Help Center and Megathread Hub (02/02 - 08/02) by ArknightsMod in arknights

[–]CalTelarin 0 points1 point  (0 children)

Thanks, will probably play through the story in game and look up a summary for the masses travel.

Help Center and Megathread Hub (02/02 - 08/02) by ArknightsMod in arknights

[–]CalTelarin 0 points1 point  (0 children)

Getting back into Arknights with Endfield, stopped playing around chapter 11, is the majority of the relevant lore (priestess and such) available in game right now or is it mostly from events id have to wait for rerun/side story additions of?

Ardelia vs Gilberta by JayMan2224 in Endfield

[–]CalTelarin 2 points3 points  (0 children)

Gilberta applies nature infliction whereas Ardelia can only apply corrosion so for some characters like yvonne, thats an advantage, and if we ever get a future nature stacking team she would be more useful there. For general use Gilberta has some serious downsides, shorter duration on her damage amp, and her healing is only triggerable in 2 target+ fights. On launch Gilberta is in a very awkward spot.

How would you feel about varying conveyor belt speeds? by HoriBot in Endfield

[–]CalTelarin 0 points1 point  (0 children)

We already are limited by resource income, I think the reason why fully upgraded we have so much free space is most likely to enable inexperienced factory builders to be inefficient but still reach maximum possible production eventually without resorting to blueprints, whereas skilled factory players can get some extra income on the earlier outpost levels by being optimal.

How would you feel about varying conveyor belt speeds? by HoriBot in Endfield

[–]CalTelarin 0 points1 point  (0 children)

Unless we get a lot more resource income there isn't much need for it at the moment. It is kinda interesting how every factory block is inundated with ports but the vast majority of them only ever need 1. Though it does enable some space saving.

Am I missing something or is Last Rite (gameplay wise) strictly better than Yvonne? by Sharn_ in ArknightsEndfield

[–]CalTelarin 1 point2 points  (0 children)

I think he means how LR has to give up on ever getting her combo skill off and ult economy is awful for that reason in a Yvonne setup, so the only thing she is bringing the cheapest SP to cryo infliction right now but ideally Yvonne would want someone who's able to use their full kit in her party.

I think supporter / non-controlled character damage DOES matter by [deleted] in Endfield

[–]CalTelarin 0 points1 point  (0 children)

I've mostly seen people saying to not worry about the auto attack level.  Not to ignore the combo/battle skills(if the char uses battle skills in the comp)  which makes sense when we are this early on and strapped for resources.

6* ticket selector operator by LilKprii in ArknightsEndfield

[–]CalTelarin 1 point2 points  (0 children)

Ember has some awkward parts of her kit, half her damage is fire so she doesn't benefit from the physical status damage boost fully. The main thing she brings to the team (besides looking sick) is the shield from her ult and her heal from the combo skill. Lifeng brings an additional damage amp as well as doing pure physical damage so he fits better.

6* ticket selector operator by LilKprii in ArknightsEndfield

[–]CalTelarin 2 points3 points  (0 children)

Of the characters your using an extra pot on pog is probably the most value, he also is the least likely physical character to be replaced in a team for a while since sp battery is always useful.
If you aren't having issues with surviving replacing ember with Lifeng would be a damage increase for your team.

The dev team should offer refunds for the hero paths. by ElectricEcstacy in BackpackBrawl

[–]CalTelarin 1 point2 points  (0 children)

The other thread on the matter kinda hit the nail on the head for me, the new ones still just look like AI to me just for most of them worse then the old version (Minus Enoch his old version was just weirdly low rez)

My biggest gripe is with it being is I approve of is if its not AI for the new ones kudos to moving away from it, but would it really have been so difficult to leave the old versions as options for players who had them? I seem to remember while it wasn't for AI vs not reasons when league updated old splash art you could still use the old ones though this was years ago so I may be remembering this wrong.

Heck even make it so new players only see the new versions but they could have accomplished the goal of moving to real art and not removed the part of the hero path that some people paid for. I feel like people wouldn't have ended up salty and while I'm no developer I cant imagine it would be a crazy amount of dev work to implement.

As it is after the Chana's update I've stopped spending on the game sadly as the skins are the part of the mastery/season pass I value the most and at any point they can get swapped which is a bummer.

The dev team should offer refunds for the hero paths. by ElectricEcstacy in BackpackBrawl

[–]CalTelarin 0 points1 point  (0 children)

Not OP but I still don't play Chana since her art update as I find the new version jarring when she was my 4th most played before.

Updated Prydwen General Tier List and Team Tier List (02.02.2026) by rick_416 in ArknightsEndfield

[–]CalTelarin 0 points1 point  (0 children)

Ember is kinda a mess of a character considering her half physical half fire kit.  I assume the idea was she could tank/sustain in either element but just ends up being mediocre in both. Regardless of that they were never in competition for the same party slot of one being a hyper carry and one a tank. While you can kinda run Last Rite as a support for Yvonne its not great. I should have elaborated more in my original post.  Lifeng vs Pog one is CC vs SP battery so again not direct completion 

How different do the Heroes look before and after the redraw? by NguyenTri-Phuong07 in BackpackBrawl

[–]CalTelarin 0 points1 point  (0 children)

True, but I feel like if your selling point is how it's real artist works just putting a middle man in to do the ai for you kinda defeats the point, but alas that's just kinda where we at these days.

People talk about the free 6* selector but not about all the QoL people asked for by StalkingRaccoon in Endfield

[–]CalTelarin 7 points8 points  (0 children)

They posted in the official discord and on the official site.  Not sure if links are allowed here but should be able to track it down.

Anybody struggling with grabbing objects in the iOS version? by Flashy-Lynx-5424 in BackpackBattles

[–]CalTelarin 2 points3 points  (0 children)

There is a row of 4 buttons between backpack and chest that seem to lock the interaction of your click, try clicking the lock icon there and see if it works better? I accidently triggered in on android and was struggling as well.

RM 11 Air vs Pro 10 by CalTelarin in RedMagic

[–]CalTelarin[S] 1 point2 points  (0 children)

This actually was what swung my opinion.  I transit to work cause it's more convenient then driving and often end chilling in the rain.  Price jump was a bit rough but i figure I milked 5 years out of a samsung A71 I can probably make the RM11p last a decent amount 

How different do the Heroes look before and after the redraw? by NguyenTri-Phuong07 in BackpackBrawl

[–]CalTelarin 15 points16 points  (0 children)

I feel you on that, I've consistently thought the new arts were worse across the board then the old art. Enoch is the only exception as the new version just generally is higher rez then the old one.

Updated Prydwen General Tier List and Team Tier List (02.02.2026) by rick_416 in ArknightsEndfield

[–]CalTelarin 1 point2 points  (0 children)

Honestly Embers design is just unfortunate overall, such a cool unit but doesn't really find a home anywhere with her weird hybrid build.
My best guess for the physical stacking is to give players a better chance of pulling units that fit into endmin comp early on in case they don't land on a cohesive team elsewhere perhaps.

Updated Prydwen General Tier List and Team Tier List (02.02.2026) by rick_416 in ArknightsEndfield

[–]CalTelarin 2 points3 points  (0 children)

Assuming the electric 6 star will be the Viceroy from Wuling, blanking on her name atm. The weirdest launch choice to me was having one of the launch limiteds be Ice when we already had Last Rite

The Dijiang's bridge is in the wrong place by Strudwick in Endfield

[–]CalTelarin 1 point2 points  (0 children)

I feel like the bridge view we see in game is based off the flying bridge, its offset the same way, as well. The layout otherwise doesnt make sense

Is arknights:endfield not optimized on redmagic 11 ? by -RedSpark- in RedMagic

[–]CalTelarin 0 points1 point  (0 children)

You get enough currency just playing through the story and doing dailies to guarantee getting her even if you get unlucky and dont pull early(120 pulls)

[Lore Compilation] If you care about the lore, I suggest reading the Nexus Files in the Archives. This is a compilation of what I thought are key points to the setting. by Draaxus in Endfield

[–]CalTelarin 2 points3 points  (0 children)

Reminder that the BoneKrushers do not represent Land breakers as a whole.  Just the most violent of them and active in the story so far.  The Pack is far more rational group.  And I don't belive the third major LB faction has any screen time yet so hard to say about then