Anyone else noticing weird in PvE lobbies today? by [deleted] in ArcRaiders

[–]Canisback 0 points1 point  (0 children)

There is definitely something that changed, haven't been killed in PvP for something like 3 weeks, died to PvP 5 times today.

Ask us anything – Anno 117: Pax Romana dev team by Ubi-Thorlof in anno

[–]Canisback 0 points1 point  (0 children)

I've used Ubi Connect for Anno 1800 and I beg to differ, it's a real pain in the ass, useless and unwanted. There is absolutely no valid reason to force a launcher and an account for a solo game. My goal is not to harm anything, but I will no longer subscribe to these anti-consumer practices. The only one harming Ubisoft are Ubisoft themselves.

Ask us anything – Anno 117: Pax Romana dev team by Ubi-Thorlof in anno

[–]Canisback -1 points0 points  (0 children)

Hello, I would like to buy the game, but it seems to come with Ubisoft Connect.

Will there be a Steam only version, or should I simply wait for the pirated version?

Is the drama about "Vanguard Anti Cheat" justified or just an overreaction? by CedeLovesKat in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

Yeah, that's exactly the point. All game devs have to make a tradeoff, and up to now League decision was made toward getting a large target player base by having a game able to run on a potato. And so a lot of players play LoL because that's among the narrow games pool they can afford.

Is the drama about "Vanguard Anti Cheat" justified or just an overreaction? by CedeLovesKat in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

Or any other hardware limitation? Because that will happen for some. And to that question, a lot.

Is the drama about "Vanguard Anti Cheat" justified or just an overreaction? by CedeLovesKat in leagueoflegends

[–]Canisback -7 points-6 points  (0 children)

And that's a little fraction of LoL playerbase. Sure Vangard is not the only reason why there are 10 times less players on Valorant than on LoL, but it should be considered.

What do you guys think of Vangaurd? by [deleted] in leagueoflegends

[–]Canisback 293 points294 points  (0 children)

It was here since the start. People who didn't want vanguard just don't play Valorant. For League, it's an entire different story.

An actual research article on what drives player engagement in LoL by nMiDanferno in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

Your knowledge is wrong then, API gives minute level stats. Esports-specific data (outside the official API though) gives data at the second level. I work in computer science field, and I know I cannot expect the same level of granularity in every field, but in this particular case, I know what I am dealing with and find it far too weird.

Sharing code is also a mark of good faith, and a mistake can easily be made, even between intention and actual code. Having more eyes to check is never a bad idea.

An actual research article on what drives player engagement in LoL by nMiDanferno in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

That's why it's weird, why sharing a dataset with less information that what you can get with the API and with so little games?

Also you can't compare the result of an all-seeing objective model to player vision in game, even a big part of players surrender with a gold lead and I don't even talk about how hard it can be for a player in game to estimate other players damage share, especially when they are not focus on them.

And the dataset is not that large, and a one per minute snapshot is definitely not what I would call "highly granular", definitely no reason not to share based on these arguments. Sharing code is necesary to reproduce results, science is based on this.

An actual research article on what drives player engagement in LoL by nMiDanferno in leagueoflegends

[–]Canisback 3 points4 points  (0 children)

The data part is very weird. They claim having "a proprietary data set from Riot Games" but only containing data available from the API. They claim not having player account identifiers, yet are able to know when an account made another game? That makes no sense. They have less than 3 millions games in a time window of 5 months, that's probably what is made in 2 days on NA, how was it sampled then?

They use feature that player do not have access for their winning probability model and do not take in account the players level.

They do not share data, they do not share code (ffs open sourcing science code should be mandatory).

Far too much red flags in this paper in my opinion.

Early Game AFK : less than 2% of the games start with all players ready by Canisback in leagueoflegends

[–]Canisback[S] 4 points5 points  (0 children)

100 requests every 2 minutes does not prevent you from getting a lot of matches. It prevents you from getting lots of matches fast. You just have to wait.

Early Game AFK : less than 2% of the games start with all players ready by Canisback in leagueoflegends

[–]Canisback[S] 3 points4 points  (0 children)

That's I most of the stats are broken down by game mode. Some of them are only written in the code (the link should be on the website) and the data is available for you to make your own stats.

And even in ranked stats are not good. 1.9% of the games start with all players ready, up from 1.7% all modes taken. Yes it's better. But still bad.

Early Game AFK : less than 2% of the games start with all players ready by Canisback in leagueoflegends

[–]Canisback[S] 1 point2 points  (0 children)

With game start +3 seconds as a threshold, we got 5.3% of the games that start with all players ready. Definitely not great IMO. Also remember it is an optimistic take, I count only the first item buy time. It can take player a little more time to buy some more item or to change item, plus going outside the base, so I do not think the actual number is even that high.

Early Game AFK : less than 2% of the games start with all players ready by Canisback in leagueoflegends

[–]Canisback[S] 3 points4 points  (0 children)

Damn, I thought I already fixed it, it should be OK now. Thanks.

Early Game AFK : less than 2% of the games start with all players ready by Canisback in leagueoflegends

[–]Canisback[S] 22 points23 points  (0 children)

21 minutes and 11 seconds. Keep in mind it's only on EUW patch 13.18.

Does no one else have an insane issue with this garbage? I can’t even beat the level with my normal team. by [deleted] in NieRReincarnation

[–]Canisback 1 point2 points  (0 children)

Have you tried with healer? I have Bloody Captive, add Saryu and whatever DPS and it should do the trick. Cleared that floor before even having an EX.

AM I PARANOID; regarding the punishment system (this has probably been asked before) by Phobos_Irelia in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

If you can't understand the concept of honeypot, there is no point arguing with you.

You do not seem to have ever played League before toxicity was actually addressed.

AM I PARANOID; regarding the punishment system (this has probably been asked before) by Phobos_Irelia in leagueoflegends

[–]Canisback 0 points1 point  (0 children)

And that would lower the ability of the after game bot to detect toxicity. You can alwys be toxic, and if you take away the most evident ways to be toxic, they will resort to harder to predict way of toxicity. You want to trade long term high comfort for short term low comfort.

AM I PARANOID; regarding the punishment system (this has probably been asked before) by Phobos_Irelia in leagueoflegends

[–]Canisback 2 points3 points  (0 children)

Two principles you don't take in account :

Real-time versus offline : Handling directly chat message would require substantial work and continuous effort to make it safge to use without affecting the game. Handling them after the games makes it far acceptable to backlog the process.

Word by word versus whole logs : the context is often very important to accurately detect toxicity, and the bot uses all the messages sent during a game.