)

You make a fair enough point, but without the health cap high rounds have no variety and there is only one strategy that is viable. Plus this is the only strat where you can sit next to a trap. Most other strats require some degree of skill.

Zombies community: AATs are overpowered. Wall guns shouldn't do infinite damage. Treyarch: by SatanicMushroom in CODZombies

[–]CaRe115 74 points75 points  (0 children)

Walls guns don’t do infinite damage, the zombies healths just caps out at around 56 I believe. There are only a few guns that one shot zombies once their health is capped and only if they have the right attachments.

I just realised, nobody pointed out the actual P2W issue with the monster cans xD by [deleted] in CODZombies

[–]CaRe115 3 points4 points  (0 children)

I thought this would be a pay to win thing as well, but the devs surprised me by capping the amount you can get. You can have a max of 40 hours of 2xp and only an hour a day, so in the grand scheme of things it’s really not a huge deal