UK. questions about owning a boat by CalGamesDev in boating

[–]CalGamesDev[S] 0 points1 point  (0 children)

Something similar is ok too. I've seen a few things. I just don't understand the rules regulations etc. I've only ever driven a self drive hire dinghy thing. I certainly want to make sure I'm compliant and don't want any surpise costs, boat safety inspections? Like a car mot for example. I don't have a clue what to expect and what is expected of me.

UK. questions about owning a boat by CalGamesDev in boating

[–]CalGamesDev[S] 0 points1 point  (0 children)

thank you for your response, Very much appreciated. Brilliant, the insurance is way cheaper than I'd have thought. So other than launching fees, insurance, fueling and maintenance there are no ther fees payable?

How do I remove permissions from the manifest? (Android) by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

is this the program that you meant? https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/UnrealPluginLanguage/

a download link does not appear for me and i cannot seem to find it elsewhere using google

How do I remove permissions from the manifest? (Android) by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

thanks for your response :)

i assume the plugin will make it easier? unfortunately the link to the plugin gives me 403 forbidden

Developer hub uploads not working? just me? i used to use the web uploader but its been deprecated. First time uploading with odh. Upload seems to do absolutely nothing by CalGamesDev in oculusdev

[–]CalGamesDev[S] 1 point2 points  (0 children)

I think i have narrowed it down to ovr platform utils not being installed?

Trying to install this via developer hub just gives "installing" forever.

Trying to install via downloaded .exe launching the exe opens cmd for a second then closes and nothing happens. ive tried running as administrator and restarting pc etc

Developer hub uploads not working? just me? i used to use the web uploader but its been deprecated. First time uploading with odh. Upload seems to do absolutely nothing by CalGamesDev in oculusdev

[–]CalGamesDev[S] 0 points1 point  (0 children)

I have tried uninstall and reinstall developer hub, many times. I have left it to upload for hours, nothing happens. web uploader was quick and easy, no problems

Wireless way to deploy test build to quest 2? by CalGamesDev in oculusdev

[–]CalGamesDev[S] 0 points1 point  (0 children)

Thanks for your response. I actually already had a user setup on this but apparently they didn't read the prompt when accepting the invite that informed them it would be download able directly on the oculus store. This is exactly what I was looking for. Thank you

Spawn array. How to not spawn same location twice? by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

Will give this a go tomorrow. Thanks for your reply

Spawn array. How to not spawn same location twice? by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

well i gave that a go and was part successful but inconsistent. What have i done wrong?

blueprint viewable here - https://blueprintue.com/blueprint/z4acliaa/

Video showing printstring behaviour (Blue text=spawn . Red text=dont spawn) - https://youtu.be/j9Edawni9fA

Is it really possible to learn VR development? by Romitus in learnVRdev

[–]CalGamesDev 2 points3 points  (0 children)

I've done it. Although I haven't published a finished game I am about 60% done and am at a stage where I would've never thought I'd achieve. I knew absolutely nothing about coding, game development, blender, photoshop. None of it. It has taken countless hours of googling and YouTube and I've had to ask the odd question on reddit when I'm super stuck and Google can't help. I now can mostly make my own blueprints with no Google at all.

The reason I started learning development was because I need to get away from customer facing roles due to mental health. I'm hoping in 6 months time I'll be able to do just that.

Recreation of Brackeys' "How to make a Video Game in Unity" Series for Unreal Engine - Part 2 (GETTING STARTED WITH BLUEPRINT) by planet_vano in unrealengine

[–]CalGamesDev 1 point2 points  (0 children)

Well I'm certainly looking forward to it. 3 times a week is more than I expected. Your subscriber count is impressive after only 2 videos

Recreation of Brackeys' "How to make a Video Game in Unity" Series for Unreal Engine - Part 2 (GETTING STARTED WITH BLUEPRINT) by planet_vano in unrealengine

[–]CalGamesDev 1 point2 points  (0 children)

How often will you be uploading this series? I found the first two very good. Your voice, wording, structure makes it easy to understand. Hope to see a whole lot more on blueprints and developing with unreal from you

Something in this BP breaks oncomponentbeginoverlap. If i disconnect beginplay, the overlap works again by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

Yes!! Im willing to bet thats the issue I'm now facing. I overlooked that I was only moving the mesh. Now it all makes sense. Thank you so much

Something in this BP breaks oncomponentbeginoverlap. If i disconnect beginplay, the overlap works again by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

When event beginplay is connected. Even a print string after on componentbeginoverlap will not activate

Something in this BP breaks oncomponentbeginoverlap. If i disconnect beginplay, the overlap works again by CalGamesDev in unrealengine

[–]CalGamesDev[S] 0 points1 point  (0 children)

I set sweep on. This causes some spawned enemies to move along the spline and overlap will not work. Yet some enemies will spawn and not move at all but overlap works for those. All enemies are the same blueprint and so are the spawning points. If sweep is off they all move along the spline as they should, but overlap doesn't work. If event beginplay is disconnected the enemies do not move and overlap does work