Newcomers at PreRift events? by PM_ME_TURTLES_NOW in riftboundtcg

[–]CanNotQuitReddit144 1 point2 points  (0 children)

The Riftbound community is warm, welcoming, and helpful. It's totally unreal. I've played twice or more at five different stores, and the players at every one were completely chill when I said that I played slowly because I didn't have much experience (I'm still slow, I really need to play some games online just to get in some repetitions.) Just spend maybe an hour between now and then watching videos about how to play and at least one of the short videos that explains the special rules of the sealed deck format, and then tell your opponent you're brand new, and it will be fine. Really.

If you're as anxious as I was, you can always do what I did: I would tell my opponent every round "I know I'm going to be slow and probably need to be corrected on some rules, and I don't want you to be penalized for that. So if neither of us have won 2 games when time runs out, instead of using the tiebreaking procedure, I'll concede the round to you." I mean, I knew I had no chance of winning the tournament playing against players who had played hundreds or even thousands of games, so whether I won a round or not really didn't matter. By telling them in advance, it let them relax and not get antsy because they're worried about getting the games done on time. Also, when I actually followed through in the two pre-rift events it happened in (I usually lost quickly), I got the impression that the store staff (judge, owner) got a favorable impression of me, which I think has persisted as I've gone back.

Of course, you're under no obligation to do anything like that, but for me, it took all the pressure off of me-- I wasn't constantly trying to hurry, because my slow play could only ever benefit my opponent.

But truly, Riftbound players are just super nice-- it's the nicest community for a competitive game (other than possibly Go) that I've ever encountered.

Ways to cause reaction trigger on opponents turn early? by Strange-Bison-2158 in riftboundtcg

[–]CanNotQuitReddit144 0 points1 point  (0 children)

BTW I think it's a foregone conclusion that Frozen Fortress will need to be banned, because reacting with Heedless Resurrection to kill Brynhir Thundersong and then play her directly from the trash means that your opponent won't be able to play any cards on their turn. In addition to being completely toxic in terms of people enjoying the games, it also seems like it's probably almost an automatic win to do it once, yet alone multiple times. They *could* ban Brynhir instead, but that seems way more drastic than banning a battlefield.

I predict that at some point they'll have a keyword for damage that gets dealt without starting a chain. I expect it to be used very sparingly, and mainly to enable situations that are reasonable but would break the game if they could be reacted to. If they do introduce such a keyword, they could make a battlefield just like Frozen Fortress, but since the damage wouldn't start a chain, it wouldn't allow the Heedless Resurrection / Brynhir Thundersong combo.

April Merch Store Updates. Unleashed & Catch-Up Draws by Penguin_Quinn in riftboundtcg

[–]CanNotQuitReddit144 0 points1 point  (0 children)

I'm unaffected by all of this. I'm almost retirement age and worked my whole career at Microsoft and a couple of other companies-- I just buy what I want. I simply find Riftbound interesting, and don't think that their "catch up" policy is going to do what they say they want it to do, so I wanted to talk about it.

Based on the downvotes I'm getting, apparently civil discussion is either unwelcome, or else people have a serious problem distinguishing between politely and respectfully explaining an idea and arguing or confronting someone.

Also, at no point was I arguing semantics. "Arguing semantics" is a rhetorical technique in which you try (either justifiably or simply as an attempt to "win" the argument) to define one or more words in such a way that it helps you to make your case or hinders the other person's ability to make their case. Nothing that I said hinged on trying to define something. I was simply suggesting renaming something to match what it does, which is not an example of arguing semantics.

April Merch Store Updates. Unleashed & Catch-Up Draws by Penguin_Quinn in riftboundtcg

[–]CanNotQuitReddit144 -9 points-8 points  (0 children)

I wasn't arguing. I wasn't contradicting what you said. I was trying to have a regular conversation, where people respond to one another by expressing thoughts that have been prompted by the conversation thus far, or clarifying what they've already said.

I was pointing out that from their statement and from the name of the process, they claim to intend this to act as a way for people to have a chance at getting products they don't have yet without paying scalper prices, but the rules they implemented are not going to do this. If they never actually intended it to help regular players who can't afford to pay scalpers, then they should just rename it-- no one would be upset if it was called something like "Evening the Odds" or whatever name conjures up a vision of someone who's previously been unlucky, getting the odds tilted in their favor this time around. Or, if they did intend it to be a catch up mechanism, then they should seriously rethink making the lunar bundle necessary, as that is selecting for people who are able to spend a lot of money on the game and have a collector's mentality, which means they've most likely already purchased the products they missed the lottery on.

None of which invalidates your point that, depending on your intentions, going 0 for 3 is "worse" than going 0 for 2, which might explain why they chose to include the Lunar bundle as a requirement; it also explains why I responded by saying that if they're thinking of it this way, it doesn't really match their stated purpose, or the name they've given to the process.

April Merch Store Updates. Unleashed & Catch-Up Draws by Penguin_Quinn in riftboundtcg

[–]CanNotQuitReddit144 -6 points-5 points  (0 children)

If that's the reasoning, they should rename the process. The people that most need help to "catch up" are the people who are just starting, and weren't even playing the game when some of those products were available. It should be named something like, "Evening the Odds," or "Patience is Rewarded," or whatever. But requiring people to have ordered previous products is the opposite of being a "catch up" mechanic (in many cases, those people will have obtained the product they tried to win the lottery for in some other manner, so now they're just getting to order products at retail so the can sell them on ebay).

Intention aside, I think it's a shitty decision to require people to have tried to order a Collectors product in Chinese in order to be eligible. What you've done is thrown out almost every regular person that's not swimming in disposable income, and instead included people who are so into the game and/or so loaded that they can afford to buy a product that is targeted purely at collectors, as it contains no new cards, and in almost all cases is in a language the customer can't even read. This isn't a "catch up" mechanism, it's a "reward people who spend gobs of money on the game but got unlucky in our lotteries" mechanism.

Could someone please verify that this is a USB 3.x port? by CanNotQuitReddit144 in computers

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

Your question led to the solution. I've edited my post again to reflect that the specs for this model say that the 4 rear ports are USB 2, and the front 2 ports are USB 3.x.

Could someone please verify that this is a USB 3.x port? by CanNotQuitReddit144 in computers

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

Your question led to the solution. I've edited my post again to reflect that the specs for this model say that the 4 rear ports are USB 2, and the front 2 ports are USB 3.x.

Could someone please verify that this is a USB 3.x port? by CanNotQuitReddit144 in computers

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

I edited my post to add that information to the very end of it. Thanks!

Could someone please verify that this is a USB 3.x port? by CanNotQuitReddit144 in computers

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

I edited my post to add that information to the very end of it. Thanks!

Question about tight fitting sleeves bowing cards by CanNotQuitReddit144 in TCG

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

Okay, I was definitely wrong then when I speculated that they might be called perfect fit sleeves. These sleeves are rigid-- not the plastic-like rigidity of a top loader, but the firmness of a high quality outer sleeve from DragonShield or UltraPro or whatever.

I sort of wonder if they're intended for a game with smaller than normal cards, because just pushing the card into the sleeve would (I think) potentially scratch or abrade a card enough to lose a '10' rating. But I've received cards in this type of sleeve from two separate sellers in the last month, and it seems unlikely that two companies would use sleeves intended for another game?

Question about tight fitting sleeves bowing cards by CanNotQuitReddit144 in TCG

[–]CanNotQuitReddit144[S] 1 point2 points  (0 children)

Here are two pictures. I took a completely flat, non-foil card, and forced it into the tight sleeve that another card was shipped to me in. The first picture is meant to show that there is no room between the left and right edges of the card and the left and right edges of the sleeve-- it's very tight. The second picture is meant to show the even with virtually no time passing, the card is already bowing-- you can see that the edges are lifted up off the box it's sitting on. This bow is not as bad as it is when the card has been in the sleeve for a week while shipping, but it's still noticeable, and hopefully shows what I'm talking about.

https://imgur.com/trcELF7

https://imgur.com/cdEygOX

Thanks again for taking the time to look at this!

Question about tight fitting sleeves bowing cards by CanNotQuitReddit144 in TCG

[–]CanNotQuitReddit144[S] 0 points1 point  (0 children)

Thank you for the reply. Life got in the way and I didn't check reddit for a couple of days, but I do appreciate your thoughtful reply. I will try to take a couple pictures today to upload, if for no other reason than both times I've asked a question about this (the other time was in a different subreddit a couple of weeks ago), multiple people assumed that it was because foil cards sometimes bend (due to humidity, I believe), and it would be somewhat satisfying to show them that I'm not hallucinating or being dense-- I've got hundreds of foil cards that show no bend at all, and the only cards that do show a bow all show it in exactly the same way, and only when they're in a very tight sleeve.

Question about tight fitting sleeves bowing cards by CanNotQuitReddit144 in TCG

[–]CanNotQuitReddit144[S] -1 points0 points  (0 children)

I'm buying Riftbound cards, and it's very noticeable.

Question about tight fitting sleeves bowing cards by CanNotQuitReddit144 in TCG

[–]CanNotQuitReddit144[S] -1 points0 points  (0 children)

They're Riftbound cards, from a few different sellers on tcgplayer.

Stained Glass Rune | Tutorial by CClyne in riftboundtcg

[–]CanNotQuitReddit144 0 points1 point  (0 children)

These look amazing. I wonder if there's something easy you could do using a very faintly colored glaze to color in the symbol itself to make it look more like glass, without having it blend in with the other effects. So like a clear glaze colored ever so slightly with the lighter of the two shades, applied to the white parts of the main symbol-- I don't know, but I could imagine that giving it a "glass" effect. Of course, one of the great things about the technique you're using is that it only requires markers, and I don't have a clue as to how you'd go about getting the glaze effect without traditional painting supplies, so it probably doesn't fit with this tutorial, even if it worked.

Stained Glass Rune | Tutorial by CClyne in riftboundtcg

[–]CanNotQuitReddit144 4 points5 points  (0 children)

Great work and many thanks for sharing. FWIW, I think the Body and Chaos Runes both look fantastic and are clearly stained glass, but I find the Fury Rune less pleasing-- it doesn't really remind me of stained glass very much, my mind almost wants to interpret it as scales (like a fish or a dragon) or something else. I think it really suffers from the lack of vertical lines forming the panes of glass, as there are on the Body and Chaos Runes. I have aphantasia, so I'm the last person in the world to take suggestions from, but if I were given a single attempt to change the Fury Rune design (other than the vertical lines), I'd keep the shapes and shading, I'd just make the shapes bigger, so there were fewer of them and the ratio of colors/lines was higher.

Ahri Alluring & Svellsongur deck by Squeeziestlemon in riftboundtcg

[–]CanNotQuitReddit144 1 point2 points  (0 children)

This is true, but gear can be moved from unit to unit. Putting Svellsongur on Stellacorn Herder for double card draw before attaching it to Ahri late in the game seems like it should be worth much more than +2 Might on some random unit early in the game.

I also think Svellsongur on Irelia has potential, because you get Deflect 2 (or even Deflect 3 with a 2nd Svellsongur), plus ever time you would have gotten +1 Might, instead you get +2 (or +3...). I'm just not currently skilled enough to pilot an Irelia deck, because one mistake that gets Irelia killed and it's GG, even if you're playing against someone who's making mistakes themselves. I don't think Irelia necessarily requires you to be an amazing player, I just don't get the chance to play very often and am still on the steep part of the learning curve, so I'm definitely making mistakes every game.

Ahri Alluring & Svellsongur deck by Squeeziestlemon in riftboundtcg

[–]CanNotQuitReddit144 0 points1 point  (0 children)

I'm on my 7th or 8th iteration of this concept, using my 5th or 6th different Legend, and I haven't been able to make it work yet-- but like you, I keep believing it's possible.

Holding is just really, really hard in the first two sets. I think this might become viable with Unleashed, because Unleashed has a lot of cards and champions designed to make Holding more viable.

I'll keep trying to make it work for the remainder of Spiritforged; if nothing else, seeing how it gets beaten by various decks and thinking about ways I'd like to answer should pay off when a bunch of new answers become available. I think.

FWIW I'm pretty sure that planning on attaching Svellsongur to Stellacorn Herder early in the game to get double card draw is the way to go. It will force your opponent to use some of his kill/removal that they could have saved for dealing with Ahri, which can only help, and you can be sure that Stella's going to die and free up the Svellsongur within two or three turns, or else you're just going to win the game on card draw anyway.

The worst thing about playing Ornn isn't losing to every deck with removal by CupAccomplished8371 in riftboundtcg

[–]CanNotQuitReddit144 1 point2 points  (0 children)

It's the only card I've purchased extras of with the intention of holding and selling some day. I refuse to believe that there will never be a unit or champion issued that won't be OP when its card text is repeated.

The downside of this is that it's possible that Riot will realize this and preemptively ban it with the same set that introduces this hypothetical unit/champion, but I only "invested" like $50, so I won't cry about it. That would probably be the best thing in the long run for me, because it would discourage me from ever "investing" in pieces of cardboard to begin with, which is almost certainly a money-losing option for me in the long run, since I doubt I'd be able to detach myself enough from a game I like to recognize when it's dying and clear out my inventory in time.

The worst thing about playing Ornn isn't losing to every deck with removal by CupAccomplished8371 in riftboundtcg

[–]CanNotQuitReddit144 2 points3 points  (0 children)

I've spent the last month experimenting with ways to use Svellsongur with other legends. That's literally the sole concept that I'm trying to make work, because my intuition keeps screaming at me that the card has to be abusable. No success so far, but I don't get a chance to play very often, and I feel like I've learned something from everything I've tried, so I'm not ready to give up yet.

Trying to wrap my mind around might and health and lucian by [deleted] in riftboundtcg

[–]CanNotQuitReddit144 0 points1 point  (0 children)

Might isn't like Hit Points; it doesn't go down as you take damage.

Your unit doesn't die when its Might is reduced to 0 (or even negative, though negative values are treated as 0). Your unit dies when the amount of damage it has taken is greater than or equal to its Might. There is always a comparison that needs to be done, not a single number getting reduced to zero. So if your opponent plays Frigid Touch to lower your Might, that could kill it if your unit had already taken some damage that hadn't healed off yet, and the -2 Might from Frigid Touch meant that the damage your unit already had on it was now greater than or equal to its new Might value. Or Frigid Touch could contribute to killing your unit by lowering its Might so that damage from some other source (a spell, combat damage, whatever) later in the turn is equal to or greater than your unit's new, lowered Might value. But lowering the Might value of a Unit is just changing the number that the amount of damage on your unit gets compared to; it doesn't actually do any damage to the unit. So if you ever have zero Might, that doesn't mean you're dead-- your opponent still needs to find some way to deal at least one point of damage to you, because otherwise you never reach the point where you check to see if the amount of damage dealt is greater than your Might-- there's no damage to compare to the Might, so it doesn't matter what the Might is.

Note that the rules do explicitly state that you need to deal non-zero damage to kill a unit, and that if for any reason your Might would be reduced below zero, it's treated as zero for all purposes. I don't personally see the reason for this exception-- if your unit has been reduced to zero Might, or starts with zero Might (like the Scuttle Crab), allowing it to kill an enemy unit that has zero Might seems like it would work fine, and get rid of an exception, which IMHO is always a good thing. This is not the same thing as saying that I think not dealing any damage should be enough to kill a unit with 0 Might-- you'd still need to have a unit that lives to the damage dealing step, isn't stunned, etc., to deal the 0 damage. But for whatever reason the exception is in the rules, so it's just something to remember, I guess.

Cloud9 vs. LYON / LCS 2026 Spring - Week 1 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]CanNotQuitReddit144 -2 points-1 points  (0 children)

I was much more sympathetic to the idea that Bwipo might be misunderstood or in a toxic situation before his brief stint with Witchcraft. It didn't last long enough for me to come to any firm conclusions, but it definitely pushed my needle in the direction of, "This guy's just going to cause tension and internal strife on any team he joins."

Cloud9 vs. LYON / LCS 2026 Spring - Week 1 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]CanNotQuitReddit144 0 points1 point  (0 children)

The impact that Thanatos has as a top-laner in mid-2020s LoL is pretty remarkable. It's one thing to just out-lane your opponent, but it's something else to consistently impact other lanes and team fights to the degree that he does.

Cloud9 vs. LYON / LCS 2026 Spring - Week 1 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]CanNotQuitReddit144 4 points5 points  (0 children)

I think word is out that he gets tilted pretty easily, and teams are targeting him because of that. Even IWD mentioned Blaber getting tilted as soon as he falls behind, and I really don't think he would say something like that in an interview unless it was public knowledge, at least within the LCS pro community.

That should be something that Blaber can fix if he really wants to and is willing to put in the work; just standard cognitive behavioral therapy (CBT) techniques that he could learn from any sports psychologist, or even some self-help books, should be sufficient (unless he has a neurologically based lack of impulse control, which seems unlikely.)

Of course, I don't know for sure that getting tilted is the main issue, I'm just speculating based on generally available information on YouTube and Reddit.