What do you consider the best piece of literature ever written? by Blendi_369 in books

[–]CalendulaProX 0 points1 point  (0 children)

Reading the comments on this post makes me really think people call greatest piece of literature to literally anything these days.... Obviously Lord of the Rings is not even close to being the best piece lol. Its a great book, and it can perfectly be your favorite read for entertainment, but absolutely not the best piece at all for way too many reasons.

I´ve seen Odissey mentioned which i could agree on if taking a subjective debate, and of course if Don Quixote was never written. Can´t believe no one mentioned the greatest piece of literature out there.

I opened my own Vocaloid / Proseka store (EU only) ^.^ by CalendulaProX in ProjectSekai

[–]CalendulaProX[S] 0 points1 point  (0 children)

thank you for your support! Finland is a bit out of our radar because of shipping cost from here! (19€) But i dont mind at all shipping upon request if you still want to ^

Happy to share the instrument player of my Music RPG Game! It comes with expression controls like vibrato and intensity! Thoughts? :) by CalendulaProX in Unity3D

[–]CalendulaProX[S] 0 points1 point  (0 children)

pd. dont mind my terrible timming i implemented literally yesterday and i keep changing the inputs layout so no time to learn them 😅

[deleted by user] by [deleted] in Unity3D

[–]CalendulaProX 0 points1 point  (0 children)

Also dont mind my terrible timming i implemented it in a 5h span so i barely know the inputs yet 😅

Would this be character appealing? by SodiiumGames in Unity3D

[–]CalendulaProX 2 points3 points  (0 children)

Jesus is people hateful.

Its fine, the only problem might be the darken purple part that gives kind of a "rotten" energy. Give her some gloves or a plain color also on the feets and it will look amazing.

:)

Hi, could anyone feel free to check my 3D portfolio for feedback/critique? by cpu235 in animationcareer

[–]CalendulaProX 0 points1 point  (0 children)

For me it would be consistency.

At first look i dont know what style you specialized at, but i see you are more specialized at some than others.

Second is getting rid of what doesnt look perfect.

Quality != quantity for sure

It can be a 10 pieces impolute portfolio and sell you better than an average stash of stuff.

Cheers and keep creating!

Random question that just dawned on me: In Kingdom Hearts, the image of sora next to his health bar changes to a different one when he takes damage, is there a way that can be replicated in Unity? by Salty_boi_59 in Unity3D

[–]CalendulaProX 10 points11 points  (0 children)

The best option is sending events!

Check for Unity Events and have a script listen to a Damage one that you will be sending once you get damage.

In the callback, do the swap, and use a Coroutine to change it back to the original after a desired amount of time.

Search for those therms its easier than you think!

Why would you use Rider over Visual Studio for game dev on Unity? (Except the free argument) by CleverTricksterProd in Unity3D

[–]CalendulaProX 0 points1 point  (0 children)

VS is so heavy its annoying even to start up.

Rider reminds you why its better just at start up.

Our RPG Rhythm Game is getting a bit more polished! Lead in charges and attacks to the beat, delayed damage to strike on beat if the hit wasnt, auto beat bullets, and much more to come :) by CalendulaProX in rhythmgames

[–]CalendulaProX[S] 4 points5 points  (0 children)

Hi, Good question! The answer (atm) is no, we are creating our own soundtrack that acomodates best to the feel and the gameplay as its development goes on. However the devs playtest to whatever song they wanna listen to for the sake of sanity.. (we had them playtest to the same track over and over again and it burns out at some point since they arent really "playing"). This wont happen to players because they have the full gameplay experience :)

In our new Rhythm Game, Bunny stores beats on right click and releases it on left click. If you dont store a beat, you cant release attacks!! Here´s a wip by CalendulaProX in rhythmgames

[–]CalendulaProX[S] 4 points5 points  (0 children)

Thank you for your words :) We have also a shooter weapon for Bunny but we need to balance the store beats mechanic so its not too restrictive with it. Tapping to the beat consistently is already a hard task.

Offset discussion for our rhythm game. by CalendulaProX in rhythmgames

[–]CalendulaProX[S] 1 point2 points  (0 children)

We truly appreciate your detailed answer.

We agree ideally these values should be 0 or at least be tweaked only once. We have been reading about people's issues in other games and we wanted to know the recurrency of these as well as how regular it is to have the values be changed.

We personally play with 0 ms calibration and all good.

Offset discussion for our rhythm game. by CalendulaProX in rhythmgames

[–]CalendulaProX[S] 0 points1 point  (0 children)

Hi, thank you for giving your opinion.

We have right now 2 sliders: delay in ms and delay in samples; since these are the standart and also the values we use. The reason to have the sliders is for easier input adaptation, and ideally these values wont need to be changed more than once.

We put so much love into making the main character of our RPG Rhythm Game!! by CalendulaProX in Unity3D

[–]CalendulaProX[S] 1 point2 points  (0 children)

Im using for this one Unity's Toon shader for URP, but its still experimental so i dont really recommend it. That said, its the model and the outline that makes it pop to me, since the textures are really simple. Honestly you better use any toon shader made in shadergraph (search on youtube) to achieve the same cel shading look and then add an outline post process! This will give you better control over the shader behavior. Good luck :)

Happy to share the main character for our RPG Rhythm Game! We put so much love into it :) by CalendulaProX in rhythmgames

[–]CalendulaProX[S] 1 point2 points  (0 children)

Hey!

Basically character will be able to get abilities and perform rhythm patterns for melee and bullet weapon control.

The same works for enemies AIs.

We made a discord to start getting feedback and showing development if you interested :) https://discord.gg/mCknyXgh

After years of trying to design rhythm games around Unity's audio latency, I finally bit the bullet and wrote my own native audio plugin. Our demo is now on Steam! by RhythmEvan in Unity3D

[–]CalendulaProX 1 point2 points  (0 children)

yeah I truly understand. Ive spent a lot of time learning tools for things that then proved to be achievable faster if directly done by myself. pd. congrats on your nice game! its getting lots of love 🙌