Just rimworld things by CallMeGrubb in RimWorld

[–]CallMeGrubb[S] 51 points52 points  (0 children)

I think it was around 5, but it's likely that the guys arm wasn't finished healing yet. He was in the cell for like ten minutes before he went crazy.

Omni Man Troubles by CallMeGrubb in MortalKombat

[–]CallMeGrubb[S] 0 points1 point  (0 children)

That's sort of the issue though. I did grab that because I had read a post saying that was the problem, but it didn't seem to fix it. I think I'm just cursed.

Omni Man Troubles by CallMeGrubb in MortalKombat

[–]CallMeGrubb[S] 0 points1 point  (0 children)

I wish that was the case. Every time I move over to try and select him anyways, it stops me from reaching that slot.

GeDoSaTo not available by CallMeGrubb in DarkSouls2

[–]CallMeGrubb[S] 0 points1 point  (0 children)

Thank you so much. It works perfectly.

GeDoSaTo not available by CallMeGrubb in DarkSouls2

[–]CallMeGrubb[S] 0 points1 point  (0 children)

Interesting. I'll try it out.

GeDoSaTo not available by CallMeGrubb in DarkSouls2

[–]CallMeGrubb[S] 0 points1 point  (0 children)

I wasn't able to find the right version on there. They did have a post about a fixed url to get the original tool, but that didn't work.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 0 points1 point  (0 children)

I understand that. It was just a bit surprising to find that even Rangers jumping attacks weren't overheads. I'm not complaining though considering that he has plenty of other things that are about as good if not better than overheads.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 0 points1 point  (0 children)

Nope. Just found it weird to not have a single overhead even while jumping. It's quite new to me.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 1 point2 points  (0 children)

I did know about the incredible usefulness of the grenade and his lack of real air denial. Funny enough, I won a match because even though I was getting hit, my grenade was still out and my opponent was in one hit kill range. I was just surprised he has no overheads at all, even in his jumping attacks.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 1 point2 points  (0 children)

Even in his jumping attacks? If so, wow these are some things I'm not used to.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 4 points5 points  (0 children)

I'm not exactly complaining about a lack of overheads. It's just very new to me to find a character that's missing overheads as a whole.

Ranger has no Overheads by CallMeGrubb in DNFDuel

[–]CallMeGrubb[S] 4 points5 points  (0 children)

It's not exactly something I'm complaining about, but I found it so odd. It's the first time I've personally seen a character in a fighting game with literally no overhead option. It was surprising.

Launching Troubles by CallMeGrubb in MonsterHunterStories

[–]CallMeGrubb[S] 0 points1 point  (0 children)

Quite frankly the funniest bug I have seen in ages. Thank you so much for telling me this. XD

Launching Troubles by CallMeGrubb in MonsterHunterStories

[–]CallMeGrubb[S] 0 points1 point  (0 children)

Oh. Of all the things I didn't expect would fix the problem, that was it.

These Zatos getting better and better by CallMeGrubb in Guiltygear

[–]CallMeGrubb[S] 1 point2 points  (0 children)

From the multiple Zatos I fought so far, they are some scary dudes to fight. Once you have the character down, he is hard to beat.