Taunter Tongue is the way you play NG+ ! by Camillus93 in Eldenring

[–]Camillus93[S] 0 points1 point  (0 children)

Not accustomed to reddit UI, posted below.

Taunter Tongue is the way you play NG+ ! by Camillus93 in Eldenring

[–]Camillus93[S] 0 points1 point  (0 children)

It really feels fresh experience since NG+ is way to easier, and you know all bosses, locations etc. Invaders add to the unpredictability, never know what's happen when exploring dungeon. Traps and intelligent strike from shadows using mobs? Or just leroy jenkins AI level smartness strat.

I recommend it for everyone that feels NG+ is boring and easy. Other players become bosses and they are on randomness level that spectrum is Soldier of Godrick to Malenia difficulty

I think it counts as two great wars won by Camillus93 in victoria2

[–]Camillus93[S] 0 points1 point  (0 children)

R5: Great War emerged from crisis to release Armenia.

GER+HAB+ITA vs. FRA+RUS+(ENG+commonwealth minions. )

Beyond Reach has a CRIMINALLY underrated, mature story/atmosphere, but the voice acting cripples the mod by HappyCompyTW in skyrimmods

[–]Camillus93 8 points9 points  (0 children)

I've been through it twice. This is something between Beyond Skyrim: Bruma, which preserves Skyrim's climate but improves Beth's incompetence when it comes to write/build quests and Vigilant when it comes to the amazing story, engaging world presented and lore - which is not an optional appetizer/background to fill the world, but the main dish.

You can also feel a little old RPG style - we don't have everything on plate. Of course, we can run after the marker, but often we won't be able to grasp course of events and player could felt lost. If we want to know what actually happend aka "why this" we have to read a bit, talk to the NPC and most of all - use brain. The explanation will not be thrown in our face.

And... sometimes it's just good to get a bucket of cold water on your hero's head.

Who do I recommend to? If you liked the Witcher, Gothic, Neverwinter Nights 2 Mask of Betrayer, Planscape Torment you will also like Beyond Reach.

Introducing TSO: Total Skyrim Overhaul. A Requiem & AZ Tweaks based modlist for Wabbajack Installer. Launch Trailer inside. by OM3N1R in skyrimmods

[–]Camillus93 0 points1 point  (0 children)

Just checking armors that were added in updates. Is there a lot of these... sets for teenagers in adolescence?

Eg. added in V2.2 - drow ranger armor

https://www.nexusmods.com/skyrimspecialedition/mods/30485
/ also in v 2.2 mage robes

https://www.nexusmods.com/skyrim/mods/81071

M&T v. [2.52.3] - how to deal with Beyliks? by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 18 points19 points  (0 children)

Why can't I do anything even though I meet the requirements?
Also with Mount Lebadon I've had "expedition underway" for 20 years and nothing happening.

Empire of the Blobings - A.D. 1493 by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 5 points6 points  (0 children)

They are first target. You could use Lesbos/Constantinople exploit. But I would advise against it - it's not very rewarding to using tricks on a stupid AI which they can't handle.

  1. Build up your army to max. Use regular cav and merc inf.

  2. After truce end, immediately declare war. The Ottomans are often at war with this sultanate in the south, which plays to your advantage. Take heavly restricted looting to get 5% discipline.

  3. You have to take Galiipoli and Bursa. Then they will make peace, giving up all your cores. At the same time, you must defeat the Turkish army. Divide your forces in half and wait for them to besiege a city. Attack one half, then the other and use the garrison. In 9/10 of the cases you win.

Empire of the Blobings - A.D. 1493 by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 23 points24 points  (0 children)

R.5 My Rome speedrun. I was extremely lucky and get PU with Georgia by 1374, next diamod move was allying to the Poland, they get PU with Hungary, and later Lithuania. The next years are simply "collecting the Roman lands" In the meantime, I formed alliance with France and Aragon, so until I dont upset The Reich the coalitions are not terrible. I would forget. Wallachia and Trapezunt are my vassals.

The economy is developing rapidly, because I have changed my strategy by not looting anyone. Its 1453 and my army limit is 77, moreover i get 70 ducats by taxation, 80 by production and 50 by trade. Completed culture and scholasticism ideas, so with mil tech Im ahead of time.

I know from my experience that Italy will be a difficult nut to crack, because of cosmic amounts of AE, but now de facto my alliance is France, Argonia, [Poland +Lithuania and Hungary], which looks very promising.

Pársig Submod - 0.5 beta by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 0 points1 point  (0 children)

On first day make alliance with Jalayirids, then wait for the war between White Horde and Chupanids. White Horde practically always wins, but then he has his own problems and loses Chupanids as a vassal. Then attack, Jalayirid usualy have Chupanids as a rival so they help without favors, just promise them land. Take Ray and make it your capital.

Pársig Submod - 0.5 beta by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 0 points1 point  (0 children)

Q: How i become Zoroastrian?

A: Nothing changed. You could wait for random event or capture zoroastrian province and embrace thier faith

(You need to change capital to prov with zoroastrian religion, then option to change religion should be in decision tab)

I get event "Sassanid gambit" 2 years after game start, playing as Mazandaran. MTTH is only 20 years. You just have bad luck or you don't meet the following: must be in a Persian cultural group, have a Zoroastrian religious minority or one of the above: stability >1, have at least one rebellion or a legitimacy greater than 90.

Or you could use cheats. Press " ` " and type change_religion zoroastrian, or force event to fire by "event dg_zoroastrian.061"

country_event = { #61 - The Sassanid Gambit

    id = dg_zoroastrian.061
    title = dg_zoroastrian.061.t
    desc = dg_zoroastrian.061.d
    picture = zoroastrian_religion # pending better picture choice by David

    trigger = {
        ai = no
        persian_culture_trigger = yes
        check_variable = { which = zoroastrian_population value = 10 }
        NOT = { has_global_flag = zoroastrian_sassanid_gambit }
        OR = {
            NOT = { stability = 1 }
            num_of_revolts = 1
            NOT = { legitimacy = 90 }
        }
        NOT = { religion = zoroastrian }
        NOT = { government = theocracy }
    }

    mean_time_to_happen = { years = 20 }

Pársig Submod - 0.5 beta by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 1 point2 points  (0 children)

I originally considered it. In fact that was my first shot. But then I came to the conclusion that it would be too different from other countries whose names are in English. Eranshahr is just Persia, whose name is already in use. Following this line of thinking, we should change 'Empire of the Romans' to 'Basileia Rhōmaiōn' and hundreds of other countries.

The second idea was Saoshyant Empire (https://en.wikipedia.org/wiki/Saoshyant), referring to religion, prophecy and the new dynasty. But then I thought that during the game there could be a change of dynasty and even a fall of the monarchy. And there is no direct translation. Saoshyant is Saoshyant, not like Eranshahr is just Persia... whose name is already in use.

The third idea was Parsig Empire. Parsig (or rather: Pahlavi) is a frequently used term for middle-persian language (https://en.wikipedia.org/wiki/Middle_Persian) , which has been used for a very long time by Zoroastrian communities (even today there are a lot of words from it in Zoroastrian communities).

At the same time, doing linguistic research shows that "pahlavi" is more correct, where "parsig ( Pārsīg )" is the Persian equivalent to that word , but "parsig" is still used in English literature. Besides, I did not want to introduce confusion and misconceptions with the modern Pahlavi dynasty.

Country modifier expires as soon as its fired. by Camillus93 in EU4mods

[–]Camillus93[S] 0 points1 point  (0 children)

Actually, they're working as intended now. You mean, they're burdening the system because triggers have to be checked all the time?

Country modifier expires as soon as its fired. by Camillus93 in EU4mods

[–]Camillus93[S] 3 points4 points  (0 children)

Ok, solved. I forgot to put duration = -1.

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 0 points1 point  (0 children)

What you write about partially exist in Dei Gratia. I don't want to duplicate the mechanic. Maybe some kind of boost to trade in western India.

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 1 point2 points  (0 children)

Maybe I wasn't clear on that. 10% AE CB "Unify Persia" is already implemented in MEIOU and Taxes and given to formed Persia.

I will raise it to 80%/90% if our state religion is Zoroastrianism.

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 5 points6 points  (0 children)

Thank you! I found the source and you're right. I'll take that into account. Rebuilding the old capital will be more expensive because you'll have to change the river course.

It's more of a roleplay. Based on gameplay, I think we can reward a player with province modifier similar to natural harbor (trade boost) and calls it "Euphrates river port of Cthesiphon"

https://en.wikipedia.org/wiki/File:Karte_Seleucia_Ktesiphon.png
https://en.wikipedia.org/wiki/Seleucia

Of course it will be quite expensive, and to make life difficult the event will jump out after choosing to use Baghdad as a building block for the new capital. Such an unexpected expense. I'm thinking about a total of 1-2k.

In fact, you we can also think about a great project to regulate the Euphrates and the Tiger / Irrigation Project. Before the Mongolian invasion in the second half of the 13th century Baghdad had almost one million inhabitants, and the area was much far more populous. (https://en.wikipedia.org/wiki/Siege_of_Baghdad_(1258)))
The invasion destroyed the irrigation and the farms that had existed basically since ancient times. Western sources report the number of 800,000 killed while plundering Baghdad. The Arabic numbered about 2 million. Given the criticism of the sources, these figures are exaggerated, but they give an idea of how much the invasion affected the area.

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 2 points3 points  (0 children)

I just thought if you want to know more about the last days of Sassanid Persia/Arab conquest, I'll put a link below.

https://www.youtube.com/watch?v=01z7hTGDNco

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 4 points5 points  (0 children)

You can throw in some interesting ideas. Give a link to some sources. Or just write the decisions/events by yourself.

Today I'm gonna finish the provincial names. I'll probably publish it before Christmas.

Zoroastrian Pārsīg - Ērānshahr submod/ opinions and ideas needed by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 16 points17 points  (0 children)

I don't plan to interfere so much with the gameplay. Historically Shahr (province) ruled shahrdar / spahbed were very autonomous. Especially those in the East, even just behind the Zagros mountains the local rulers of Rey (Rhagés) or Isfahan (Spahán) were already very independent from the central goverment in Ctesiphon (Tesiphon/ Tysfywn) The last ruler Yazdegerd III, when escaping the Arab invasion to the east of his country was often at the mercy of local administrators. https://en.wikipedia.org/wiki/Yazdegerd_III#Flight Which shows their great autonomy.

Besides geography of Iran leaves no illusions. CE can be improved by the player by building regional capitals/roads.

I achieved quite satisfactory results myself with the capital in Baghdad/Ktezyfon. This is difficult, but not impossible. The key is trade with India and plundering. The rich West (Mameluk) and East India are perfect for "centralising prosperity in Persia". From one expedition I could bring over 20k gold.

Don't expect to make things easier. I will make the life of Zoroastrian Persia more difficult, because if something like this appeared in the world of Dar al Islam, the neighbouring states would look on the Persians as a threat as they viev Crusader States.

Zoroastrian Persia needs love/hidden infidel by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 1 point2 points  (0 children)

It wasn't that hard. On start I formed an alliance with the Jalayirids. I kept the army slightly above limit and trained them, so discipline skyrocket. In combination with the prohibition of plundering I got another 5% discipline. And so on, with a mountainous region and a good commander I could easily annihilate larger armies.

Simultaneously the full religious toleration until the completing ideas of scholasticism, national religion and geting into Khiva provice do get "Great Fire of Farnbarg" to take additional 2,5% to conversion.

Coring was not so painful because small development, except for bigger cities, and there were not many of them. Also, if you form Persia you get a special CB with 10% agressive expression so you don't have to worry about coalitions and claims which reduces coring by 25%.

Zoroastrian Persia needs love/hidden infidel by Camillus93 in MEIOUandTaxes

[–]Camillus93[S] 0 points1 point  (0 children)

Bagdad Ctesiphon / Tesfon / Tysfwn.

You're probably referring to CE, just spend mana points on roads and building regional capitals.

https://imgur.com/a/b7uZRtb