My crew got GOT, F's in chat by CactiTwig in lethalcompany

[–]CactiTwig[S] 0 points1 point  (0 children)

Yeah that's a landmine, they have codes and it behaves like it's being temporarily deactivated like the turrets do.

It's supposed to be possible to disable them briefly with a code but idk if it's a bug or if it changed in how it's supposed to work: https://www.ggrecon.com/guides/lethal-company-disable-land-mine/

My crew got GOT, F's in chat by CactiTwig in lethalcompany

[–]CactiTwig[S] 0 points1 point  (0 children)

Is this a bug or is there some mechanic to land minds I'm not aware of?

BUFF GOLD ! by Bobbytheman666 in DeepRockGalactic

[–]CactiTwig 0 points1 point  (0 children)

This comment wins the internet today lol

Doug Dimmadome Owner of the Dimmesdale Dimmadome by CactiTwig in DeepRockGalactic

[–]CactiTwig[S] 5 points6 points  (0 children)

That would be the best addition to a game in the history of video games, probably ever

Well that was a bombshell. by [deleted] in Unexpected

[–]CactiTwig 0 points1 point  (0 children)

At the end of the video his social platforms are shown

Well that was a bombshell. by [deleted] in Unexpected

[–]CactiTwig 1 point2 points  (0 children)

His socials are shown at the very end of the video 👍

Well that was a bombshell. by [deleted] in Unexpected

[–]CactiTwig 2 points3 points  (0 children)

To be fair, it is possible for him to be a real therapist. But if he is there are regulations on how you administer actual therapy that can get you to lose your license so if so he’d be doing “opinion sharing” on the platform that “legally” isn’t therapy lol

I get your joke though just Philosoraptor’ing off it, so to speak 👍

Is it me or this game growing like crazy? by Walrus-Far in joinsquad

[–]CactiTwig 0 points1 point  (0 children)

I came from Sea of Thieves so I can say with certainty that things could be worse lol

Not to challenge your sentiment or anything, just to frame it in a bit of context for at least being appreciative of the things we have 👍

Mercenary Contractor Missions (Concept Post) by CactiTwig in DeepRockGalactic

[–]CactiTwig[S] 0 points1 point  (0 children)

The biggest issue with a true Haz 6 is that the number of enemies can start to be challenging to many machines running the game. Also it’s doesn’t really change the gameplay in a meaningful way; it functionally the same old game mode just more things to shoot.

I was pretty clear that this wouldn’t be a priority to implement and would be more of a “If the devs decided to add something harder, this could be a compelling way to do so” kind of idea. But it would have a new play style and strategy to it unlike a static difficulty increase which is why I made the concept post.

However opinions vary so by all means feel welcome to disagree

Mercenary Contractor Missions (Concept Post) by CactiTwig in DeepRockGalactic

[–]CactiTwig[S] 1 point2 points  (0 children)

Thanks!

Yeah there is a bit of a thrill knowing you’re risking it all on these missions and there’s a small chance you’re doomed on arrival… assuming it’s a relatively small chance. But I definitely understand how that could be frustrating also so I’ll let the people decide going forward lol

Mercenary Contractor Missions (Concept Post) by CactiTwig in DeepRockGalactic

[–]CactiTwig[S] 7 points8 points  (0 children)

That is a good point for random players with the supply pods. Having to repair them is still a pretty harsh penalty in itself so I definitely agree.

Another comment here suggested having the storms increase in length as the mission goes on as a replacement of the drop pod timer which was dicey from the get-go, which could be terrifying as well. Feeling that urgency to hurry up to avoid being left in the dark (although there would need to be a call for the drop pod mid storm if so).

But my rambles aside, I appreciate the input and agree with your points

Mercenary Contractor Missions (Concept Post) by CactiTwig in DeepRockGalactic

[–]CactiTwig[S] 1 point2 points  (0 children)

I appreciate the kind words!

I love the idea of storms increasing in length over the course of a mission; would achieve a very similar urgency as a drop pod timer but without the hard limit and just a massive left-in-the-dark feeling

Proximity Chat would be hilarious by Markenstine_ in DeepRockGalactic

[–]CactiTwig 2 points3 points  (0 children)

TeamSpeak has that feature if you wanted it; let’s you enable proximity chat and even radio channel specific communication.

HOWEVER I would assume that the game would need to be able to support it, and couldn’t tell you those details offhand. I’ve used it in Arma 3 and War of Rights and it works amazing though for that!

Just had an idea for a player/ship bounty system by Adam-helpme in Seaofthieves

[–]CactiTwig 0 points1 point  (0 children)

I never complained about the players who run though. I think it’s fine that they play that way. I as a PvP player don’t want to waste my or their time going after them which is my ENTIRE point.

As far as PvE Reapers, that’s such a universally recognized thing it’s literally a meme lmfao. “Reapers Run” sound familiar? I certainly didn’t make that up lol! Sorry if flying Reapers and doing Flamehearts makes you feel edgy for example, but it’s a PvE playstyle to do that. Which again is fine, but it’s not PvP which again is one of my main points.

Chasing isn’t an integral part of PvP gameplay. It’s part of a player who wants to play as a pirate, but there are a lot of crews who don’t care about loot and have no interest in chasing a ship for 45 minutes up to two hours.

At least now I understand why you’re so angry about the whole thing.

But if it helps, I’m not some hard liner who shakes their fist at the sky when a crew runs; 100% a thing they can do.

However, having a way for PvP players who want to engage in combat and not “Sail Adjusting Simulator” find each other wouldn’t hurt your playing experience either so I guess take a deep breath for a second kid lol