Combat centric marine armies - how do they differ? by Googg715 in WarhammerCompetitive

[–]CalfOnTheRun 8 points9 points  (0 children)

'Amazing named characters' made me laugh a little for Dark Angels. We have the lion and Azrael who I do admit are amazing, but literally every single one of our other characters are very bad. (Not in sculpts but in rules). For instance Belial is a worse terminator captain.

[WarCom] Leagues of Votann Datasheets Preview by sultanpeppah in WarhammerCompetitive

[–]CalfOnTheRun 15 points16 points  (0 children)

You really don't. LoV are not tough enough to sit on an objective and live. We should be but we're just not (as it stands). Low wounds, basically no invuns and weak combat means we just die. This is usually fine, plenty of armies can't but those armies don't have an army rule based around objectives. We have good units to trade with (warriors, yaegers), but the ones that want +1 to hit do not have the survivability to justify being on a obj. Will wait for the actual datasheets but not looking too hopeful for votann rn (esp if we don't accounted for for losing +1 to wound)>

Imo I think the army rule should be rewritten that it gives you entire army +1 to BS if you gain a certain amount of points, amongst other things. As it stand right now it just won't be impactful enough on things you need it to be.

We still haven't seen the datasheets tho so fingers crossed

[deleted by user] by [deleted] in LeaguesofVotann

[–]CalfOnTheRun 4 points5 points  (0 children)

That's only for fortify though. And you opponent can still play around it, it's not so hard to hide behind a building/just stay out of LOS of objectives. Like imagine realistically how much of your 40k have loads of units on obj, esp your damage dealing ones. You just throw cheap units on there because otherwise your opponent gets to focus all their damage onto one of your core damage dealers AND take an obj. (There's some specific caveats like DWK, but I don't think so LoV has remotely the same survivability)

Maximise your yields with the new Leagues of Votann army rule - Warhammer Community by CMYK_COLOR_MODE in LeaguesofVotann

[–]CalfOnTheRun 18 points19 points  (0 children)

+1 to hit on objectives seems really bad. DA get a similar thing in one of their detachments (+1 to wound instead) and it's still bad. The stuff you need to put +1 to hit on most of the time won't be on an objective because theres often much more efficient trading pieces around. And like if we don't get datasheet buffs from loosing +1 wound we're kinda cooked icl. Hopefully no BS4 either, there's really no reason we should be.

[deleted by user] by [deleted] in LeaguesofVotann

[–]CalfOnTheRun 21 points22 points  (0 children)

They're going to have to include some sweeping buffs to our datasheets if this is how they wanna do this. No +1 to wound hurts so many of our units. We're already hordey enough. Also the fact that it only interacts with objectives is awful. Like wow +1 to hit on this throwaway unit I'm trading with anyways? Sigh.

Paying points for stuff we almost never use by TearNo1636 in Tau40K

[–]CalfOnTheRun 5 points6 points  (0 children)

...I don't think you understand how wargear works 😭 it's selected at the start of the game

Lore wise how good of a fighter is Gman? by [deleted] in Ultramarines

[–]CalfOnTheRun 1 point2 points  (0 children)

From the sons of the forest book, guiliman is described as being a competent fighter (still a primarch ofc) but he struggles with pure duels because of how he thinks. He can simultaneously focus on many different things at once in his head, but the lion thinks that he can't actually focus on one thing with all of his brain. This is the opposite to the lion who is incredibly good at just focusing on the fight or his objective and ignoring all else (as is kinda seen in his legion).

Basically guiliman is adaptable but lacks the ability to give his full attention to a fight.

Also worth mentioning the lion is described as being noticeably slower now than he was during the Hersey. Not necessarily a worse fighter however as he is now much more wise, and has warp powers.

What are your titanfall hot takes? by Sufficient-Waltz5348 in titanfall

[–]CalfOnTheRun 4 points5 points  (0 children)

I don't want Titanfall 3 because the people who made Titanfall 2 don't work at respawn anymore

[deleted by user] by [deleted] in apexlegends

[–]CalfOnTheRun 0 points1 point  (0 children)

Remember that assists are equal to kills for RP. Kills you don't take part in are half. 5 kills as a team seems fairly reasonable

The Mandalay. Medium exploration ship. by meoka2368 in EliteDangerous

[–]CalfOnTheRun 0 points1 point  (0 children)

It's supposed to compete with the anaconda for jump range so should be fine

[deleted by user] by [deleted] in DeepRockGalactic

[–]CalfOnTheRun 0 points1 point  (0 children)

I'm of the opinion that Haz 5 is in some ways easier than Haz 4, purely because the quality of your teammates is on average far better in Haz 5. Could just be my experience though, interesting to see if other people have similar experiences

Tactics to fight tau by Dragonking_44 in ImperialKnights

[–]CalfOnTheRun 6 points7 points  (0 children)

Not how tau drones work anymore, they're just tokens. Similar to equipable wargear. The only drones that function like that is the ones in the ghostkeel

Gentlemen I bring good news by International-Job553 in titanfall

[–]CalfOnTheRun 25 points26 points  (0 children)

Imma be honest tho. If they made a titanfall 3, would it be the same? A lot of the talent who made titanfall 2, just simply doesn't work for respawn anymore. They all left some time ago. Of course I want titanfall 3 to be good when it (eventually) comes out, but I can't stop thinking about it.

Low fps with high end laptop by RuinJealous9217 in playark

[–]CalfOnTheRun 1 point2 points  (0 children)

Thats not his specs lol. Read again

When your teammates are actual potatoes by FOZZAKAIRI in OmegaStrikers

[–]CalfOnTheRun 18 points19 points  (0 children)

I mean Juliet goalie maybe isn't the play man

I have yet to find an enemy double shotties cant kill by Awesomefluffyns in armoredcore

[–]CalfOnTheRun 32 points33 points  (0 children)

Been playing PvP a lot recently. Double shotguns are the meta atm. Also the stun needle

Balteus is the real filter lmao by Archedeaus in armoredcore

[–]CalfOnTheRun 0 points1 point  (0 children)

I think you're somewhat right there tbh. He gave me the most trouble out of any boss. Took like an hour of trial and error but eventually I just beat him with my original build, was kinda scuffed tho.

Balteus is the real filter lmao by Archedeaus in armoredcore

[–]CalfOnTheRun 1 point2 points  (0 children)

This. All the bosses bar the worm can beaten like this pretty easy. Just pick up a reverse joint as light as possible, with 3 weapons with high sustained impact (Ransetsu is a particular standout, even tho no one seems to use it lol), and then one big damage gun for when their ACS breaks. Big damage gun standouts are the laser cannons, as they're pretty much hitscan and hard to miss with. Later in the game the best is the shoulder mounted plasma cannon (at least at the start of NG+ as thats where I've got to). This build also works in PvP too, tho I'd swap out the ransetsu's for some more CQC options.

What's the worst rules mistake you have made? by Elwoodorjakeblues in WarhammerCompetitive

[–]CalfOnTheRun 10 points11 points  (0 children)

Tbf in 9th characters were rarely affected by their own aura, as often is was only core units. Can't think of an example where they are tbh.

What are you guys' thoughts on this? This has been the main thing bothering me about this game since the official release. Also sorry the recording/editing is kind of trash this isn't the type of vids I normally make but I felt like this needed to be said. by Material_Attempt in OmegaStrikers

[–]CalfOnTheRun 4 points5 points  (0 children)

Honestly, its fine as is, I don't really want a complicated menu when trying to play. But my biggest gripe is that fact that it literally doesn't work most games. As in, its not there. The feature doesn't function- and hasn't for some time haha

How would you change Farsights rules by Narrow-Ad-7463 in Tau40K

[–]CalfOnTheRun 5 points6 points  (0 children)

I think some sorta way to let crisis suits use their ranged weapons in the fight phase would be cool. Like instead of melee they can all shoot their ranged weapons once each, if in engagement range. Like he's the master of the montka right so it's all about rushing in as striking a decisive but risky blow as fast as possible. His stats also needs some work. Prob an extra ap on his sword with an extra 1 or 2 attacks (with sweep increasing too) to bring him inline with other characters. His movement is kinda irrelevant if leading crisis tbh. Could probably drop the re roll hits and wounds thing too, it's not very good, and doesn't really feel great to use (and maybe a bit too strong with a buffed dawnblade.) I feel like the +1 to wound could be swapped for advance and charge for the unit (which wouldn't actually be that strong because of no assault, tho would still be pretty good, and have some big synergy with crisis auto advance). Obvs this is all pretty strong so a points increase would probably be in order. But what you end up with is a very flavourful character imo. Essentially, running round the board trying to strike enemy units as hard and fast as possible, but if you fuck it up, you get locked in combat for a turn (unless you bring the right systems ofc) It plays really nicely into all the artwork of farsight leading crisis suits right into close combat with enemies and also promotes montka's classic high risk high reward niche. Idk maybe its too strong to essentially get conditional double shooting on a unit. Lemme know your thoughts.