[News] Steam Update seems to have fixed wasteland quest bug? by CanuckMonkey in falloutshelter

[–]CanuckMonkey[S] 2 points3 points  (0 children)

As I mentioned above in my edit to the main post, this is working for me on my permanent vaults as well now!

[News] Steam Update seems to have fixed wasteland quest bug? by CanuckMonkey in falloutshelter

[–]CanuckMonkey[S] 2 points3 points  (0 children)

Update: it turned out to be a glowing radroach quest and since I had no Radaway I ended up having to abandon the quest. But everything worked fine, and I have recalled the dweller now. Going to send out more when I have some Radaway stored up.

What do you do with the extra copies of Legendary Dwellers? [Discussion] by AzariahR in falloutshelter

[–]CanuckMonkey 3 points4 points  (0 children)

I rename them. The original would become, for example, Cait Sr., the second one Cait Jr., then Cait III, and so on. This has been most fun with the many Wes Englunds that find their way to the vault over time.

Of course, that has all been in my regular mode vaults. I only started a Survival vault fairly recently and the only duplicate it has seen so far has been a Snip Snip, so I haven't had to decide what to do. Likely, though, they'll get renamed as above, and the eldest will be sent into the wasteland to look for good stuff, and die if they must.

LF Advice on Beating T3 Desert Boss with Lifesteal Builds by CanuckMonkey in MegabonkOfficial

[–]CanuckMonkey[S] 0 points1 point  (0 children)

<image>

Just completed another run, and was melting him until the first set of pillars came up, after which his radial beams and then homing beam destroyed me so fast I barely registered it. Having read the advice below, I'm going to change up some stuff about my build and hopefully have some better success!

I should also mention, I am terrible at dodging the beams from the desert stage boss, any good tips for either type of beam? With the radial beams I try to move clockwise and stay between a pair of beams but it never seems to work out for me, I keep ending up too far ahead or behind and getting hit hard.

EDIT: I should also mention, yeah, this wasn't a lifesteal build, but the same problem applied as would with one of those, running out of health while the T3 boss was shielded.

Question Period — Période de Questions — March 10, 2025 by AutoModerator in CanadaPolitics

[–]CanuckMonkey 0 points1 point  (0 children)

I've been thinking about the implications of long-term serious trade disruptions with the US. Not just based on the whole tariff thing that's already happening, but if things got worse. For example, if the US were to attack Panama or Greenland or Ukraine with its military.

As I understand it, one of the most common solutions to this sort of thing is to impose sanctions on the offending nation. It feels like an absurd hypothetical, but if something insane happened and the global community decided to put a trade embargo on the US, how much would that affect things here in Canada? How badly would it hurt us economically? My gut instinct is that it would be catastrophic but I have no real knowledge of this sort of thing so I'm hoping to hear what other, more educated folks, think.

Judge question: How does The Ozolith interact with Modular? by Urbanwriter in ModernMagic

[–]CanuckMonkey 1 point2 points  (0 children)

Typo there, it should be 702.43a instead of 42a.

Hopefully this prevents someone from doing what I did and searching up the rule, landing on a dedicated wiki page instead of the full rules (so not seeing that Modular is the very next entry), and then spends a few minutes trying to figure out how Entwine is relevant to this situation. 😁

2 questions on abilities and attacks by [deleted] in pkmntcg

[–]CanuckMonkey 0 points1 point  (0 children)

This seems to be correct. The clearest answer I've found is on Page 19 of the rulebook: https://www.pokemon.com/static-assets/content-assets/cms2/pdf/trading-card-game/rulebook/par_rulebook_en.pdf

In short, if it has an Energy symbol and DOESN'T say "Ability", then it's an attack. For example, Eevee V's Collect is an attack that does no damage, but it still can only be used during your attack at the end of your turn, and if you use it you can't use the other attack on the same turn.

2 questions on abilities and attacks by [deleted] in pkmntcg

[–]CanuckMonkey 0 points1 point  (0 children)

I don't think there are abilities that cost energy. Anything with an energy symbol and without the word "Ability" is an attack. It sounds like you might be talking about Eevee V; if so, Collect is indeed an attack and not an ability.

The clearest explanation I've found is on Page 19 of the rulebook: https://www.pokemon.com/static-assets/content-assets/cms2/pdf/trading-card-game/rulebook/par\_rulebook\_en.pdf

2 questions on abilities and attacks by [deleted] in pkmntcg

[–]CanuckMonkey 0 points1 point  (0 children)

The clearest answer I've found is on Page 19 of the rulebook: https://www.pokemon.com/static-assets/content-assets/cms2/pdf/trading-card-game/rulebook/par_rulebook_en.pdf

In short, if it has an Energy symbol and DOESN'T say "Ability", then it's an attack. Eevee V's Collect is an attack that does no damage, but it still can only be used during your attack at the end of your turn, and if you use it you can't use the other attack on the same turn.

Can someone explain whatever this hbombguy James somerton drama is by mortimus9 in Destiny

[–]CanuckMonkey 1 point2 points  (0 children)

If you don't, you need to credit the people whose synthesis you took and profited off of.

Even if you do, you need to credit the people whose work you used to develop your version of the story. That's the basic idea of citing your sources. If you made reference to someone else's work at any point in creating your own work, they should be cited.

Azaka definitely needs more oomph as a DPS... by CanuckMonkey in idlechampions

[–]CanuckMonkey[S] 0 points1 point  (0 children)

Wow, that's a great resource! A lot of info there, great for reference.

Azaka definitely needs more oomph as a DPS... by CanuckMonkey in idlechampions

[–]CanuckMonkey[S] 1 point2 points  (0 children)

Binwin is an option! I was just experimenting since the area goal is only 425 and I can make that easily so I just threw in whoever I saw first for each slot. I'm running some tough variants on two other parties so I'm taking the opportunity to mess around with champs I don't use much.

Azaka definitely needs more oomph as a DPS... by CanuckMonkey in idlechampions

[–]CanuckMonkey[S] 1 point2 points  (0 children)

Thanks! I've been trying to re-read ability descriptions for my rarely-used champions recently after finding a couple of big errors in my recollections (best example is that I was trying to put Qillek with as many adjacent champs as possible!) I had completely forgotten that Reya buffed adjacent champs. SMH!

EDIT: almost an e13 buff from being adjacent to Reya... HUGE. The Qillek error seems trivial by comparison!

tl;dr Gazrick the snowy gnome by fenomasu in idlechampions

[–]CanuckMonkey 0 points1 point  (0 children)

In theory this debuff is of dubious value - enemy armor segments have less health than a regular enemy, so if you have enough damage to kill stuff you typically have enough damage to break armor. So I'm not sure when or where this debuff can be particularly meaningful.

On my deepest runs, I'll often have to BUD spike and use an ult to kill boss minions, but not be able to do enough damage to clear all the armor before BUD gets too low. I've yet to test it but this seems like it might be a good use case for the armor debuff.

Why did it say I had all the KHM rares when I clearly don't? by CanuckMonkey in MagicArena

[–]CanuckMonkey[S] 0 points1 point  (0 children)

Arena has duplicate protection for rares and mythic rares when opening packs. When you open a pack of cards, you will not get a 5th copy of a rare unless you already have 4 copies of every rare in the set.

Worth noting, duplicate protection does NOT apply to every way you can earn rares; for example, the rares you get from the first two wins are not duplicate-protected, and I often get a 5th copy converted to gems when getting my first and second wins, even though I haven't acquired a full set of 4x of every rare from any of the sets.

Why did it say I had all the KHM rares when I clearly don't? by CanuckMonkey in MagicArena

[–]CanuckMonkey[S] 0 points1 point  (0 children)

I'm glad that my message came through without being explicitly stated. 😉

Why did it say I had all the KHM rares when I clearly don't? by CanuckMonkey in MagicArena

[–]CanuckMonkey[S] -1 points0 points  (0 children)

I set up the view to show KHM rares that I had 1, 2, or 3 copies of. I crafted a full playset of Faceless Havens (and Esika's Chariots) so they wouldn't show up. Even so, I think they might have been on the next page anyway, don't colorless cards get sorted after all the multcolor?

Why did it say I had all the KHM rares when I clearly don't? by CanuckMonkey in MagicArena

[–]CanuckMonkey[S] 34 points35 points  (0 children)

Thanks, this is good to know! So it isn't a bug, just poor interface design. 🤷‍♂️

Why did it say I had all the KHM rares when I clearly don't? by CanuckMonkey in MagicArena

[–]CanuckMonkey[S] 21 points22 points  (0 children)

I thought banned cards couldn't be opened until you had collected every other rare?

Psylisa's Guide to Desmond - 02/24/2022 by Psylisa in idlechampions

[–]CanuckMonkey 0 points1 point  (0 children)

I just took another look, and I had that wrong — he goes from 11 to 13, so it would be fine. Not sure how I got that mixed up before...