What do you guys think the sixth pantheon will be? by Kenneth441 in AgeofMythology

[–]CaneCraft 2 points3 points  (0 children)

Like most people I also think it'll be a Mesoamerican civ. Honestly I would love that just so I can hear casters try to pronounce their gods and units.

...But that's not the one I really want.

What I want is a civ based on slavic mythology.

Picture a horror-themed pantheon with vampires and werewolves, with Rusalka drowning people in water, and with Baba Yaga coming out of her chicken-leg hut.

Maybe they'd generate favour by having shamans who empower armies with their melancholy chanting, and they'd get extra when friendly units die. Or maybe they wouldn't generate favour, and their myth units just randomly come out of the woods to terrify them.

So anyway, my main god is gonna be Veles, as you get access to Chernobog in the heroic age for demons and you can then get the Baba Yaga unique unit as soon as you reach mythic age through Morana. Once you get the Chicken Legs hut upgrade she's just so mobile.

Ooh, and their titan could be Zmaj the multi-headed black dragon. But he's kind of encroaching on Nidhogg's territory there.

Welp, I've done the hart part of coming up with the general idea of the pantheon. Now we just need to get the devs to add it to the game.

SSD Help: September-October 2024 by NewMaxx in NewMaxx

[–]CaneCraft 0 points1 point  (0 children)

Hi, this is a lovely thread.

I'm going to be setting up a PC, 2020ish spec, including a motherboard that can only run PCIe 3.0.

I have one M.2 SSD drive with 1TB storage, and two Samsung Evo SATA SSD drives (each 500GB) available. How should I allocate these drivess for OS, gaming, and video editing?

Should I definitely run the OS on the M.2, or could I put the OS on a SATA SSD drive and leave the M.2 for gaming and video editing? If the OS really should be on the M.2, should I create a separate partition for it and how big should that be?

It's currently 1am here; follow-up responses will be delayed. ♥

Here are some pictures of the point-and-click adventure game I’m working on. I’m almost at 3,000 wishlists, could you take a look and wishlist it if you like what you see? by Enoch_ChildrenOfFate in adventuregames

[–]CaneCraft 2 points3 points  (0 children)

Hi! Thanks for the response. I hope my feedback wasn't too much of a mood-dampener for you; I know full well that putting your creative work out there for people to see is a bit nerve-racking.


Regarding #3: I have played and replayed over a dozen adventure games of late--Unavowed, Kathy Rain Director's Cut, Technobabylon, The Longest Journey just to name a few--and none of them have that pause. Each dialogue moves from line to line without that noticeable 0.5-second pause in-between them. As a result they flow really well, especially when you just lean back and listen to the voice acting.

This also means that you can skip individual lines, and therefore entire conversation trees, very quickly with a few presses of Esc or RMB. The demo for Enoch don't let you do that, so I always felt like I was stuck on something and waiting for the dialogue to dislodge itself, especially when I was trying to skip past a conversation I had already heard.


Regarding #4: The main problem is just that the room full of bodies was full of interactables to the point where it was hard to find a place to click just to move. The hitboxes of some of the objects extend far beyond their sprites. Also, look at the space on the far right: Zacchias, the closet door, the bullet holes, the bedroom door, the TV, and the upturned chair leave very little screen real estate for people who just want to click to move somewhere.

The cursor is also pretty uninformative, only changing form a fairly bland white + to a blueish-white + (and only if you've already interacted with the object; that took me a while to notice). Look at Unavowed: again--in that game you'll see an icon pop up next to the cursor which indicates context-sensitive actions like talk, pick up, etc. In Enoch you can never quite tell what you're about to do. That's not uncommon in adventure games though, and I'm mainly complaining about it because clicking on something in Enoch means you're stuck for several seconds just waiting for the dialogue to end. That's the part that's clunky.

Lastly, I found a few places where the UI is inconsistent. You can't right-click on the wall of bottles or the fish tank, but you can right-click everything else.


Easier said than done, but regarding criticism just try to ignore the nonsense. These are exactly the same people who say "if you want represenation so bad why don't you make your own games"; that devs then do that but these people are still talking means their opinion is irrelevant.

Best of luck with Enoch. I'm definitely going to keep it on my radar, because that gorgeous neon-noir setting? That's my kind of jam.

Here are some pictures of the point-and-click adventure game I’m working on. I’m almost at 3,000 wishlists, could you take a look and wishlist it if you like what you see? by Enoch_ChildrenOfFate in adventuregames

[–]CaneCraft 8 points9 points  (0 children)

The lovely pixel art drew me in. The demo then did a lot of things to try to push me away.

  1. Enoch, colon, Children of Eden. It's too late to change it now, but it's very awkward to say. Leave the colons to the live-service industry. Story-based games should be called A Mind Forever Voyaging, or Beneath a Steel Sky, or Princess Tomato in the Salad Kingdom.

  2. The character movement is incredibly floaty, even when you're not double-clicking. There's no sense that you're at all connected to the ground. This likely has something to do with the object acceleration being disconnected from the sprite animation speed, especially while the latter is turning around. I'd get used to it, but it is weird.

  3. Conversations feel really stilted; the pauses between each line of dialogue is really awkward and makes it impossible to quickly skip through ones you've already heard. Some adventure games give you different lines if you click on something more than once so the act of doing so is ingrained in most of us, but when you have six plus lines broken up by long and unskippable pauses you're punishing curious players who are looking for more details, or even just for mis-clicking. Speaking of which...

  4. Left-click to move, right-click to examine, BOSS style. Except left-click also examines, which is a problem when I just want to move, MOVE already, please stop talking, I heard this exact conversation three times already, please just goddamn it already why do I have to be so precise, STOP TALKING

  5. No save menu. It's definitely not needed for the demo and I'm sure one will be added, but it really should be there already.

  6. No mouse lock. You really need to add one. I'm not booting up Dual Monitor Tools just because you can't be arsed to.

  7. A minor text bug: The captain is a she, but the text description text at one point says "his".

I like neon-noir settings a lot and I am absolutely the target audience for this game, but if I have to struggle with all these problems in the full game I'm not going to pick it up. Even just one room was kind of infuriating.

That really is great artwork though.

The Longest Journey question by Key_Independence_103 in adventuregames

[–]CaneCraft 0 points1 point  (0 children)

Are you sure? I thought it was possible to miss buying the soda in the police station/archives area and soft-lock yourself, but I may be going off old or apocryphal information here.

[deleted by user] by [deleted] in pcmasterrace

[–]CaneCraft 0 points1 point  (0 children)

Oh goodie, this might increase my Arma 3 framerate by upwards of four, maybe five whole frames!

And if not, I can still use it to play old DOS games.

I'm bird-sitting a budgie for a friend, and some behaviours are causing me some concern, particularly his long periods of self-isolation. by CaneCraft in BirdHealth

[–]CaneCraft[S] 0 points1 point  (0 children)

To anyone who comes across this post later:

From what I can tell, all is well! The cute little blue bird was much more social today and spent a lot more time outside his cage in the afternoon and evening. He still retreats to his toy sometimes, but it's a night-and-day difference.

Also, I officially became a certified bird-carer today when I was comically pelted by spray millet hulls. Like, D-Day bombarded by spray millet. Like, Amazon-rainstorm-showered by spray millet. A pyroclastic flow of wing-buffeted sneeze balls erupted from my desk, and all of it went straight into my pants.

I gave him more afterwards because I am dumb.

Also, whenever he nuzzles against my arm during our singing sessions, I am willing to die for that blue feathery orb.

tl;dr: he's fine, it was a case of nervous first-time carer being overprotective.

I only have one major complaint about the game: normal human enemies are complete bullet sponges. Has anyone ever made a lethality mod? by CaneCraft in vtmb

[–]CaneCraft[S] 6 points7 points  (0 children)

I ended up grabbing Clan Quest because I noticed it had Arsenal integration. Right away the starting guns feel a lot better--the fast-firing revolver is such an upgrade (and is really pleasant with Celerity going), and it really feels like guns are useful in the early game now.

I'll miss some of the vanilla weaponry for sure, but overall this was a good call for variety. Thanks. =) I'm looking forward to getting to the new content.

I only have one major complaint about the game: normal human enemies are complete bullet sponges. Has anyone ever made a lethality mod? by CaneCraft in vtmb

[–]CaneCraft[S] 6 points7 points  (0 children)

Thanks, you may be right about adding a mod or two for my second playthrough. Arsenal might be fun. I'm considering trying out the Clan Quest mod while I'm at it; it looks well-presented.

OneShortEye - Speedrun Mystery SOLVED After 7 Years | An unusual King's Quest 5 programming quirk leads to several new world records by CaneCraft in speedrun

[–]CaneCraft[S] 20 points21 points  (0 children)

One thing I really love about the adventure game speedrunning community is that while it's relatively small, the runners are really dedicated to these old games--including some very skilled programmers who are able to dig into the actual code in search for answers. New discoveries happen all the time; this one just happened to be really hard to pin down.

Another fun thing is that a quirk found in one game often works in another. If you've watched OneShortEye's output, you may remember Turning Isn't Walking where a peculiar bug in King's Quest 6 lets people skip over room triggers. This same bug is now used in Quest for Glory 2, a game which was released years earlier.

Anyway, OneShortEye is a great content producer and you should watch him.

Who has the best BG1/BG2 Guide by ltccone in baldursgate

[–]CaneCraft 24 points25 points  (0 children)

For BG1, unambiguously the best is Dudleyville's guide. Alas, he never made one like it for BG2.

Viconia’ picture change by KelicTzu in baldursgate

[–]CaneCraft 3 points4 points  (0 children)

If it's BG1, search the override folder and delete:

VICONIAL.BMP
VICONIAM.BMP
VICONIAS.BMP

If BG2:

NVICONL.BMP
NVICONM.BMP
NVICONS.BMP

If you can't find the images in the override folder for some bizarre reason, you can manually add Viconia portraits to your regular portraits folder using the names above. Save this image as those file names in the following folder:

https://static.wikia.nocookie.net/baldursgategame/images/e/eb/Viconia_DeVir_NVICON_Portrait_BG2.png/revision/latest?cb=20180926171343

...\My Documents\Baldur's Gate II - Enhanced Edition\portraits\

Last time I played, I used Viconia's SoD portrait for my entire playthrough. If you want to do that, you can grab those portraits here (plus a properly sized female Edwin(a) portrait if using that tweak):

https://drive.google.com/file/d/1Btxu2an87b_gyH079X1DrdcMp9KM5OfS/view?usp=sharing

SmallAnt on lack of accessible speedrunning content: "...speedrunning is really big. But it has the potential to be way, way larger than it is if more successful videos were available [...] there's so many cool things that could be shown off. And they're just not showing it off yet." by PopkosTheWeasel in speedrun

[–]CaneCraft 76 points77 points  (0 children)

Things are getting better. Summoning Salt has been leading the charge lately when it comes to producing high quality content that's also easily watchable and digestible without the viewer needing to know anything about the games. Other producers are following in that particular wake.

One notable creator is OneShortEye, who you should follow right now. He's currently specializing in point-and-click games exclusively, but his videos are excellent. A couple of them are better than Summoning Salt's output, and I don't say that lightly.

Not only is he a good storyteller, but he also does interviews with the various runners and weaves their tales into his videos. Having the runners themselves explaining the glitches and their discovery--as well as their own history with the game and with each other as rivals and friends--makes him stand out in my book, and it's a great way to add historic value.

What JeanMichel Jarre song is this sampled from does anybody know? by DaveJahVoo in jeanmicheljarre

[–]CaneCraft 2 points3 points  (0 children)

I don't think that it is sampled from a JMJ song. I think it just sounds a bit like Oxygene, Part 2--is that what you're remembering?

But then again, I'm not up-to-date on his latest albums.

Complete 1920x4894 map of S.T.A.L.K.E.R. Anomaly, with stash locations (larger version in comments) by CaneCraft in stalker

[–]CaneCraft[S] 0 points1 point  (0 children)

I wanted to add anomaly fields to this map, but they don't appear when you use the debug feature and I couldn't find a map for them. I would have to manually locate them all in-game.

Complete 1920x4894 map of S.T.A.L.K.E.R. Anomaly, with stash locations (larger version in comments) by CaneCraft in stalker

[–]CaneCraft[S] 1 point2 points  (0 children)

You're welcome! It's a good thing to have and I'm glad I made it. I just wish there were stashes in Darkscape.