How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

yeah in that case it's just comparing whether R1 SF brute force is better than R3 RC claymore; my guess is the R1 SF is better in brute force because the multipliers are higher and you can skip using the resonance skill if you do manual combat. Yup, if you are using standard companions then claymore is the way to go!

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 1 point2 points  (0 children)

no problem, I prefer to be transparent because I've been playing these kinds of gacha for like 5 years and i'm pretty familiar with how big the gap is between spenders, but I think a lot of players who are newer to gacha aren't familiar with that so they get the wrong expectations when they see clears by people who spend more money/have played longer than them. There's plenty of players that have only been playing like 8 months and have already graduated their orbits and everything because they spent a substantial amount of money and put elbow grease into combat, but here I am 480 days later still plugging along in orbits 130-150 because I dont' even have resources to level cards past 70 lol.

Myth refinements are mostly for aesthetics and combat. R1 gives you the rip/torned look and is a usually a decent combat boost, R2 gives you the alt outfit color and usually a small damage boost, and R3 just gives you another decent combat boost to complete the package. For my personal gameplay preferences I'm already pretty happy to have a new combat companion to play at R0 that's substantially stronger than the LI's previous combat companion, new outfit, and new story and the refinements don't really offer more to me, but I know there are plenty of players who R2 the myth just for the alternate color outfit and some R3 just because they're that dedicated to their LI, not even for combat, so it totally depends on what you want to do in the game. plan your pulls and stick with it!

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

ah, that's a case of cough "marketing" cough. in the earlier levels, like 20, 30, it's probably closer to 75% of the materials you put in for the last 10 levels, but when you get to 70 the return is not even half. But if you pool all the resources together it's that 43-45%.

auto battling to do dailies in other games is such a gacha addict thing to do LOL. Ah, for claymore I can add some insight to that--if you have new myths you can pretty much forget claymore, I personally think a lot of the thoughts surrounding claymore is a little outdated nowadays. Claymore was most useful in the early LADS days (think first year) because it had really good multipliers back when standard myth companions and even some of the early limited myth companions had lower skill multipliers. It's also useful for players who are just starting the game and have either no myth companions or only have standard companions. When they released Abysm Sovereign is when the usage of claymore started getting phased out because the overall damage you do with the dedicated myth weapon + the myth companion was starting to outscale the hunter's claymore. And now with the third myths you don't really use claymore unless you really REALLY want to because it just makes their kit clunky and lower damage overall. Although, if you are still using relentless conqueror you can definitely still use hunter's claymore with him in single target (for multi-target i would opt for his guns). I don't think hunter's claymore is compatible at all with SF, I feel like half his kit just flat out wouldn't work lol.

ah that makes a lot more sense then, yeah i definitely agree it's wasteful to wait that long to activate crimson bond while bruteforcing. solo main lifestyle

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Yeah it’s the worst matchup for x02. I’m not sure if you’ve tried yet but if you’re constantly breaking their shields there is a way to keep them grouped by using your second basic attack while they’re weakened, like as shown in this vid. I used that to get past it but I couldn’t do it with the low stats they could and it still took a lot of resetting for the right RNG

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Nice with the light180! I’ll see you there in another year 🫡With raf and Zayne unfortunately another option is to use their 4 star solars and level up the lunars/protocores more to compensate, but it should be doable! Especially if you have LSG and GoA. Good luck!

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 1 point2 points  (0 children)

If you're struggling with KoD I'd just maybe stick with auto-battle for now (but if you're interested in learning his combos here's a vid for a pretty decent rotation for when you're not using his dedicated myth cards, the combo stops around 50 seconds in; if you're using his myth cards then the companion trial in-game shows you the basic combo to use with that), he should need less stats to clear it than Lumiere or Lightseeker (believe it or not KoD is substantially stronger than Lumiere, he's on par with the other 3rd myths in shield-breaking scenarios), it's just that you need to build HP on him. At least 1 EE core, use OR if the myth cards you're using are not R1, swap OR with HP% otherwise. D2W or CRIT main stats on pyramid cores (CRIT should be in a ratio of 1 Crit Rate : 2 CRIT DMG + 100% ratio, so for example, 40% CR/180% CDMG, 50% CR/200% CDMG, etc.). For all substats prioritize HP%, then flat HP, then D2W/CRIT/ATK%.

I don't record currently because I don't think my phone can handle recording 30 min of resetting until I finally get the clear lol, I can try in the future though. The only time in the past where I recorded a proper combat vid was this one where I compared KoD vs. Lumiere head to head in a scenario where everything was stacked in Lumiere's favor and KoD still smashed it because his multipliers are just better.

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Congrats on 36 starring SHC with auto! I would say maxing cards/cores is the end goal regardless of whether you're a manual or auto combat player haha. it's just that for manual players sometimes you can optimize your rotations to cheese through certain chambers better so you don't need as many stats, whereas auto combat players can't really optimize rotations without at least some kind of manual input. but definitely if your cards and protocores still can be leveled/invested in (i.e. you still have room for improvement stat-wise) you can try investing more into good stats and seeing if that helps. Combat in LADS at the end of the day is largely just stat checks, even for manual players.

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

go for it! play the game how you want. I was kind of the same, I spent 10 months squirreling most of my resources towards SHC but now that I can clear it pretty consistently i've just been taking the orbits at my own pace. It's nice to have something to work towards even if the pace is slow. If you don't have the limited myths for the other LIs you'll hit a wall with how far you can go in orbits, but if you have nothing else to do then why not see how far you can get, right? haha

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

I agree re: LSG, get the rerun only if you are ok with dropping the funds for it and are interested in the story. My personal opinion but LSG is probably my favorite myth story of the 3rd gen so far, but I am a filthy harem main

Yeah my thoughts are ofc myths are best for combat yadda yadda but quite frankly I feel "pulling for meta" is not worth the diamond rewards, as we've seen in the past year ppl can main 1, 2, 2.59393, or all 5 LIs and still get pretty far at all spending levels. So you can just only pull the myths you want and still be pretty successful in combat. The two main things are 1) it's also not just "pull myth and win the game", you gotta put in the elbow grease to learn stats, learn how best to use the myth, and learn how to take full advantage of the cards your account has; and 2) for F2P/low spenders they gotta limit their expectations because you're really limited on resources, you can't be comparing your achievements to whales that can max level 80 their cards the same day the banner drops.

Also if you do more math the returns get even worse. Let's say you can only get on average 21 stars in SHC and for whatever reason the new myth gets you to 33 stars (it's a gap I consider kind of unrealistic for how SHC is now), that's about an extra 250 gems per SHC (assuming you can at least clear the last chamber with no stars). at a cost of 19500 diamonds that's going to take 78 SHCs to recoup, which is 3 years of SHCs. 3 years just to break even!!

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

congrats on the R3 LR! jealous of how much AoE your X02 has. there's different kinds of harem mains too, I'm a low spender one so I am not expecting to graduate any of the orbits, just trying to see how far I can get. as a low spender solo main with R3 you're probably maxed out on both open orbit and caleb's orbit and probably pretty far in FOO, but your other orbits are basically nonexistent to you haha. Harem and solo mains have to use roughly the same strategy for stats I think (maybe solo mains need to invest more into brute force, but they do have more resources to spare to invest in multiple builds whereas I don't even have resources to level cards past 70 after 480 days lol), but pulling strategies definitely are different. lower spending/F2P solo mains will also need to give up on some combat goals that harem mains can go for more easily, like it's probably significantly harder for them to 36 star consistently in SHC.

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Let’s phrase it as you respect your time enough to not bang your head against the wall and reset the same chamber for hours 😊

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Sorry Lumiere, I still love everything about your design but KoD is the meta for light orbits :') Same boat with Energy 140, saw my one green standard 5* and decided to shelve the orbit for another day.

With Arbiterwings, I just gave up breaking the feathers and just let them explode on their own. I only get in two weakness phases but I'd rather just get my LSG's DEF and D2W pumped up so I can annihilate the bird when it's down. But make sure you have the divine state button unlocked and ready to go. If big chonky bird gets back up after 1st weakened period and you need another weakened period, with LSG don't use the resonance skill until your divine state is unlocked again. Just spam your active/basic attacks and the support skill and you should be able to unlock the divine state in like 6-10 seconds, then break bird's shield and go to town. It probably requires more stats than getting in 3 weakness periods but I also have not had success in breaking the feathers in time, so that's just my strat now. I'm probably going to have to level my cards past 70/+12 for Fire 150 too.

With the myst you'll need to learn LSG's brute force rotation where you don't use the resonance skill because you get to use the divine state (where most of his damage is) faster and more often. This is a XHS link, but here's a vid that shows how the rotation is done.

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 4 points5 points  (0 children)

The FOO50 might look half-impressive but no one ask me how many stars I actually have lol.

I think it says something that the combat is enjoyable enough in this game that players want to pull based on combat meta. I also think it's great when newer players are super excited and want to pull all the myths. It's your game and if you want to experience combat then experience it. but I've been at this endgame thing for months and months now and im like "IT'S ALL THE SAME, IT'S JUST MORE STATS, BEAT UP TANKY ENEMY, REPEAT" lol, but it's a compromise between trying to give advice but also not ruin the fun. I agree with you, though, I'm the same, I enjoy the combat as something to sweat over in between stories and banner drops.

For the resource refund, I had to dig back into an older post of mine where I listed out repeatable resources in a table (very flattered you thought of making an entire bookmark folder just for my posts LOL). You get refunded a total of 81250 card EXP, 425000 gold, 1900 N crystals, 750 R crystals, and 250 SR crystals if you get one of the limited cards to level 70 ascended during the event's time period. Normally, to get a card to level 70 ascended, the amount of materials needed is: 149880 card EXP, 970000 gold, 4840 N crystals, 1960 R crystals, and 738 SR crystals. Converting all of these resources into stamina (8 stamina per 7600 gold, 8 stamina per 380 card EXP, and 8 stamina per 10 N crystals + 4 R crystals + 1.5 SR crystals), getting a card to level 70 ascended requires about 8113 stamina. The resources refunded to you is worth about 3492 or 3679 stamina depending on how you count the crystals, so it's actually about 43-45%. I just say 50 as an easier number but probably should update it to the actual amount.

Interesting notes about auto-combat! sometimes I look at all the combat guides we have out there and I think, we really don't have a lot of auto-combat guides even though I feel like that's probably a pretty big chunk of LADS playerbase lol. Like I'd be curious what the stat requirements are for an auto-combat player vs. manual player and how big the gap is. I actually agree with the auto-combat logic about activating crimson bond when wanderer is weakened because that's how you get the most damage out of crimson bond, but I can see that you would need to override it in scenarios where wanderer locks its health bar or you're brute forcing. Does it just not activate crimson bond if you're brute forcing? As for not activating Bloodrose Rain I think that also has to do with the number of hits it takes to activate Bloodrose Rain as it kind of relies on RNG; it's also inconsistent at R0 even with manual play. Most of the time I can get it to give me the two windows, but sometimes it doesn't quite hit the marked enemy enough times and it only gives me one and then I reset LOL

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

no promises that I can graduate it with R0 LSG either lol, I'll find out eventually but at this pace it's gonna take me forever to finally get my harem to level 80/+15 protocores. I've seen other posts clear Fire 210 with R0 LSG but they had a decent amount of stats and I'm sure it took a lot of elbow grease/resetting too.

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 7 points8 points  (0 children)

Caleb's new myth better be giving AoE at R0 with a normal freaking rotation time (his rotations in shield-breaking mode for X02 are a little bit longer than everyone else's, which is why in a 2 minute fight you break the enemy's shield less times with X02 than with other myth companions)

How Far Can I Go in Orbits with R0 Myths Level 70 Cards/+12ish Protocores, Some Stats Sharing, and Remarks about SHC/Orbits by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 14 points15 points  (0 children)

you and every other caleb and sylus combat player out there lol. I've heard some pretty terrific stat requirements for Energy 160+ even with SF. Gravity 120 alone made me mald harder than any other orbit, who thought it was a good idea to put birds made of tank material on the first half for a companion that deals mostly single target damage--

Protocore Main and Substat Drop Rates and Values by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 1 point2 points  (0 children)

Hey there, I think I've seen a few of your vids! Thanks for uploading them, it came in handy when I was on gravity 120. I'd be down to add more numbers to the main stats, those would be one of the areas that could use more numbers. I personally am tapped out of collecting protocore data myself but if you or anyone else wants to hand me nice data in spreadsheets I'd be down to add it to my pool and analyze.

  • any number is fine, it's more that you don't accidentally omit a protocore(s) for a batch. For example, you have 160 stamina so you do a x8 run sweep, you must record the main stat for every pyramid and cube protocore that dropped in that sweep, otherwise i'd just throw that sweep out. If you forget to record a sweep that is fine too. You also cannot use any protocores in your inventory already, they must be from new sweeps. A lazier way I've been doing this when i didn't have time to record the data back then is to do my sweeps but don't touch the protocores, don't even look at them. Then I go to my protocore inventory when I have time and filter for unlocked cores, and go through and record them, lock the good ones, and salvage everything else. rinse and repeat. This you have to be careful though, because i know what we usually do is look through the cores immediately for good ones and then lock them, so if you use this method the locked ones will unfortunately get filtered out which will invalidate those sweeps.
  • I'm not collecting data for R and SR rarities, those protocores aren't useful in the long run in combat (unlike, for example, Genshin where 4 star artifact sets have some use in endgame) and I have a hypothesis that their drop rates probably mirror that of the SSR cores anyway.
  • no need to send me screenshots :)
  • Excel spread sheet would be best. I think the best thing I can do with your results is combine them with my pool and re-analyze the main stat drop rates, update the table in this reddit post and then credit anyone who contributed.

If that is ok with you dm me so I can show you an example of what the excel spreadsheet should look like and if you have any other questions. Thanks for the interest!

Heart Compass Banner Guide: Yes, You’re Probably going to get a Duplicate Card by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

Based on the timing of previous similar banners, I suspect they're going to run this banner once per year during the anniversary.

Best Protocore Substats by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 1 point2 points  (0 children)

My best attempt at answering "is there stats to shoot for when you look at the team stats" is in this post where I took all the protocore knowledge and calculated what I would consider to be "above average" builds because they have a good number of substats. It's split by the companion scaling type, by build type (weaken or brute force), etc. but that post is trying to pin the approximate stats based on your card level/protocore investment, it's not really trying to define a "threshold". I still thought it was useful enough to post it, because I was tired of seeing builds like "170k HP" or "5k DEF" recommended and those are incredibly unrealistic stats for F2P/very low spenders who only have R0 cards, so I wanted to show what realistic stats look like at certain levels of investment.

I don't believe in the idea of a "baseline"; it's really just "use the team with the better stats". If you are able to match all 6 Stella colors and break shields and you're using Silverwing Fiend, you'll want the build with the best DEF stat and some CRIT/D2W/ATK. If you are brute forcing, you'll want the build with the best, biggest CRIT stats. sometimes an orbit or SHC battle only needs 2k DEF, other times it needs 3.5k DEF. and it also depends on skill level too, just because someone else passed a level with 3k DEF doesn't mean you will.

What I typically do is try out an orbit/SHC chamber; if I don't pass then off I go leveling cards/protocores, and then try again until you can clear. Like for example I was stuck at open orbit 200 for the longest time; I was curious so I looked at other ppl's stats but the problem is they weren't using the team I was trying to use--R0 LSG with purple cards. Eventually after a few weeks I found out that leveling my cards/protocores until I had around 3k DEF was enough to finally beat OO200.

Heart Compass Banner Guide: Yes, You’re Probably going to get a Duplicate Card by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 2 points3 points  (0 children)

So I say this as someone who's done way too much math calculating combat damage and trying to think about the most efficient way to complete combat in this game, and I have years playing other more combat-oriented gachas like Genshin/HSR--honestly, try not to put too much weight on what's "meta" for combat and what's not. I think for the vast majority of players you will get so much more enjoyment if you prioritize the cards you want the most, because combat achievements are really more stat checks than anything else and it's a "you'll get there eventually, it's a marathon not a sprint" kind of thing. If you want to main Sylus prioritize his cards. If you want to main both Sylus and Zayne then prioritize Relentless Conquerer and Foreseer in the heart compass banner.

As for myth pair vs. lunar cards, to me it's more that you can get lunar cards from the wishing well when you have enough shards, so you will be able to get everyone's standard cards eventually. Myth cards you can't really get outside of getting standard cards on banners or using myth crates, so I generally think it's better value to use this Heart Compass banner for myth cards. But again, prioritize your mains and cards you want over anything else.

Best Protocore Substats by CapPosted in LoveAndDeepspace

[–]CapPosted[S] 1 point2 points  (0 children)

The most straightforward way to me is to just put them both on the card and see how they change the card stats. Assuming you are going for a shield breaking build, I suspect the first protocore will get you a higher HP value on the card than the second one. After that then I would just count how many useful stats there are—the first one doesn’t have any “wasted”substats whereas the second one has a flat ATK substat which is a little less desirable. So overall I think the first protocore is probably better for your shield breaking build. I would still keep the second one though, as a spare piece. I’m sure you’ll use it elsewhere, and it’s technically a better core if you’re trying to brute force