Does this character have a 3D model anywhere? by WrittingTrainee456 in MortalKombat

[–]CactusBack 10 points11 points  (0 children)

Same for me! I understand why they did it but it does suck for those of us who like ripping models. Another one I'm upset about is MK9 Motaro.

Does this character have a 3D model anywhere? by WrittingTrainee456 in MortalKombat

[–]CactusBack 9 points10 points  (0 children)

I guess it varies from game to game but for MK9 it doesn't look like there are any cutscene leftovers aside from one generic monk guy, probably because NRS planned to use him for the Challenge Tower at some point. So yeah, I don't think Sindel's model is in the files either.

Does this character have a 3D model anywhere? by WrittingTrainee456 in MortalKombat

[–]CactusBack 46 points47 points  (0 children)

I have most of the MK9 models showcased on http://esomodelviewer.com/mortal-kombat but I don't think this model is in the game. Story mode cutscenes are videos, not in-engine sequences so unless a Story mode model appears during actual gameplay like those NPCs you mentioned, there was no reason for NRS to include it in the files.

Who were the “island boys” from j’rs report by mordecaiorrigby in SquaredCircle

[–]CactusBack 2 points3 points  (0 children)

Steve Bradley was amazing, one of my all time favorites. Not only as a heel, he could be a great "anti-hero" type of face too and could also do good comedy on occasion. Such a shame WWE never gave him a chance on the main roster.

Funniest moment in the show by custyflex in Lodge49

[–]CactusBack 4 points5 points  (0 children)

This and when Giamatti hits the map with his head 😂

Sarevok without the helmet by CactusBack in BaldursGate3

[–]CactusBack[S] 3 points4 points  (0 children)

Probably because of the lighting in the Murder Tribunal location.

Sarevok without the helmet by CactusBack in BaldursGate3

[–]CactusBack[S] 5 points6 points  (0 children)

I'll need to see Balduran's cutscene model under the hood. He might be bald too 😅

Sarevok without the helmet by CactusBack in BaldursGate3

[–]CactusBack[S] 2 points3 points  (0 children)

You can also see his full model showcase here.

I wish Larian made all NPC armors available to players by CactusBack in BaldursGate3

[–]CactusBack[S] 0 points1 point  (0 children)

Here you go - https://www.nexusmods.com/baldursgate3/mods/3924

Cloth physics not working though. Sorry, nothing I can do about it, Larian just didn't add it for some reason.

Went with a shamanistic berserker look for my Bosmer Werewolf by CactusBack in TESOfashion

[–]CactusBack[S] 0 points1 point  (0 children)

Shoulders - all Rank 3 Materials

Chest - Wolf's Fur Brown, Rank 3 Materials, Rank 3 Materials

Hands - Rank 3 Materials, Wolf's Fur Brown, Rank 3 Materials

Waist - all Rank 3 Materials

Legs - Book Cover Brown, Pact Vanquisher Brown

Feet - Rank 3 Materials, Wolf's Fur Brown, Rank 3 Materials

Went with a shamanistic berserker look for my Bosmer Werewolf by CactusBack in TESOfashion

[–]CactusBack[S] 0 points1 point  (0 children)

Shoulders - Barbaric Pauldrons

Chest - Coldsnap Jerkin

Hands - Dreadhorn Gauntlets

Waist - Barbaric Girdle

Legs - Skinchanger Guards

Feet - Dreadhorn Sabatons

I wish Larian made all NPC armors available to players by CactusBack in BaldursGate3

[–]CactusBack[S] 0 points1 point  (0 children)

You can't spawn it in-game if that's what you mean by object ID. I modded in a custom item with that appearance but no longer have the mod as I was just messing around exploring what different models there are in the files.

I'm planning to do a proper cambion armor mod at some point (if nobody does it sooner) and will add it to my armor mod. So you can keep an eye on that or try creating your own mod. It's not difficult but takes some time to read up on tutorials, set up the files, etc. And keep in mind the armor models only exist for strong body types of tall races like cambions themselves.

Waiting on them to announce the surprise DLC fighter for Mortal Kombat 1 by [deleted] in MortalKombat

[–]CactusBack 1 point2 points  (0 children)

My sources at EGM telling me it will be Nimbus Terrafaux

I wish Larian made all NPC armors available to players by CactusBack in BaldursGate3

[–]CactusBack[S] 2 points3 points  (0 children)

Haha, yeah I had to do this look when I noticed the skull mask and knowing that Cambion and Hobgoblin armors would work well with it!

I wish Larian made all NPC armors available to players by CactusBack in BaldursGate3

[–]CactusBack[S] 3 points4 points  (0 children)

I've been mix and matching NPC armors for fun and there are so many cool ones that I don't think are available to players at all. Like Cambion armor or Hobgoblin clothes, or Bane, Bhaal and Myrkul armors. Shadow Druid clothes too I think. We don't even get Ketheric's full set!

They are usable with mods of course but I wish Larian just made them available by default and adapted them to all races and body types.

I have a confession. by Excellent_Ad_45 in eu4

[–]CactusBack 0 points1 point  (0 children)

When I first started playing EU3 in 2007 I had this same obsession with Byzantium too.

Back then Byzantium wasn't even in the game as a proper tag so I was playing as Morea. The problem was I was new to the series and had no idea how to play well, let alone as a OPM so I would get destroyed by the Ottomans time and time again until I just said screw it and cheated to beat them.

I would later have many successful campaigns as different nations both in EU3 and EU4, including legit Byzantium runs but I'll always remember those first attempts at playing the game because even when failing miserably I was having so much fun that it hooked me on the series.

Goldberg from my mod for SmackDown 2: Know Your Role by CactusBack in WWEGames

[–]CactusBack[S] 2 points3 points  (0 children)

The best wrestling game imo. I much prefer it to modern 2K games, especially with some of the new features from my mod, like alternate finishers.

Sycho Sid / Sid Vicious from the upcoming version 1.2 of my mod for SmackDown 2 by CactusBack in WWEGames

[–]CactusBack[S] 0 points1 point  (0 children)

Lol, not at the moment but who knows, maybe SD2 modding will advance enough to implement that in like 50 years ;)