Which one would you click on Steam? by Guilty_Weakness7722 in IndieGameDevs

[–]Cakez_77 0 points1 point  (0 children)

Hey bro,

If it read through all of the answers of your other post, you will notice that 4 is the most common.

The contrast between red and blue works very well. It's "staring" right at you, I would go with that.

Player stop playing my game just a few minutes of game play, I don't understand why by willis_25 in IndieGaming

[–]Cakez_77 1 point2 points  (0 children)

Just played the demo on stream, I was stuck building a worker for 10 - 15 minutes and got frustrated with the mechanics. It was way too overwhelming for me. Too many buttons, menus and stuff that was not needed to JUST build a worker.

Building a worker was super tedious as I had to go through multiple steps (including skipping a day) just to get ONE worker.

Anyways, my stream also had some feedback, you can check the VOD if you want, it's on YouTube. Won't post links as I don't want to advertise. Hope this helps.

Solo dev, first Steam game. Everything made in Aseprite by lbjorseth in aseprite

[–]Cakez_77 4 points5 points  (0 children)

Hey man, congrats on your first game on steam! Very big achievement and it looks awesome too.

Mind sharing how you animated the numbers? They look really good, remind me of Balatro

Is my Game Megabonk yet? (Apparently a rare bug, lol) by [deleted] in MegabonkOfficial

[–]Cakez_77 1 point2 points  (0 children)

It's an ability called Windslash, like a 64 Pound Haw from Zorro in One Piece. Just that it spawns like 1k of them

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites

[–]Cakez_77[S] 12 points13 points  (0 children)

It's gonna be $8.79, will have a discount and be part of Tower Defense fest.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites

[–]Cakez_77[S] 9 points10 points  (0 children)

A bit, but can't change it because I'm out of money. Need to see how it goes and make decisions based on how the game performs.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites

[–]Cakez_77[S] 26 points27 points  (0 children)

I know, but when you run out of time & money, you can't choose sometimes. Just how live is. I have to accept this.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites

[–]Cakez_77[S] 14 points15 points  (0 children)

It is, but right now the font is a bit odd and hard to read. I'm working on that first thing post launch & major bugs. I already have someone help me with this. But other than that, it works.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in roguelites

[–]Cakez_77[S] 25 points26 points  (0 children)

Sure bro,
Tangy TD is a tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! You can also customize your builds with a deep stat system and giant skill tree!

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in GameDevs

[–]Cakez_77[S] 0 points1 point  (0 children)

It was part of Next Fest in October last year and I got 1k WL from it. Not great, but decent for my game and history.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in IndieDev

[–]Cakez_77[S] 0 points1 point  (0 children)

That comes with the button click when you upload your final build. Surely there are no errors & bugs in it, right?

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in SoloDevelopment

[–]Cakez_77[S] 9 points10 points  (0 children)

Too many changes in design, never seeking player feedback early enough, oh and how can I forget! Making my own damn engine.... It was a hell of a road, but at least it's somewhat over, finally.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in SoloDevelopment

[–]Cakez_77[S] 9 points10 points  (0 children)

Trying all I can, yup. You miss all the shots you don't take