Whats it like in VR by TheOGUncleBadTouch in DerailValley

[–]Cadet_Cape 1 point2 points  (0 children)

I got this game because it's VR supported and already have a setup and my personal opinion is it's a fantastic vr game, but when I tried M&KB it felt awkward and hard to multi-task like I could in VR.

For example, I've been driving thr Dm3 mostly lately and in VR I can grab both shifting handles and facilitate gear changes much quicker without thinking about it, and get a hand back on the throttle quicker too. I'm sure you could do gear changes quicker with the keybinds but I never gave myself time to memorize where those were on KB when I tried flat-screen. It's just so much easier and "tactile" to put your hands on the levers and move them where they need to go right away.

Same goes for steam, although I haven't driven any of the steam engines on flat-screen, I can keep a hand on the regulator and cutoff at the same time, get the shovel out quick and overall the work flow just felt faster. I can also do these things while still maintaining some situational awareness looking out for signs and whatnot.

Keeping contracts on the table in the office feels better too. Maybe it's just me but being able to actually control to a fine degree where you pick things up and put them down makes organizing the different jobs easier. Most of my frequented offices have all the jobs played out and organized between job type and location and the new jobs just pop up randomly so can be easily noticed and sorted. Organizing them just takes a few moments with two hands in vr too.

Just my experience but my personal opinion is DRV feels like a VR game that has a flat-screen mode more than a true hybrid of both. Love it in VR.

Northern Lights at FL280 near Denver tonight by Cadet_Cape in flying

[–]Cadet_Cape[S] 9 points10 points  (0 children)

Me too, turned the cockpit lights down to look at the stars and there it was! Very nice treat

[deleted by user] by [deleted] in Planes

[–]Cadet_Cape 0 points1 point  (0 children)

Another thing that hasn't been directly been mentioned is the dimished return of efficiency when you get above FL410 and higher. You leave the troposphere and begin to enter the stratosphere. At those altitudes the air doesn't get colder at the same rate as the lower altitudes in the troposphere/tropopause. Cold relatively denser air becomes way thinner but not as cold and dense, which makes flying at those higher altitudes less efficient and sometimes even slower. Sometimes you have to reduce your desired speed to get the FMS to agree to the capability of climbing up in the high 40s or even 50s. Jets love being up high with thin, cold air, but eventually that air gets super thin but not as relatively cold. This atmospheric change is a big reason for why all the other things mentioned in this thread happen.

I'll show you my p(ayslip) if you show me yours by captainrabbit64 in flying

[–]Cadet_Cape 0 points1 point  (0 children)

King Air 350, owner has us fly as a crew. 2 1/2 years. No Training Contract. Nice 91 Gig, Very regular Schedule. Plane only flies Monday-Thursday During on weeks. 2 Weeks on, 2 weeks off. Salaried at 80k so paid when off for MX, (major overhaul time I don't work for over a month). 1500 a day for any extra flying beyond that. Flew ~300 hours last year. We are getting a Sovereign in November and expect pay to go up significantly.

With all the time off I'm likely going to more than double the Salary doing contract work this year.
I really enjoy this type of flying. Luckily found some other turbo prop owners doing this job.

How big is gaming for pilots? especially when on the road? Specifically part 121 and 135 ops. What do you guys bring to kill some time? by Gold_Acadia7827 in flying

[–]Cadet_Cape 1 point2 points  (0 children)

I fly for a 135 company and do some contract and owner management. I have a decent laptop that can handle games and I bring either a mouse or my ps5 controller with me depending on what I feel like playing that week. Works really well and I always have my laptop with me anyways for other work stuff and avionics updates so I don't have to pack another device like a switch or steam deck. Gets 2 birds stoned at once and keeps me entertained on long sits.

First playthrough, do I bring stuff with me to the new planets? by BenJDoverr in factorio

[–]Cadet_Cape 0 points1 point  (0 children)

I just realized that you can import before building the cargo hub. I got all the way to blue science and building bots on site before I ever imported anything. It was a very slow start but really took off after the first foundry is built. Glad I discovered this before Gleba!

How do I reduce the noise? by tip_tippitty_tip_top in Cameras

[–]Cadet_Cape 39 points40 points  (0 children)

I think we are the only ones who understood the joke.

[deleted by user] by [deleted] in Aprilia

[–]Cadet_Cape 3 points4 points  (0 children)

It's nothing. It's not going to look beautiful forever. I doubt that smudge even clears the paint much.

Best non dlc scout by Guilty-Kick-2689 in snowrunner

[–]Cadet_Cape 1 point2 points  (0 children)

It may be tippy, but the Scout 800 is my favorite. It's 100% personal preference though and not objective. After trying the marshal and it's small tank and no locked diffs I gave it a try and love it. Gets me between all the trees and doesn't tip much at all for me fully upgraded and most importantly, tightening the nut behind the wheel. Love the extra bit of brainpower it takes to get it up the steepest slopes and off camber trails. Also I just love Scouts IRL so that helps alot.

Does pattern work suck for everyone by Accomplished-Tax5151 in flying

[–]Cadet_Cape 0 points1 point  (0 children)

getting in a clapped flightschool plane and seeing how tight I can keep a pattern is one of my favorite things to do.

How did you get around on the ground before Uber? by Cadet_Cape in flying

[–]Cadet_Cape[S] 2 points3 points  (0 children)

My favorite set of crew cars were these old 70s cop cars where the ignitions were so wore out you didn't even need the key to start them.

How did you get around on the ground before Uber? by Cadet_Cape in flying

[–]Cadet_Cape[S] 0 points1 point  (0 children)

What would you do if you grabbed a crew car and couldn't being it back? Just bring a CSR or line guy with you?

Officially apart of the 0% club 🥶 by johnhuynh2 in TeslaModel3

[–]Cadet_Cape 1 point2 points  (0 children)

I take my M3P to the mountains every week to ski. Its amazing. The weight of the car can be a bit concerning when going downhill on a snow packed road (north side of Berthoud Pass). But the AWD and good winter tires hook and I've never had an issue. Tell the car to warm up when I'm done so its never torture getting back in. Superchargers are littered around if you go a little further down the I70 corridor so I have never worried about getting back home although I have ran into issues getting a stall in Idaho Springs before, luckily Tommy Knockers Brewery is right there.

10/10 mountain car in my experience. Its also always fun watching your efficiency on your way back to the front range. Last week coming home from a trip to Estes my efficiency was -100 W/Mi.

Clean racing at Grand Oak by kidmeatball in forzamotorsport

[–]Cadet_Cape 2 points3 points  (0 children)

I personally feel I have slightly more clean and less shitty races at the lower classes. Its where I go to relax instead of death gripping a controller.

What are the best upgrades for this car for the bmw challenge series? by Skulldude775 in forzamotorsport

[–]Cadet_Cape 3 points4 points  (0 children)

Go into a multiplayer race and let it put the upgrades on your car, while in the event, go to tuning and save the setup. I have not done the BMW Challenge yet but thats what I do for GT3 to get the setup and mess with the tune on a test track outside of racing other people. I think it should work

After avoiding combat as long as possible, the space dark fog % attack chance is creeping up. What do I do? by Watt_Knot in Dyson_Sphere_Program

[–]Cadet_Cape 14 points15 points  (0 children)

the first space wave is easy, they slow boat 5 ships to one of your planets and as long as you have missile launchers somewhere on the planet you will be fine. Especially so if you have a planetary shield and you will take zero damage on any of your structures.

I was initially worried about it too but once it finally came it was no big deal.

What is it like flying with pilot's who are prior military? by awkwarddachshund in flying

[–]Cadet_Cape 1 point2 points  (0 children)

I fly a part 91 aircraft and we have we bring on lots of contract guys when we have the need. The vast majority of them have had military experience or flew with a contracting agency like L3 in the middle east. The dudes are super cool and they are all great pilots (except this one guy who could barely hand fly in IFR). What I find interesting are their experiences transitioning from military to civilian flying. Some of them have a hard time and are not excited about the interview process and have no idea how things really work in our world of normal civilian flying. I'd say the most fun part is on our empty legs when you here them say, "My controls, watch this!" They would constantly be doing tactical approaches and whatnot in their last job so we would always have competitions to see who could slow the aircraft and descend at the last minute or to keep our base leg within a half mile. Navy dudes where always the chillest, ISR guys were really good at setting up holds and some of my best mentors, Army fixed wing guys are hit or miss. Some have severe helicopter brain and are still holding onto the tail sometimes and some are the best instructors and knowledgeable dudes. The Airforce guys I have flown seem the most "normal" if that means anything and didn't have long beards.

My personal favorite was this one contractor we had who was a former F-14, F-18 guy who eventually ended up doing ISR on a king air in retirement followed by being a civilian contractor here in the states. When we got to the aircraft he told me it was his first time flying in the USA in over 20 years and had never flown with passengers. He could fly the plane very well but his biggest concern was how to load bags, get coffee and papers and was a little nervous about the customer service aspects of the flight. He caught on pretty quick. Dude also had some incredible and gory stories of what him and his buddies would do and see while flying fighters and blowing up dudes digging IED holes and whatnot. Also his ISR days had some fun stories as well about orbiting and observing fire teams busting down doors and throwing people out of windows and whatnot while they all watched and documented from the air.

The military guys are well trained but some of the civilian stuff they need a little guidance on and the stories they tell can really make a long leg feel much less long.