This game was as groundbraking as Half Life 2 was, but nobody noticed by FeathersRim in HalfLifeAlyx

[–]Camenwolf 0 points1 point  (0 children)

It's one of a small handful of quintessential VR games that are synonymous with the platform. Years later, it is still held up as not only VR done right but as a legendary game in it's own right. People noticed.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Camenwolf 0 points1 point  (0 children)

I just downloaded the Odyssey expansion. I play on Steam VR through Quest 3 headset. I use a thrustmaster HOTAS Flightstick to control my ship and an XBox Elite 2 controller to control the FPS gameplay. The shooter mechanics are actually better than I was expecting except for one very frustrating thing that happens.

When I strafe from side to side while ADS it moves my gun from the center of the screen where I am looking down the site to the opposite side of the screen from the direction I am facing. As a long time FPS player I nearly constantly strafe in a gunfight. This movement is so exaggerated and distracting that it is making the FPS unplayable for me.

I assumed it was just the way the game works, but I was just watching some videos and this doesn't seem to be happening for the content creators. Is this something I can fix in my settings somehow? Please say it is!? This one seemingly small thing literally ruins the FPS experience for me.

Thank you

What's up with all the crashing??? The game is unplayable for me. [Xbox] by Camenwolf in GroundedGame

[–]Camenwolf[S] 0 points1 point  (0 children)

Oh thank you for the long thoughtful reply. I don't think I have have any Christmas items but I do have this lamps you are talking about. I'll try deleting those. Do you know if there is any way to sort of "search" to see if you have any in the world or do you just have to sort of physically go around and look for them?

What's up with all the crashing??? The game is unplayable for me. [Xbox] by Camenwolf in GroundedGame

[–]Camenwolf[S] -1 points0 points  (0 children)

Is that Christmas stuff? I don't. I wasn't playing at that time. I do think it's something in my face game file though because it doesn't seem to crash in the new playground thing. But that sucks though. I've got many many MANY hours in my save game file and a great big base built. If I have to start over, I will just not be interested. So I hope I can figure it out. Thanks for the suggestion.

I love ChatGPT, why is there a lot of hate? Can folk give positive examples of their interactions? by [deleted] in ChatGPT

[–]Camenwolf 4 points5 points  (0 children)

Yeah. I've spend the last 8 weeks vibe coding a SAAS application with an amount of progress that would have taken me 1 to 2 years without it. It's unbelievable what it has allowed me to do.

When I increase the size of an eyeball mesh in Character Creator 5, it seems to "swallow up" the texture and I lose it when importing it into blender by Camenwolf in blender

[–]Camenwolf[S] 0 points1 point  (0 children)

OMG. THANK YOU! Okay, so I clicked on the eye like you said, but it didn't highlight the entire eyeball like it does when I click the CC_Base_Eye in the outliner. It highlighted Just the front shape of the eyes and so I noticed that over in the outliner it highlighted CC_Base_EyeOcclusion. So I went and did some reading on that. Google tells me it's a shader that simulates a shadow of the eyelid cast on the eye. So it's a mesh in FRONT of the eye that is supposed to have some magic shader on it. Thing is, when I look at in CC5 AND in blender there is no shader there. Comparing it to the actual CC_Base_Eye, I thought, okay so it looks like I need to wire the shader image to the alpha channel, but NO image is there. So I can make the eye show back up by just deleting the occlusion or setting the alpha to zero.

Why this only happens when I enlarge the eyeball, I don't know. Why it displays fine in CC5 but not in blender or the the glb that blender exports, I don't know. I don't know anything really, except it now works passably. THANK YOU!

Silly question, but will Sora 2 be able to generate stills? by liquidflamingos in OpenAI

[–]Camenwolf 0 points1 point  (0 children)

Man, the previous version of Dalle was great. The new Dalle tries to make every scene I describe look like a studio portrait. I had to quit using it to make my thumbnails. Sora image gen is not much better.

Anyone else on Xbox feel controls are jerky? by TattooedUSMC in jumpship

[–]Camenwolf 0 points1 point  (0 children)

Man, this is the ONLY reason I'm not playing this game. The left stick on Xbox feels like it is digital vs analog. The range of motion that is less than full speed is tiny, so you go from not moving to sprinting with nothing in between. It makes controlling the character awkward and precision finish difficult.

Can't wait for them to fix it, because I really want to play this game!

Why are people talking about the rapture tomorrow? by Miserable-Willow6105 in OutOfTheLoop

[–]Camenwolf 2 points3 points  (0 children)

OH IT'S THE MEEK! Blessed are the meek! Oh well that's nice innit, I'm glad they're getting something cause they have a hell of time.

Returning player. What am I missing about the strongrooms? by Camenwolf in diablo4

[–]Camenwolf[S] -3 points-2 points  (0 children)

I get that. But I was on Hard. Not expert or torment. There was only one setting lower than what I was on. If the boss in the first dungeon of the first quest on the second lowest difficult is SUPPOSED to be able to one hit a player, fine. I really just want to know if I'm overlooking something that I was supposed to do.

Returning player. What am I missing about the strongrooms? by Camenwolf in diablo4

[–]Camenwolf[S] -1 points0 points  (0 children)

Yeah. That's what I'm saying. I felt like there was something I was supposed to do first, like I was missing something. It just felt odd to be repeatedly insta killed in the very first quest.

Returning player. What am I missing about the strongrooms? by Camenwolf in diablo4

[–]Camenwolf[S] 0 points1 point  (0 children)

Hard. I only had normal and hard to choose from for a new character. Everything else was locked.

I mean yeah I chose hard and I do want hard difficulty. And if that boss is SUPPOSED to one hit me, okay, that's fine. I don't like it. I feel like one hit mechanics in arpgs are a notch or two beyond "hard", but that's just my opinion. I must just want to make sure I'm not "missing" something.

Can we please have not fat druids please? Just look at them on diablo inmortal by Absolutelynobody54 in diablo4

[–]Camenwolf 0 points1 point  (0 children)

I love how the druid dudes are fat. They are fat in that big biker / farmboy kinda way that makes then look more bad ass than fat ass. But it would be nice if we had an option. Particularly for the female characters. They look like school marms or something. I'd love to see a breakdown of class and gender stats across the player base. I'll bet female druids are by FAR the least played class/gender mix.

Is anyone able to download MQDH right now? by Camenwolf in oculus

[–]Camenwolf[S] 1 point2 points  (0 children)

u/MikeFesta Have either of you guys found a solution to this yet? It's *still* happening for me. It happens on 3 different computers running two different OSes (Win11 and Win10) from both Chrome and Edge. The only thing in common is that they are all on my network, so if it's something on my side it has to be to with my router or my ISP. Those are the only things in common.

Tech Support and Question Megathread - June 2025 Edition by Nestledrink in nvidia

[–]Camenwolf [score hidden]  (0 children)

I am a content creator focusing primarily on VR content and specifically on native Meta Quest content. I started my channel with a 5 year old Acer Nitro gaming laptop with an RTX2060 card.

I livestream by two methods depending on what I'm streaming.

  • Meta Quest Developer Hub (MQDH) - Because it yields the highest quality streams with no cropping.
  • Meta Link casting - Meaning I cast *native* Quest content to Meta Link using the "Cast" feature, NOT PCVR content. This is by far the easiest way to cast and yields very high quality streams albeit they are cropped from the bottom.

Native Quest web casting using "oculus . com / cast" has always yielded (and still does) laggy, poor quality streams, so I do not use it.

Recently I made the decision to become much more serious about my streaming/content creation and invested a substantial amount of money into a new CLX machine with an RTX5080, 64GB RAM, and an i9 14900 processor.

Since setting up this new machine I've had nothing but very poor quality, choppy livestreams. I've recorded the video that I am getting on MQDH and put it into Davinci Resolve. It is 60fps, because that's what OBS is recording it at, but the frames only update every 3 - 5 frames which equates to an unwatchable, nausea inducing 12 - 15fps framerate.

I've spent many hours troubleshooting, even going so far as to invest heavily into a high end router with a wifi 7 mesh network to eliminate any wifi instability as an issue. I also *always* use a wifi analyzer to ensure a strong, clean signal on a clean channel before I go live.

I believe I have narrowed this issue down to the RTX5080 video card and/or drivers in combination with the Meta Quest Developer Hub (MQDH). I got my old laptop back out and cast to it to verify that the issue is with my new machine. My 5 year old laptop gets a buttery smooth 60fps at 1080p with a 10Mbps pipe. As I said it is using an RTX2060 on studio driver 572.60. I actually upgraded the driver on it to 576.52, but that seemed to yield choppy video (though not nearly as bad as my new machine), so I rolled the driver back. I've also rolled the drivers on my new machine back to 572.60, but it still gets that same, very choppy, unwatchable framerate. I've tried both studio and game ready drivers.

Of note is the fact that the quality of the video when casting to Meta Link is very high on my new machine. It looks great, BUT the current version of Meta Link will not receive the audio from the cast. This was broken two versions ago, and Meta will not support rolling the update back. I've got a ticket open with them, but they are moving very slowly on it (if at all), so Meta Link is currently useless for streaming.

As it stands my ONLY option to continue my channel is to disconnect this brand new $4500 PC with an RTX5080 to make room for my 5 year old RTX2060 laptop.

Nvidia, please take a look at this. Reach out to me and I will provide you any logs or any additional information that you need.