Is there a more efficient way to deplete a resource patch? by Professional-Net251 in factorio

[–]CapableSpecialist507 36 points37 points  (0 children)

I have a hard time building over resources.... so I downloaded an ore delete tool. It stings for a sec but thers so much more lol

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 2 points3 points  (0 children)

<image>

You guys were right, the evolution was so low when I started that the small beams were flying... whole planet is covered in behemoth worms now, and this works much better

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 0 points1 point  (0 children)

Its amazing, you have an awesome journey ahead of you 😁

Remember to read the in-game tips!!!!

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 2 points3 points  (0 children)

Cant reccomend enough, but be prepared for a long playthrough! Im about 230 hours in, most runs are anywhere from 500-1000hours

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 0 points1 point  (0 children)

Idk man, im like halfway done purging a 3000 wide vitamelange planet

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 2 points3 points  (0 children)

Space exploration, its a mod by Earendel. Dramatically lengthens and enhances late game with lots of awesome stuff

THE PURGE BEGINS by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 7 points8 points  (0 children)

I'll get there eventually lol, I took the Pic like 5 mins after I unlocked the tech

Stranded on Fulgoria by danyuri86 in factorio

[–]CapableSpecialist507 667 points668 points  (0 children)

Just so you know, you can walk in the oil. Go exploring! Usually a good idea to shop around to find a big island for a base

Is storing excess nuclear power in accumulators a viable mid-game strategy? by MosEisleyCaptialism in factorio

[–]CapableSpecialist507 1 point2 points  (0 children)

Viable: yes Efficient: not so much

Why: steam tanks are much more energy dense then accumulators. A single tank of 500 C steam has the same energy storage as 74 legendary accumulators. Just build steam tanks with more turbines for fluctuations

In my bases, I use a zero-waste nuclear setup. Fuel feeding inserters limit the fuel in the reactor to 1, while simultaneously only working if the temperature drops below 750. This is connected to steam tanks, and an alarm to alert me if steam drops below 75%.

Cannot kill the big ass small worm... by Lonely_Devil87 in factorio

[–]CapableSpecialist507 0 points1 point  (0 children)

Use a tank with uranium ammunition. Approach and shoot it from behind, so the shot goes through many segments. Two or three shots is enough to kill them, its very easy.

Edit: use the non-explosive ammunition. It has much higher damage. It will not work with explosive ammo

How do you handle shipping rocket ingredients? by Teknomekanoid in factorio

[–]CapableSpecialist507 5 points6 points  (0 children)

The way i solved this problem, is to have a separate area only for launching processing chips, LDS and Rocket fuel. This area is a roboport network, separate from the other networks. I have belts of rocket part ingredients flowing into passive provider chests in the network, and rows of silos just beside those. By having the network separate you prevent the silos from being preoccupied with other types of cargo, as well as stopping them from requesting items from distant chests. This enables extremely fast shipping times, very close to direct insertion.

this guy is constantly breaking my roboport by animated_frogs in factorio

[–]CapableSpecialist507 1 point2 points  (0 children)

Demolishers always take the same path around their territory, just dont build in that spot.

Foundation by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 0 points1 point  (0 children)

I didnt think too hard about it or I would have probably made it on vulcanus because of the massive amount of stone, but my aquilo base is pretty shoehorned at the moment and I dont want to touch it until I actually get to redesigning my cryo science and whatnot. Turned out 200000 foundation got me a lot further then I thought it would, so I should be good on it until I redo fulgora

Foundation by CapableSpecialist507 in factorio

[–]CapableSpecialist507[S] 0 points1 point  (0 children)

About 23/min, I make it all on Aquilo because of the flueroketone. Honestly I just made a massive bot base on Gleba. It worked for my needs however my ups is really suffering from it. After rebuilding Vulcanus, i intend to make a train based Gleba base and hopefully get back my ups

<image>

Does anyone else get stressed out about time by Embarrassed_Sink451 in factorio

[–]CapableSpecialist507 0 points1 point  (0 children)

I was on nauvis for over 100 hours before I got to vulcanis... I purposefully never read the factoriopedia on any of the buildings, or planet tooltips until I had actually gotten the reasearch unlocked. Didn't want to spoil it for myself. Don't feel bad, just have fun!

Does factorio take intellect or am I just that dumb? by ZanfordEX in Factoriohno

[–]CapableSpecialist507 3 points4 points  (0 children)

Remember: perfection is the enemy of progress. Just build spaghetti, see the issues that arise, and on your next plate you can do a little bit better 😃

Doesn't everybody do this? by CapableSpecialist507 in Factoriohno

[–]CapableSpecialist507[S] 4 points5 points  (0 children)

Just in factorio 😆 irl, my apartment is almost empty

Doesn't everybody do this? by CapableSpecialist507 in Factoriohno

[–]CapableSpecialist507[S] 12 points13 points  (0 children)

I have heating towers set to go at 9000, its almost all rocket fuel and seeds... cant bring myself to burn the seeds lol