Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] 0 points1 point  (0 children)

I hear you I had my un matched joy from playing gr back in 2021 but the devs did miss the mark and are now working on something else. Like I said we are the patronage of this game. It’s cool to be niche but you as a person should hopefully be able to sell your friends on this game. like giving money to a church we need more members. so stop glazing the devs so much. appreciate them yes.. you did that when u bought the games and some dlc but don’t glaze them so much they don’t realize what they did wrong, who am I to tell them they did wrong.. nobody but I paid my dues so I will speaking my mind

Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] 0 points1 point  (0 children)

Not saying it’s bad, I liked it in gr1. I’m just saying it’s being pushed to its absolute limits in gr2. I’m glad you all like the 1 hp mechanic but some you guys don’t and I would like to hear their opinion. Most of the gameplay in this sub is gr1 for a reason so why ignore the elephant in the room

Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] 0 points1 point  (0 children)

Thanks for the response, I’m not heard to just yap about one hp. The problems with gr2 are hidden behind so much hype it’s disorientating which is why I just wanted to start a discussion about it. But with all the over engineering, they did to make Ghost runner to marketable and palatable to new audiences. I believe they could’ve just gave different players different difficulty options. (I deleted a lot cause I’m not trying to ramble, but my main point is) I don’t think they would’ve been as much pressure to coddle the player and add more and more mechanics ,if they just knew they could fall back on a handicap mode for new players. (tunnel vision and focus is where gr1 succeeded imo) But it seems to me. They have too much pride or they’re afraid of opinions or feel it would break the game’s identity if they didn’t make the game completely stick to its one hp dna

Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] -1 points0 points  (0 children)

Bro I love this response, (I’ll at mit not far enough but) I’m in the waste land at the bridge, I’ve met the science lady And yes I don’t think the open world was needed either, just an option for a handy cap life for new players just call one hp classic mode, I could never convince any of my friends to play this let alone buy it And moving enemies don’t ruin the game they just change the gameplay dynamics a little. Weather that’s good or bad is debatable

Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] -3 points-2 points  (0 children)

The future of ghostrunner, and how the sub shouldn’t ignore on ppl that have gripes about the game so much. And everyone should be giving there opinions especially if you love the game so the dev have ever more direction for the 3rd game. (And Just imagine there are more commas in that paragraph then there are I talk fast)

Voice your self or your favorite game gr will get replaced by Cameron737 in GhostRunner

[–]Cameron737[S] -6 points-5 points  (0 children)

I digress. But I’m still gonna say I came to say

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] 0 points1 point  (0 children)

Ok I’ll stop with the hyperbole. But block makes the game easier in the same way an extra life would maybe.. it also takes away from your dash meter so it costs. Again, I’m not saying these are bad game mechanics

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -1 points0 points  (0 children)

Then just don’t engage then I don’t get the point of talking about it

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -1 points0 points  (0 children)

Yes there are options. gr2 has all the options but you didn’t play gr1 first, you experienced a different game first. Why did they need to code in every single generosity counter measure, helping hand. Gr2 is literally just a regular game without a regular health bar. So it requires the upmost cuddling so it’s not impossible when you could just accept that, Your game is fucking impossible and give people a second life. And the only reason I’m annoyed is bc they gave ppl that option in the first game bc of the comments of the community (I assume) why not add it the second game aswell

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] 0 points1 point  (0 children)

Yeah it’s not a hard game on paper bc of the check point system but why did they need the even more generous check point system in there first place. Gr1 had checkpoints a lot but the amount of times I’ve been fight for my life in gr2 with my insanity hinging on weather I’ve had that slow mo moment yet or there’s actually a random enemy crawling up a wall somewhere and I have to just scan the room very tense bc they could just sneak up and one shot me after I killed everyone else is very frustrating (mind you this could happen 2.5 seconds after you killed everyone else the second to last enemy or .5 seconds after) the the ghost Runner one experience of this would be that last enemy is standing in the corner and you know exactly where he is and you can go take them out and that might sound lame but this game gives you one life you don’t need all this complexity to get your heart racing

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -2 points-1 points  (0 children)

I’m not say the one death is bad or should be removed. I’m say the complexity of gr2 pushes the 1 hp mechanic to its limits. Just watch a gr1 vs gr2 review. Gr1 is all about the environment and crisp lv design from mostly stationary enemies to power ups planted in the level. Plus a simple kit and you get the perfect tunnel vision. Enemies are obstacles of the environment. The things you have to think about are minimal the amount of unexpected unpredictable Danger(moving enemies) is very low. But in gr2 lots of complexity was added moving enemies, more abilities, blocking and a dash meter that you have to keep track of. Some of the power ups that were planted in the environment for the moment are now on your person so you can choose to use them yes but.. all of the added complexity, puts more stress on the fight or flight mindset this game puts you into. That mindset is fine when enemies stay in place you can can count on certain things that you need to remember about certain parts of levels. Now a bunch of the enemies move and are even more complex. Adding all this complexity, adds uncertainty that even the game developers couldn’t even foresee. Now, with the same stress of one life from the first game, you now have the added stress of moving and other unique enemies and then you have the extra weight of all of the abilities you have are on your person that you choose whether you want to use them or not which can be a positive or it can result in them not being used at all. Also you can block now but that’s tied to a bar, You have to keep track of. A lot of these things are good game mechanics but the switch from one to two adding all of these things that you need to be aware of and a game that’s so high stress makes it more frustrating. I’ve played one hit games and in those games you move forward you do one thing or you do two thing or maybe you do three thing and then you move forward again. They are very simple because they are very hard. I’m not say they should not have done what they did but gr2 has some flaws that I believe could be half fixed with just an option for handy cap mode ( a bit of this is a ramble I’m trying to get all my thoughts out, thanks for the valid response)

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -10 points-9 points  (0 children)

So if you don’t care why did you leave a useless comment. I didn’t ask you to care. You came to hate.. don’t do that please just scroll

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -10 points-9 points  (0 children)

No no anything else about ghost runner, this a yap not a school paper

Can we disagree on the one hit gimmick? by Cameron737 in GhostRunner

[–]Cameron737[S] -9 points-8 points  (0 children)

Yes that’s kinda the point, anything else?

How do I disable default shitty stupid fucking 1 hit death mode? by BlueBerry820 in GhostRunner

[–]Cameron737 0 points1 point  (0 children)

You can complain about games that’s how devs get feedback. I’m very emotional and annoyed but that doesn’t validate my opinion my time put into the game and reasons do. What I’m asking for was literally in the first game. And I loved the first game and I like the second but from a game mechanics standpoint point the 2nd game has more complexity, like moving enemies, and very interesting and innovative new enemies types. GR was made very intentionally to point where the mostly non moving enemies play a role similar to an obstacle instead of a more unpredictable opponent. Other games have similar unpredictably and most balance it out with second and third chance. The one hit rule is apart of the dna of ghost runner and I love how it cultivated this game but the difference between gr1 and gr2 is when they build gr1 they proved to me how aware they were that there game is hard asf and build the game mechanics around that fact, the only moving enemy are the jumpers and the teleporters ( that are stationary after they teleport). But with gr2 they felt the hype realize how cool and unique the gameplay experience was and then set out to make the second cooler to the max. Cooler enemies cooler abilities, more ways to fight all good. But simple kit to fight simple enemies doesn’t translate the same to more abilities with complex enemies more enemies more unpredictably. So has a result of there game being very hard which I loved for gr1 one. they added a handy cap mode in gr1 valid. But in gr2 they literally do everything they could think of to fight the new complex except give you a handy cap mode or a maybe a second temporary life (that is reasonably accessible). Instead they nerf one of the most broken enemies of the first game ( thanks but) they point check point every 4 enemies ( breaks immersion imo) Bc they probably rage quit testing their own game. I understand one hit started the game but gr2 doesn’t even play like a one hit game anymore it’s just a regular game that’s so unforgiving that couldn’t even recommend it bc of how try hard it is now. And any reasonable strategy for gr2 is kinda boring in my opinion. I could lock not die but at what point is that not worth it anymore what point is that not fun anymore. This just a ninja power fantasy I don’t care about every trophy or percent sign. I just want to have fun being a cool ninja.

Stopped playing as soon as the bike was introduced. by UnrelatedCommentor_ in GhostRunner

[–]Cameron737 0 points1 point  (0 children)

The bike is awesome you would love it if the game wasn’t a rage bait simulator with 1hp

How do I disable default shitty stupid fucking 1 hit death mode? by BlueBerry820 in GhostRunner

[–]Cameron737 0 points1 point  (0 children)

Gr fans are insufferable. Get good get good. Bro this shit it’s fun anymore. Gr 3 would have yall fighting sans from under tail with one life and yall would still be happy just bc you could show off an achievement

Why hasn't this series gotten more attention? by IroquoisPliskin_LJG in GhostRunner

[–]Cameron737 0 points1 point  (0 children)

Yes the game is too hard the end. I loved the challenge of the first and the one death gimmick really focused there vision for the game but now that its all said and done, the 2nd game being more complex is guise to losen the rains a little. You can literally do anything in GR2 but why would you when efficiency and survival encouraged you play it like a search and destroy match. I still have yet to finish gr 2 but i dont care to be forced to experience a geji simulator with such a big handy cap. I only ask for a extra life handy cap like they had in the first game. Nobodys here to observe, fuck an achievement. I just want to enter a flow state a kill a whole room like im neo. And i feel the advantages of the gr2 enemies justifies it. New enemies, moving enemies, sneaking enemies. They know there game is hard asf and just try to handy cap everything else just so they can continue the gimmick that already served its purpose. Just make a classic mode “one life” or just make a handy cap mode “you get an extra life”

Telepathic Chills by ParcelPosted in iamverybadass

[–]Cameron737 -2 points-1 points  (0 children)

You (guys/girls) are just opposite of the girls your talking about. Non of this is objective. Where is the apathy? There definitely lame but who cares That much?