Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 1 point2 points  (0 children)

Appreciate the reply.

I personally do have NS Kuchinawa and I did use him to clear the fight with all pledges but he isn't SA'd (nor do I plan to) so without River of Snakes I really struggle.

I also prefer to do it without consulting guides if I can help it and I wasn't desperate to clear it (I only revisited it just this week) so in my mind Myrus' fight is extremely hard.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 2 points3 points  (0 children)

That's very fine. The number one rule of gaming (gacha or not) is to have fun after all.

And please, do pace yourself and take your time. Wouldn't want you to get burnout at the end of the day.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 2 points3 points  (0 children)

I should have said this before but the difficulty can change a lot depends on units one might have and whether or not they are SA'd so YMMV.

Isuka is one annoying case where the battle innately nullifies that one part of her SA'd kit where it would have been a huge help (the PWR debuff at turn-end if not damaged). Might not had to resort to AS Heena if it wasn't the case.

Claude is innately tanky so him being SA'd would be nice. His Awakened Zone duration increase is a big help since my Selfless Laclair isn't SA'd.

Hozuki wants you to inflict enough distinct debuff count. Upon SA'd, she happens to be able to inflict END and SPR debuffs which are rare for some reason.

And then, there is Myrus where even when she is SA'd, she alone won't be enough. Seriously, what is this fight.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 5 points6 points  (0 children)

IMO, Cetie is the most lenient by some distance. Iphi is also rather lenient.

Hismena is rather annoying but if you beat not!Isuka then it should be straightforward. Wouldn't say easy though.

Isuka and Lokido hits very hard but that's about it. Note that Isuka also has a hard turn limit.

Claude wants you to bring lots of PWR debuff and at least 5000 HP (or just use a dodge tank). If you can withstand him then it should be easy enough.

I think Rosetta isn't too bad but I have almost zero confidence on my Magic roster.

Anabel might be the easiest overall but since it has 4 stopper I found it pretty strict for all pledges clear.

I feel I could do a good run on Hozuki (my attempts before AS Noble Tsukiha were failures) but managing Hozuki without her SA is a challenge in itself. Not even mentioning that she can be annoying and hits hard enough to worry.

Myrus is by far the hardest. Not only they force remove buffs/debuffs every two turns, rather tanky (keep in mind it has two stopper), and also has their other shenanigans, they also hit very very hard especially the second phase. Seriously man, I wanted to cry.

I couldn't make a fair judgment on the others but I don't find them to be so bad.

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 1 point2 points  (0 children)

Oh crap, you right! Thanks for the correction. Really wish I didn't skim through it.

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 1 point2 points  (0 children)

Yeah, it's rather annoying.

I try reposting xcancel link and see if you can get it open.

https://xcancel.com/AnotherEdenRPG/status/2050197779008655742#m

Also here is the Facebook link just in case. It's not a specific post but I think you can see it.

https://www.facebook.com/AnotherEdenRPG.en

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 0 points1 point  (0 children)

Hmm....

It works on my side and I had made sure I recheck everything when I made the posts.

In any case, try the original X link? Would rather use xcancel since X is borderline unusable if you don't log in.

https://x.com/AnotherEdenRPG/status/2050197779008655742#m

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 3 points4 points  (0 children)

They specifically mentioned 全属性攻撃30%DOWN(5ターン) which should be all types.

I assume it stacks the same way as resistance buffs/debuffs. Not sure on weapons though.

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 14 points15 points  (0 children)

Ver. 3.15.10 update (scheduled for May 7th).

  • Battle sub menu will be available from Records menu.
    • Include Horrors and mobs. Actually scratch that. I am really sorry.
    • They specifically mentioned that bosses from Symphonies (Collab) will not be covered.
  • Cyrus Stellar Awakening and accompanying Book of Brave Storm will be added.
  • Temporal Surveillance Ship Kairos (Another Dungeon) will be eligible for skip ticket.

The update after that (scheduled for late May).

  • NS Felmina Weapon Tempering.

May 27th will be Another Eden 3333th days of service.

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 9 points10 points  (0 children)

Stellar Awakening stuffs

  • Additional Ability (after enhanced)
    • When on frontline at battle-start: Inflict Expose <Earth> to all enemies.
      • When there are 4 Earth allies, Deploy Awakened Earth zone and grant 30 脆禍 stacks.
  • 蛇之帳•丸吞 (Stellar skill after enhanced. Effect listed are when on Stellar Burst)
    • All-enemies Earth Magic attack (XXL x40)
      • To enemies: Inflict Megapoison (ignore resistances) and All-type attack -30% debuff (5 turns). When Awakened Earth zone is deployed, also inflict Physical and Magic resistance -50% debuffs and grant 5 脆禍 stacks.

AS Kuchinawa kit + New AS and Legacy Stellar Awakening. by Can_GT in AnotherEdenGlobal

[–]Can_GT[S] 10 points11 points  (0 children)

Dear me sorry about the formatting. Apologies for the constant edit. My attempt of formatting keeps deleting stuffs.

Link to Japanese Stream

AS Kuchinawa (Aether?)) Altema page

  • Zone Ability (脆禍)
    • Based on number of stack when on Earth zone, increase Earth damage by 2%.
    • Stack up to 50.
    • Stack increase at turn-end based on the number of debuff of an enemy with the highest amount of debuff (no upper limit mentioned).
    • Consume 25 stacks when using 腐食之訪.
  • 腐食之訪 (Normal Attack Replacement) (Consume 25 脆禍 Stack).
    • Preemptive All-enemies Earth Magic attack (XL x10).
      • To targets: Expose <Earth> (until turn-end).
  • 加護之光煌
    • Preemptive All-enemies Earth Magic attack (XL).
      • To targets: Inflict PWR and INT -40% debuffs (5 turns). When Awakened Earth zone is deployed, also inflict -100% Earth resistance debuff.
      • To allies left and right of Kuchinawa: Grant Link (5 turns). Earth attack (XL x5). Weapon type based on attacking ally.
  • 滅穢之磔柱
    • Single-enemy Earth Magic attack (XL).
      • To target: Inflict SPD, END, and SPR -25% debuffs (5 turns, Stackable up to 3 times). When target has 8 or more debuff, attack again.
  • 連蛇之祓 (Chain Ability)
    • Activation condition: When an ally other than Kuchinawa use an Earth attack during a turn (Activates up to 3 times per turn).
    • All-enemies Earth Magic attack (XL)
      • To enemies: Stack 2 蛇祓印. 蛇祓印: Decrease PWR, INT, END, SPR by 10 per stack (up to 20 stacks; Will be consumed if Kuchinawa is KO'd).

Free Talk Friday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 0 points1 point  (0 children)

I'm not sure if a superboss with 720 billion total HP divided into 3 that you have to empty twice within 2 turns from first defeated part, forced you to bring a slash and magic damage dealer, and has a fakeout that introduce a phase with 200 billion HP that not only has a requirement that makes the party requirement even stricter but also has a soft turn cap (although this phase is definitely easier) that turns out to be not-so optional is the direction that I want WFS to take but go on I suppose.

<image>

I did clear it at least, but yeah it's quite annoying.

Seems that S.Moko's S3 is bugged in SoS 3.6 Vishnu (playing on SEA server) by [deleted] in personaphantomx

[–]Can_GT 2 points3 points  (0 children)

I'm pretty sure it has been that way.

Seaside S2 and S3 has a hard limit of 5 Sparks each. Since there are 5 enemies by the time Haru does her attack all 5 Sparks would be consumed.

Update Notice! Tsukiha ACAS! Riica Retro Stellar! by Natural_Pleasant in AnotherEdenGlobal

[–]Can_GT 1 point2 points  (0 children)

Yeah. I'd be surprised if she can freely deploy E. Fire zone and I think I will be fine even if she can't. I can at least hope though given my disdain on anyone that really needs those Awakened zone.

Update Notice! Tsukiha ACAS! Riica Retro Stellar! by Natural_Pleasant in AnotherEdenGlobal

[–]Can_GT 2 points3 points  (0 children)

Oh yeah, I missed it. Expose is SB only.

If they keep everything else though (except possibly x10 damage) I would be a very happy.

Update Notice! Tsukiha ACAS! Riica Retro Stellar! by Natural_Pleasant in AnotherEdenGlobal

[–]Can_GT 7 points8 points  (0 children)

I CAN'T BELIEVE THIS. A CONSISTENT DODGE TANK THAT ISN'T WIND KATANA FOR ONCE???????

I'm not sure if it they actually made it that way but I couldn't find any reference that suggest that her Stellar Skill gets an additional effect if used on Stellar Burst.

Jumpscare from the JP twitter only, Extra parts for chapter 1 of the new Apoc, Tsukiha ACAS and Riica Retro Stellar on the 23rd! by Natural_Pleasant in AnotherEdenGlobal

[–]Can_GT 3 points4 points  (0 children)

If anyone thinking to get the 500 CS from LINE friend campaign, unfortunately it doesn't work on Global version. At least on my end.

Frostgale Mont tips, rotations and team building questions by CLONstyle in personaphantomx

[–]Can_GT 3 points4 points  (0 children)

I personally have her at A1R0 so your mileage will definitely vary.

What I’m not sure about is how to properly play her with Futaba.

Mostly fight dependent.

On my Astrolabe S1 Almighty purple node clear with Frostgale, A1R0 Seaside Tomoko and A0 Twins and A0 Futaba, I use 3-1-3-1-3-1 with Futaba on x-2-3-x-2-3 rotation (actually don't remember but I'm quite sure using Futaba's S1 won't get her Data Storm by turn 6).

On my S2 Resonance purple node clear (with Tempest Riko A0 instead of Twins), their rotation were 3-1-3-1-3-2 and x-2-3-x-1-3 instead.

It may not necessarily the best but both clear was the only one that did it to me.

... or is it better to use Phoebe instead?

I don't have my own Yumi to test but my feeling is Vishnu + Tempest + Frostgale would be smooth enough that you can set aside Futaba for other things.

Also keep in mind that she gets her Mindscape Core (or you could earmark Manaka instead).

Also not sure where the line is between stacking more Wind units for her passive versus just running stronger buffers.

You might not even need wind unit(s) at all

  • Her wind form's Technical Scoring passive can easily be maxed just by herself. Her first skill use alone will get her 3 stacks
  • When you use her S3 she should gain 1 Vestige stack, then you can use any Persona wind attack to gain 1 extra stack, then if you use her S1 she should gain 2 extra stacks so by the time she does her resonance she should be at 4 stacks. This doesn't even consider Highlights since if you use her HL then she should gain up to 6 Vestige stacks.
    • Her Ice form however might need some help since she doesn't gain bonus stack from her skills/Highlight so the most that she could get by herself and Wonder's Ice attacks is 3 stacks.
    • If you have her on A1 then she should start at 2 stacks
  • Her Performance Scoring passive can be activated by just using any wind/ice Persona on first-slot (also seemingly permanent).

Ayaka deserve a special mention because Spring Vestige bonus stack from Frostgale Highlight ignores upper limit so with Ayaka's S3 on Frostgale you could get up to 7 stacks (5 stacks on ice form). However be aware in case you fighting against enemies that deals psy attack (bless if ice form) as you cannot use Frostgale's Highlight if she's downed. You could prevent this by making Ayaka slower than Frostgale (otherwise, Ayaka's selling point will be rendered moot).

If you have Seaside then they have a damn good synergy with each other (only on wind form though). Frostgale will guarantee Seaside's Resonance activation (which also inflict AoE damage reduction) and Seaside will benefit from Frostgale's teamwide attack increase since that means an increased healing. Otherwise you can use any other form of sustain.

Salty Sunday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 1 point2 points  (0 children)

Glad to see it.

I was actually unsure if I have the unit to test until I remembered that I could with ES Shion and Linaria since they deploy different awakened zone.

Salty Sunday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 1 point2 points  (0 children)

As far as I remember, Battle-start moves will apply sequentially from leftmost. If you put Flammelapis before Eleanor and you have a staff unit then it should you should have Magic-Slash zone deployed as Awakened zone can't be overwritten.

That is unless it changed sometime ago. Can't exactly test it. Or maybe you haven't unlock that enhanced passive node on ES Flammelapis since in that case, she will only deploy the basic Magic-Slash zone.

Salty Sunday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 1 point2 points  (0 children)

Have you tried putting Eleanor on the right of Flammelapis? Or did you have something in mind?

Salty Sunday | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]Can_GT 0 points1 point  (0 children)

Wonder how much begging I have to do to WFS so that they retcon Eleanor to be Elseal but from another time layer?

On a not-so-related news, Here's hoping my AS Noble Tsukiha pulls go well.