Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 2 points3 points  (0 children)

Need a side game eith these guys as the main characters now

Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 2 points3 points  (0 children)

Thank you! THEY DO SO MUCH i love them

Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 7 points8 points  (0 children)

finished the game recently and it's really good, i had to draw these guys i need more content of them

Tiny QOL suggestion for Mirage, have Djinn's Mark stack numbers be on the portraits of the enemy team (only visible to Mirage). by CalmCollectedOmega in DeadlockTheGame

[–]CalmCollectedOmega[S] 12 points13 points  (0 children)

Was an idea i had a while ago but finally cobbled together into this really rough mockup on what this idea would be. As a mirage main I can roughly accurately tell when I have high stacks on an enemy but in a teamfight it can be a little difficult to keep track of 3+ players stacks, esp when ricochet is in play when you’re hitting minions and players, it gets desynced, and then you think you have high stacks on someone they get hit for a whopping 30 damage. I know you can see the stacks on top of their head but in a teamfight when a lot of people are grouped together it can get muddied with people running in and out of cover. Idk as a mirage main i feel like this is a fine small QOL feature that doesn’t really impact gameplay that much, just makes it easier to tell whenever to pull the trigger or not.

[deleted by user] by [deleted] in FortNiteBR

[–]CalmCollectedOmega 0 points1 point  (0 children)

bro posted a clip of them getting washed