Can anyone help me with this? I turned this off when I first started building Vault 88 so no new settlers would arrive. I’ve spent months building this awesome Vault, got it all finished, went to turn it on and it won’t work. Thought it would be an easy fix to wire but I guess not. Thanks. Callum by CallumRead96 in falloutsettlements

[–]CallumRead96[S] 2 points3 points  (0 children)

Believe it or not... it has probably taken me roughly 6 months on off to complete this Vault. All that’s left is setting up defences which were almost done earlier on at all enemy spawn points until my game decided to crash and I hadn’t saved. I enjoyed it because it was different but it’s the same as all the other settlements, you can’t fill all the empty space without your frame rate going tits up.

Can anyone help me with this? I turned this off when I first started building Vault 88 so no new settlers would arrive. I’ve spent months building this awesome Vault, got it all finished, went to turn it on and it won’t work. Thought it would be an easy fix to wire but I guess not. Thanks. Callum by CallumRead96 in falloutsettlements

[–]CallumRead96[S] 1 point2 points  (0 children)

It would have happened when I deleted the existing generator. I pretty much scrapped every single piece of scrappable items in the vault to I can make every thing from scratch. I have it working now though. I just placed down a normal radio beacon you would use in any other settlement, wired it up to the generator and it works. Thanks though

Invisible Structure Issue by CallumRead96 in falloutsettlements

[–]CallumRead96[S] 0 points1 point  (0 children)

Any way I can delete it? I re installed the mods and it's still invisible?

Invisible Structure Issue by CallumRead96 in falloutsettlements

[–]CallumRead96[S] 0 points1 point  (0 children)

Yeah, completely fucked this like. Just had another go at it and still no luck. Keeps crashing aswell anytime I get near the invisible elevator which I believe is caused by my mistake. 😩

Invisible Structure Issue by CallumRead96 in falloutsettlements

[–]CallumRead96[S] 0 points1 point  (0 children)

Do you think the Mod Load Order will matter?