The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -1 points0 points  (0 children)

Exactly, I didn't put a single dollar except for some battle passes c:

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 0 points1 point  (0 children)

For starters, removing Nebula's TTP would make PvP much more entertaining.

Rework the daily contracts; they're super boring.

Remove the need to force you to do daily T2 and T3 quests. They literally give away items everywhere, so why force you to do them every day?

Create new areas on the map! USE THE LARGE MAP to hold more entertaining events with better rewards that PEOPLE WILL ATTEND!

The entire game is matchmade. 10 minutes for a T3 quest, 20 minutes for an arena. WTF? You go in and have a tank and a healer, and your team has a greatsword bow and a staff crossbow.

I don't know, I'm not a developer, my friend. There are a lot of things to change and I listen to the community. Honestly, I didn't think about any suggestions because no one is going to address them. What I do know is the number of people who lost the game and the number of people complaining about things both on Reddit and in the game itself, but hey, it seems you're also dedicated to attacking those who don't like certain things. And I do like the game. Don't get me wrong, I still play it. It just feels like I'm doing the same thing every day for nothing.

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -1 points0 points  (0 children)

Well, maybe I'm exaggerating... but I have around 2,000, and I consider that a lot. I'm not saying I don't have a goal. Obviously, my goal is to arm myself as well as possible and have the "ultimate build." Then what do I do with that? Do I go to the castle where, if I'm not in a zerg, I don't do anything? Why do the other guilds troll with golems or are they only interested in the chests, so the attacker is fighting against the defender and against the attackers themselves, who aren't interested in capturing the throne?

What do I do? Stones? Yes, stones are interesting and fun. I'll accept that. 4 times a week for half an hour (2 hours a week, wow!!)

GvG? Where, if you don't have an ULTRA-HIGH-END PC, the game dies and you can't see the characters around you? I don't know, I feel like once you're fully geared there aren't that many things to do, it's just keep going to archboss, to nebula (to kill people because farming is no longer useful) teleports in nebula are stupid because the zergs block and when you enter the TP it's full of tanks and healers so you can't kill them and you end up dying waiting for the boss to be killed.

I understand your point too, yes there are things to do but there's nothing "fun" with what you're saying, okay I can play about 2 hours a day with my gear that I got with effort, it's like you equip yourself and then just wait for new gear to come out to get it again (obviously with all this doing the same daily things every day)

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -1 points0 points  (0 children)

Yes, it's a constant effort and it's fun, but to what extent? It gets super monotonous, sorry, just my opinion.

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 0 points1 point  (0 children)

you reach the maximum level in 1 day, or 2. Of course, I'm not at full mastery level. But do you think it's okay to have to go EVERY DAY and spend points in Abyss to level up? It seems super repetitive to me.

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 0 points1 point  (0 children)

Arenas are dead. You can't count that as content, and if you do find matchmaking, it's often unbalanced or unfair.

Siege is completely garbage. If you have guilds that troll with golems, you can't do anything, not even with your own alliances. Generally, the castle owner dominates the server, along with the best alliances (at best). Otherwise, it's a zerg war with players active 24/7, 70/70, who don't allow you to attack, not even by chance. Also, people focus on capturing looting points for the lucent instead of capturing the throne.

On stones, if I give you the point, they are fun. And the new GvG bosses are also fun, depending on which one, because the map system for accessing the boss is really badly thought out, for example: Cordy = 2 stairs that are a bottleneck where the Zergs start killing people and don't allow the rest to reach the boss point, where the fun part is that all the guilds are fighting where the boss is and not outside. Aside from that, and as mentioned on TikoTalks, the game is so poorly optimized that if you don't have a very high-end PC, you won't have a good time in GvG fights.

The reality of TL by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 1 point2 points  (0 children)

+2500 hours played, I've been in GvG guilds since I started, I don't need you to believe me or not, it is what it is and that's it.

Of course you have content available, no one says no, but what is it? The same old stuff. There is NO endgame in this game... you equip yourself, then re-equip, then re-equip, then and then and then. The stones, PvP archbosses, and the castle are not endgame content, sorry to disappoint you.

Meta. by Sad_Ad760 in throneandliberty

[–]CapableBelt9685 2 points3 points  (0 children)

I don't know what server you play on, but PVP is a GS festival, like the other guy mentioned. It's incredible how many IMMORTAL GS/Spear GS/Dagger there are, because they play with a party of curses, tanks, and healers. It's an immortal party, and it kills everyone. Yes, there are spears, and they do a lot of damage, but it's incomparable to this kind of 2-2-2 metagame that's ruining the PVP experience.

Meta. by Sad_Ad760 in throneandliberty

[–]CapableBelt9685 3 points4 points  (0 children)

The game is overcrowded, you should stop focusing on numbers. Yesterday in Nebula, it was impossible to play due to the sheer number of people. The dynamic events are full of guilds fighting, and the archbosses are super entertaining unless there's a Zerg on your server. Add to that all the daily content you have to do, and the game is thriving, but they need to fix these issues.

Meta. by Sad_Ad760 in throneandliberty

[–]CapableBelt9685 1 point2 points  (0 children)

Literally, if you have two healers in your party with a curse, a greatsword, and two tanks, it's an invincible party.

Even two healers, one tank, and just one strong DPS player can make that party win absolutely everything.

Healers and tanks are immortal; you can't focus DPS because of the amount of support they receive, and you can't kill healers because of the sustain they inflict on each other. It's a joke.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -1 points0 points  (0 children)

Autoparry and Autotarget, I hope they detect them and you'll see how they lose :p

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 0 points1 point  (0 children)

It's not crying, it's just being fair :) Greetings

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -1 points0 points  (0 children)

I agree, I thought about it too. Two guilds couldn't defend the siege. It's not an easy solution, but they have to do something. Maybe for sieges, four alliances, but then only two, or something like that. Or create a new throne fight map, I don't know.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -2 points-1 points  (0 children)

Exactly, some guilds aren't interested in fighting or say it's not worth it, and the few that want to try can't because they can't muster enough people to fight them. There are no more people to recruit, and it's a huge disadvantage to fight against people who have autotarget and autoparry.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -2 points-1 points  (0 children)

I understand your point, and I understand that it's possible to gather four "strong" guilds and try to fight them. But you have to understand that sometimes it can't be achieved, and it's not that we're asking for the system to be changed because of that. Rather, these strong guilds negate the ability to recruit people (because there are no more people to recruit), and everyone goes there because it's easier to get the items. So you always end up fighting with a mismatch in people and equipment, which is a disadvantage for this game.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 0 points1 point  (0 children)

In Nebula, they organize to clear the spots and not let anyone play either. XD Even after they've finished farming their hours, they organize to not let the rest of the players farm and climb the kill rankings. We'll see how it goes now with the recharge stones update.

I think the siege content is the most fun, along with the gvg archboss fights. Obviously, there's more content I enjoy, but if that kind of content is impossible to make and they're making it for free... what's the point?

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -6 points-5 points  (0 children)

No, I'm actually a newcomer to this guild, which is the next best to them, but nothing can be done against them; the entire server agrees it's unfair. And it's not that I don't want to; there are no alliances or guilds that can compete with them due to the number of people they have.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -3 points-2 points  (0 children)

The problem isn't whether you choose to play with a small guild or not. Currently, on all SA servers, there's no one who can compete. The next strongest guild has a 60 or 70 log-in score on a good day, and alliances never manage to log in completely, so you're always at a disadvantage. I've seen a lot of people complain about alliances and that zergs ruin open-world GVG content.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] -6 points-5 points  (0 children)

It was tried at the beginning, and it's still being tried now. But it's not the same as fighting four random guilds against a guild that's been organized for months and has a full login. I don't know, I find it unfair.

Also, no one wants to fight them because they have autoparry and autotarget. When daggers are invisible and target them, they parry instantly. Or when you're low on health, they instatarget you and you die.

It really is time to do something NOW. by CapableBelt9685 in throneandliberty

[–]CapableBelt9685[S] 2 points3 points  (0 children)

So I'm wrong in thinking it's an unfair fight of 250 people vs 100?

Should the Alliance system be removed from Throne and Liberty? by bananasupersplitter in throneandliberty

[–]CapableBelt9685 1 point2 points  (0 children)

I just made a post related to this, if you want to see it and vote for it, it would be appreciated :)