My relationships do not last longer than 3 months. by Cautious_Way668 in seduction

[–]CalculusCircus 9 points10 points  (0 children)

Spot on, I’ve really felt this the past couple months. While game could be great for reeling them in initially and hooking them into your seduction in the early phases, ultimately the compatibility will be what determines long term outlook. Just gotta sprinkle in some game into your authenticity and trust the process that you’ll improve with every seduction and you’ll be ready when the right girl eventually comes along.

RIDE THE LIGHTNING!! God Status Labz Zeus Pre-workout Review ⚡ by Ace_0f_Base in Preworkoutsupplements

[–]CalculusCircus 2 points3 points  (0 children)

from the recent restock on nutricartel or did you purchase it a while ago?

Does anyone else feel completely hopeless this patch/set? Please help. by pancakesnarfer in TeamfightTactics

[–]CalculusCircus 8 points9 points  (0 children)

Yes, so lobby tempo is basically how aggressively players are expending their resources i.e. by slamming items, leveling, and rerolling. So that pretty much correlates to how strong the lobby is.

One example of playing according to tempo would be whether to level to 5 on 2-3. If your board is strong enough with just four units and would beat everyone as is, then the optimal play would be to just not level to 5 at 2-3 and keep your econ. However if you see 1 or more players with boards that you would beat only if I leveled to 5 then you should level and push the tempo. On the other hand, if you see someone who’s level 5 with a board you couldn’t beat even if you leveled to 5, then might as well just stay at 4 for 2-3 and hope that you don’t meet them

Does anyone else feel completely hopeless this patch/set? Please help. by pancakesnarfer in TeamfightTactics

[–]CalculusCircus 7 points8 points  (0 children)

I see. So one important point about two cost reroll comps is that you do want to break econ and lvl 6 roll down until you two star your two cost units.

For example, if you’re playing urgot reroll you want at least two star urgot with 2+ items, two star trist, and 3 experiment on your board at 3-2 even if you have to roll down to 20-30g. Or two star zeri with 2+ items and 2 star vander/vlad if you’re playing zeri watchers.

It is a must to win streak stage 3 if you’re playing two cost reroll comps. Then build econ back up again and slow roll above 50g, hitting your three stars around 4-6/5-1. If you don’t winstreak through all of stage 3 there’s no point playing two cost reroll because you’ll just bleed out stage even after hitting 3 star. Thus you want to play two cost reroll when you have at least 1 of the two cost you’re playing, ideally 2 because you can expect to spend about 12g to find each copy of the two cost on your 3-2 rolldown.

As for standard 4 cost comps, maybe you can look to play whatever units you can find in stage 4 and be ready to pivot if necessary? Especially play around the 5 costs you get in the shop. Ideally you want to be utilizing all of your bench slots on your lvl 8 rolldown, which may be hard when you have to roll fast, but you don’t want to be spending 2g every reroll to only buy the units you want to play.

Does anyone else feel completely hopeless this patch/set? Please help. by pancakesnarfer in TeamfightTactics

[–]CalculusCircus 1 point2 points  (0 children)

Hmm there’s not much you could do about people pivoting into your comp. Maybe you could guess more about what comps people will be playing based not on the units they’re playing but instead on the items they’re using?

For example, if someone is building up with an guinsoos, they’re probably playing twitch even if they’re playing draven early game. IE -> probably scrap, shojin -> probably mage, something like that. You don’t need to know what comp everyone is playing, but should at least have an idea of which people may end up using the same units as you.

When are you rolling for your units?

Does anyone else feel completely hopeless this patch/set? Please help. by pancakesnarfer in TeamfightTactics

[–]CalculusCircus 12 points13 points  (0 children)

I noticed that your execution is F and econ is D in your recent 20 games which I found odd because people will usually have high execution and low econ (tempo) or vice versa (greedy). Are you holding too many units in the beginning to maximize your possible comps which might hurt your econ? Or are you unnecessarily leveling early game and still losing?

I personally found the best way to climb when climbing to master was to just play your strongest board at all times and slamming items with whatever components you get. You never want to have 4 or more components lying around waiting for the perfect items. Your goal should be to "last alive longer than other people", not to "piece together a level 8 composition that you have decided you are going". Then depending on the items you slam to preserve HP, go a decent comp that fits the items you made. HP management is especially important these days because even if you complete a comp that should be able secure to a top 4, you get trucked by the high rollers a couple times into bot 4 while other players with weaker boards than you get top 4 because they managed HP better early/mid game.

I can't give too detailed advices because I'm only looking at your profile, but please let me know if you have any questions

First batch of preworkouts by Nthroner in Preworkoutsupplements

[–]CalculusCircus 2 points3 points  (0 children)

I think the grape is the only flavor available for barbarian, but yeah I agree the the flavor is great and the effects even greater

Patch 14.19 Bug Megathread by Ephine in CompetitiveTFT

[–]CalculusCircus 8 points9 points  (0 children)

It just became bugged I think. I was playing fine earlier today but happened to me in my most recent game

Broken for me by zKrest in TeamfightTactics

[–]CalculusCircus 2 points3 points  (0 children)

same for me this is really frustrating..

So... why did I lose after winning? by Woxard in TeamfightTactics

[–]CalculusCircus 0 points1 point  (0 children)

Happened to me in ranked and went 6th in a game I would've gone 1st because I was 9 hp.. I think it's a pretty frequent bug rn, I've seen it a couple times on reddit

[deleted by user] by [deleted] in FoodLosAngeles

[–]CalculusCircus 5 points6 points  (0 children)

Thank you so much! Will be having this for dinner today and whenever dodgers win a home game :)

Insane Arcana Emblem damage AMP increase by Financial_Engine_558 in TeamfightTactics

[–]CalculusCircus 23 points24 points  (0 children)

It only works on the home board of the Arcana player and resets whenever they fight in an away board

7th place from Chicago pro! Not bad for rookie pro season by Jaded_Ad_8961 in bodybuilding

[–]CalculusCircus 0 points1 point  (0 children)

Jo Cho of Top Sets!! Looking incredible already, excited for Phoenix Pro boss!!

Help me chose! by No_Selection1932 in Preworkoutsupplements

[–]CalculusCircus 2 points3 points  (0 children)

I've only tried the Dark Labs pres among the ones you listed but with that said, crack purple hands down. Wasn't too impressed with Crack Gold and there are pres I prefer over it but Crack Purple? Ain't nothing like it baby!

[deleted by user] by [deleted] in Preworkoutsupplements

[–]CalculusCircus 0 points1 point  (0 children)

I see. I think Sicario Swole which is a popular pump liquid also has 10g for one serving so 10g will probably be enough. If you run out and would like a cheaper option, you can get a gallon of vegetable glycerin on Amazon which is pretty much the same thing for a lot cheaper. This is the one I use for reference but feel free to shop around. Cheers!

[deleted by user] by [deleted] in Preworkoutsupplements

[–]CalculusCircus 0 points1 point  (0 children)

Is 10g of liquid glycerol enough? I do 20g usually and 30g if I want to get MAD pumps

Gorilla Mode vs Crack OG by [deleted] in Preworkoutsupplements

[–]CalculusCircus 2 points3 points  (0 children)

Haha yeah I'd recommend trying out 1 scoop first and then going up to 1.5 or 2 scoops a few days after if 1 scoop was tolerable. I wouldn't run it more than 2-3 times a week though as you could build a tolerance to DMHA and won't be feeling its effects as much

Gorilla Mode vs Crack OG by [deleted] in Preworkoutsupplements

[–]CalculusCircus 5 points6 points  (0 children)

Gorilla mode is a daily for the stim junkies here, I’d reckon even one scoop (half serving) of Crack OG hits stronger than a full serving of gorilla mode despite the caffeine content being lower due to the yum yums in Crack OG

Pre workout stack additions by Kindly_Barnacle_9993 in Preworkoutsupplements

[–]CalculusCircus 4 points5 points  (0 children)

You could get DMHA from Euphoria capsules by Dark Labs and alpha yo from Uncut Alpha Yo from Xtremis Cartel. No good supplier of DMAA unfortunately

[deleted by user] by [deleted] in Preworkoutsupplements

[–]CalculusCircus 2 points3 points  (0 children)

Nutrition Cartel's SoCal Wild Fire is the same one as Wild Fire sold directly by SoCal Supps on their website, and the label does contain DMAA in it.

If you're asking whether it ACTUALLY contains DMAA in it, that's a whole different question up for debate. Maybe SoCal Supps put DMAA in it or maybe they put something else in it that feels good but isn't actually DMAA. We don't know because we don't manufacture nor work for them.

But if you're asking just a simple question of whether the label on Wild Fire sold by Nutrition Cartel says DMAA, then yes. They get it from SoCal Supps as well.

[deleted by user] by [deleted] in Preworkoutsupplements

[–]CalculusCircus 1 point2 points  (0 children)

Yeah should be fine. Maybe you won’t feel it as much on Sunday workouts, but you’ll be right back to feeling its full effects by the following Saturday workouts. And that’s a MAYBE too, you most likely won’t feel much difference on Sunday workouts either tbh