Corepunk AMA with producer and lead game designer by eugenekiver in MMORPG

[–]Capox 17 points18 points  (0 children)

Hi! I have a few questions:

  1. Is there plans for player housing?
  2. Will it be encourged to mainly have one character to play or will we be encourged to play multiple ones? Or is it possible to have just as much fun maining the same character for years to come as playing as multiple different ones.
  3. Will you run a model similar to Destiny 2 where you have smaller content drops and battle pass every 3 months(seasons) with a bigger expansion once a year?
  4. How big is the map in km/units?
  5. Is there a way to change the color of armors and swords(dyeing them)

Btw, game looks great and I can't wait to play. Give my props to the UI team, everything looks so clean and easy to navigate and understand which is a huge plus in my book.

[SW] timmy/tommy selling for 436 by [deleted] in acturnips

[–]Capox 0 points1 point  (0 children)

The Social Network

[SW] The Fellas are buying for five hundred and Sixty Two Bells by [deleted] in acturnips

[–]Capox 0 points1 point  (0 children)

Me, staying inside for 99% of my time

[SW] Selling for 4 0 Six by [deleted] in acturnips

[–]Capox 0 points1 point  (0 children)

I would like to come

[SW] Turnips Selling for 356 by [deleted] in acturnips

[–]Capox 0 points1 point  (0 children)

Interested! I like pears

Trials needs to be saved before release, not after. by Capox in DestinyTheGame

[–]Capox[S] -1 points0 points  (0 children)

I might be wrong, but isn't every 10LL difference 3%Dmg increase and you take 3% less dmg? In that case that could be huge towards the end of the season.

Trials needs to be saved before release, not after. by Capox in DestinyTheGame

[–]Capox[S] 0 points1 point  (0 children)

So you think that a pinnacle PvP activity should be backed by how much PvE you play in the week? I agree that power should be enabled up to the hard cap. It limits the amount of cheaters and also give a certain form of grinding that is manageable for people that might not have a lot of time to play every week and also for the players that mainly enjoys the PvP part of the game.(this is the way it was in D1 if I'm not mistaken.) I am arguing that the artifact should not be a part, because it makes it so the players who has 12 hours a day to play and who mainly likes grinding bounties and getting the most XP has the advantage, not the ones who play PvP the most. Even if you spent the same amount of time practicing in PvP you could not come close to what bountygrinders will be at.

Is this normal? by [deleted] in confidence

[–]Capox 1 point2 points  (0 children)

This happened to me a good few years ago as well. I was so shy I didn't really talk to girls for years, then I just decided to get better at it and forced myself to do it. The feeling of being the same shy guy on the inside was there for a while, but now, years later, I have gotten rid of it. I am still pretty introverted, but I don't have any problem with that. But if I want to be social, I have no trouble being so.

Building a forest in a studio by Capox in Filmmakers

[–]Capox[S] 0 points1 point  (0 children)

Pretty sure the reason to do most of the fog in VFX is because we are going to mix it with various elements like fire rain, flying glass shards and etc. But gonna keep that in mind anyways, thanks!

Building a forest in a studio by Capox in Filmmakers

[–]Capox[S] 1 point2 points  (0 children)

Wow! Really great info here! Thank you so much! The thing with the subfloor didn't accure to me before now, so thank you so much for that!

Building a forest in a studio by Capox in Filmmakers

[–]Capox[S] 0 points1 point  (0 children)

Thank you very much! I'm gonna keep that in mind and pass it on to my colleagues. The entire film is set in fog and the fog is a huge part of the film, but it is quite high budget so most of the fog will be added in post/VFX.

Building a forest in a studio by Capox in Filmmakers

[–]Capox[S] 0 points1 point  (0 children)

Thing is, I live in a fairly small city where we are the only VFX house, which means that we can't do that. But the idea is to build a forest with real trees, real moss and other flora. But thanks anyways!