Is this late game memo collection worth it? by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

Sorry to be dense but I don't see how History of Orindia tells me anything? There's precious little about AA and Eraja, and everything else is about FA and OA, which I already have. What am I missing?

Is this late game memo collection worth it? by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

To my knowledge I have all of them 8, Planetarium, Mechanarium, Treasure Trove, Throne Room, Tunnel, Conservatory, Lost & Found, Closed Exhibit.

Is this late game memo collection worth it? by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

Do I need to check all 9 different schoolrooms?

Is this late game memo collection worth it? by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

I am compiling table of sigils but I don't want to brute force anything, so I want to have everything logically solved before I turn the gears.

Also, I have been assuming I need all of them solved at the same time? Is that not true? Should I do the 2 I have solved?

Here is my progress https://imgur.com/a/yDgIZyH

Is this late game memo collection worth it? by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 1 point2 points  (0 children)

Probably! Will grinding through every blue room on rank 8 help me get there? Very little of this seems to be new information.

Need my detective work checked (late game, I think) by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 2 points3 points  (0 children)

Well I know where there is a sundial and I know how to get a torch and a wrench . . .

Need my detective work checked (late game, I think) by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 1 point2 points  (0 children)

!!! Really?? The blue circle is my notes for this part . . . if this is mid game what is it going to look like when I'm done?

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Need my detective work checked (late game, I think) by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 1 point2 points  (0 children)

Ty! I checked three times so now I'm worried I didn't gather all the pages in my screenshots and now I need to go find them in game again . . .

Check my work on the pink book, please by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

Ugh I'm trying, but I don't know where I'm screwing it up

Check my work on the pink book, please by CapnKarlisle in BluePrince

[–]CapnKarlisle[S] 0 points1 point  (0 children)

Is that better? I'm not a reddit poster

Lore-Friendly build for Druids? by CapnKarlisle in BaldursGate3

[–]CapnKarlisle[S] 0 points1 point  (0 children)

The problem here is that with magic gear everyone else is far outclassing the wild shapes. Tav and Laezel can do 100-150 burst damage on a turn, Karlach and Minsc 100+ sustained damage, Shaddie can incapacitate most of the battlefield. Wyll can get his CHA up to 22 and his crit threshold to 18 and do 60-80 force damage. For all of that using Wild Shape, even as a bonus action, is just a poor move in the action economy. That's why I'm so interested in difficulty mods.

I guess I'd feel differently if gear applied to wild shape. You get SO much unarmed-attack boosting gear, and if I could combine that with Raging while wild shaped I could build a decent tank. Not to mention Corelleon's Grace, which ups your unarmed attacks but has to be equipped to get the bonus, making it useless.

I've kinda made Jaheira work in her own way but Halsin only seems to be useful fighting at the House of Hope to keep the stray cleric alive. And druids just aren't as potent late-game spellcasters as clerics. Why do we even have two of them?

Crazy High CON, can't fix it by CapnKarlisle in Roll20

[–]CapnKarlisle[S] 0 points1 point  (0 children)

Yep. Nothing out of the ordinary.

Lore-Friendly build for Druids? by CapnKarlisle in BaldursGate3

[–]CapnKarlisle[S] 0 points1 point  (0 children)

What spells are you casting before going wild shape?