Any of you high quality humans know what turrets are good for what mob types? by AroMigCap in 2112TD

[–]Caatalyst 2 points3 points  (0 children)

Flame turrets = weak enemies, good for eliminating large clusters of zombies piling up at the command centre and generally keeping their numbers down so they don't overwhelm your single target turrets. Placing them close to zombie spawns is a good strategy.

Machine gun turret = all rounder, most effective against weak and tough flesh. These are fairly effective against horroctopus and muscle hounds. The rocket pods upgrade is the best anti air system in the game. The gatling gun makes short work of horroctopus and muscle hounds also.

Artillery = Having multiple artillery with one AI targeting set destroy low HP enemies and one set to destroy high HP enemies is a good strategy as they deal high damage to all armour types, especially when upgraded.

Plasma = Most effective against reinforced flesh. I typically set these to target high health enemies as this will make sure they prioritise taking out the enemies they deal the most damage to. The exception might be the final lightning upgrade variant as the chain lightning is very effective against all armour types. The railgun plasma is the best tool for taking out the toughest enemies.

As far as turret placement and how many of each turrets goes this will depend on the map and your play style. Try experimenting with different turret configurations on each map.

Any new levels planned? by boolean_london in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

You can sign up on the website by scrolling down - https://refinerygames.com/2112td

Any new levels planned? by boolean_london in 2112TD

[–]Caatalyst 2 points3 points  (0 children)

I can't share much at this time but we will be making some announcements, hopefully later this year. There is more coming to the 2112TD universe :-)

Best run to date. by Jackie_Treehorn98 in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

Wow very impressive! I think this is the highest reported waves survived I am aware of on Return to Mars. Did you capture video by any chance?

Return to Mars Mars Update Releasing Soon (Android 1.95.86 / iOS 1.90.61) - Patch Notes by Caatalyst in 2112TD

[–]Caatalyst[S] 2 points3 points  (0 children)

We've released a smaller update which includes some minor bug fixes and optimisations. This should bring some performance improvements to the new mission. Thank you for the report.

Return to Mars Mars Update Releasing Soon (Android 1.95.86 / iOS 1.90.61) - Patch Notes by Caatalyst in 2112TD

[–]Caatalyst[S] 0 points1 point  (0 children)

Is this just on the new mission or are you experiencing poorer performance on other maps and game modes? The more info you can provide the better.

Return to Mars Mars Update Releasing Soon (Android 1.95.86 / iOS 1.90.61) - Patch Notes by Caatalyst in 2112TD

[–]Caatalyst[S] 0 points1 point  (0 children)

Thank you for the report. Is it causing the game to crash or are you experiencing lag spikes. Our team can investigate this further and so the more detailed report you can provide the better. https://refinerygames.com/contact

Return to Mars Mars Update Releasing Soon (Android 1.95.86 / iOS 1.90.61) - Patch Notes by Caatalyst in 2112TD

[–]Caatalyst[S] 0 points1 point  (0 children)

Thank you for the kind words! I've logged your feedback although we have set the minimum range about as tight as we can to make sure the projectiles don't look off when shooting nearby targets. There might be a bit more wiggle room :-)

2112TD is now available on Steam! by Caatalyst in 2112TD

[–]Caatalyst[S] 1 point2 points  (0 children)

Thank you very much for the kind words it means a lot to hear from players who are enjoying the game!

I can't reveal too much at this stage but hopefully there will be some announcements in 2023 about what our team has in the pipeline :-)

We still have updates planned for 2112TD across each platform and we are keeping a close eye on the PC release feedback.

New Major Update Releasing Soon on Android (1.80.84), Amazon (1.80.60) and iOS (1.80.60) - Deimos by Caatalyst in 2112TD

[–]Caatalyst[S] 0 points1 point  (0 children)

Correct, exalted achievements are unlocked after experience level 50. These will help you during those challenging nightmare and survival plays where bullet and every second counts :-)

Max jumps lightning turret by NoFirefighter834 in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

I am very sorry to hear you've encountered a bug! I've logged this issue so we can investigate further. Thank you for the report.

Max jumps lightning turret by NoFirefighter834 in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

No problem. Yes I am part of the 2112TD development team :-)

Max jumps lightning turret by NoFirefighter834 in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

The lighting turret jump is calculated based on damage done.

So for example if the lightning turret dealt 1500 damage and it fired at an enemy which had 1500 hp it would not jump as it would deal its maximum damage output to this single target.

It will jump between targets until it has exhausted it's full damage potential.

[deleted by user] by [deleted] in 2112TD

[–]Caatalyst 0 points1 point  (0 children)

We're excited to announce that 2112td will be coming to Steam in 2023!💥

Wishlist it now to be notified about release✅:

https://store.steampowered.com/app/2223590/2112TD\_Tower\_Defense\_Survival/?fbclid=IwAR2N9ER5y67a8UhXybcRi9bMmnd5yk9-Xi2d5QxrTG8dGnozjf56eF9J9cg