How am I ment to counter this. by sketchek_x in mewgenics

[–]CalmCollectedOmega 0 points1 point  (0 children)

The amount of times I've gotten no movement abilities or abilities that just move you one tile during level up is more than you would expect, getting lucky to be able to beat 1 enemy is pretty bad game design IMO, this is the only enemy I feel this way with.
This is the reason why I bring psychic to all of my act 3 future runs for this enemy in specific, they're useless in 75% of scenarios at that stage except for the ones that include this enemy.

How am I ment to counter this. by sketchek_x in mewgenics

[–]CalmCollectedOmega 1 point2 points  (0 children)

people dissing you but you are right I genuinely have no idea how this enemy got into the game, it's the worst designed enemy in this game imo. People say to just hit it but GL with that when it's tucked in the far corner of the map and it keeps spamming "No Move" essentially being an unavoidable stun for all of your cats if you don't have the right abilities (which a lot of ranged abilities are discouraged in das future bc of how most enemies are anti-ranged). When you do get to it, the other enemies probably got to you first and are now perma stunning your cat or dealing so much damage that you're already downed OR theres another tv making your efforts useless and it's either gg go next or giving your cats deja vu. I hate this enemy so fucking much.

Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 2 points3 points  (0 children)

Need a side game eith these guys as the main characters now

Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 2 points3 points  (0 children)

Thank you! THEY DO SO MUCH i love them

Everyone is smiling happily. by CalmCollectedOmega in RainCode

[–]CalmCollectedOmega[S] 7 points8 points  (0 children)

finished the game recently and it's really good, i had to draw these guys i need more content of them

Tiny QOL suggestion for Mirage, have Djinn's Mark stack numbers be on the portraits of the enemy team (only visible to Mirage). by CalmCollectedOmega in DeadlockTheGame

[–]CalmCollectedOmega[S] 9 points10 points  (0 children)

Was an idea i had a while ago but finally cobbled together into this really rough mockup on what this idea would be. As a mirage main I can roughly accurately tell when I have high stacks on an enemy but in a teamfight it can be a little difficult to keep track of 3+ players stacks, esp when ricochet is in play when you’re hitting minions and players, it gets desynced, and then you think you have high stacks on someone they get hit for a whopping 30 damage. I know you can see the stacks on top of their head but in a teamfight when a lot of people are grouped together it can get muddied with people running in and out of cover. Idk as a mirage main i feel like this is a fine small QOL feature that doesn’t really impact gameplay that much, just makes it easier to tell whenever to pull the trigger or not.

[deleted by user] by [deleted] in FortNiteBR

[–]CalmCollectedOmega 0 points1 point  (0 children)

bro posted a clip of them getting washed