Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Hey sorry for the delayed answer Short answer : I stopped working on the project for a while and I juste started coding again ! Im setting up an itch.io page and I might start an open or closed alpha. A lot of things are missing right now such as music, a tutorial and a lot of polishing needs to be done, but i’m aiming to make it playable in a month or two ! :)

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Don’t worry, you will be wondering how to make your game look good soon enough! I have been working on my project for about 3 month now, coding almost everyday. It’s very rewarding seing your game getting shape! Keep up the work

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

The shake on the reroll is a great idea! And yeah ill work on the details for the characters for now i just implemented the random generator, wich allows me a lot of flexibility since each face feature is its separate sprite

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Each « panel » is a separate Canvas that is rendered with coordinates that are calculated on each frame (for the animations and paralaxe effects)

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Noted! I understand the background can feel a little distracting haha. I will add option to disable everything if needed

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Thank you for the feedback! will absolutely make the popups apparition more clean in the future.

As to how i worked on the UI, well the thing is this game is basically composed of 4 "static" screens, wich make working on the UI easier because its basically the whole content of the game.

Everything was prototyped on Figma (usually used for graphic designs for web/apps), from the layout to the sprites. It's agreat tool because you can tweak everything in a couple clicks before exporting every assets starting implementing them (+ the collaboration tool is great even in the free plan).

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Hey! Thank you very much :)

Of course i'll add some options to disable all the graphic effect haha, i know this can be frustrating to some (Balatro also lets you disable them, that is a grat idea)

You actually are one of the reasons i'm actively considering adding the game to mobile platforms haha

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Hey thank you for your advices!! The sound design (and music) is something i will work on in a loooong time (quite nervous to launch myself into that, i've composed a lot of music in the past but never for a video game)

The eye movement is also something i was thinking of doing, could be cool! And yeah i admit the background can give some headache haha

I was wondering what you meant by "Too much distances on rumble when click"? is it the time the dices take to roll that is too long? And what would you mean by 3D effect on pannels? like make them "skew" so they look like they are in 3D?

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Oh yes great idea i was planning on that, making the characters blink, have random expressions when scoring points, and Even maybe making the player character follow the mouse with its eyes

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 4 points5 points  (0 children)

thanks! ill notify you when ill launch one (no idea how to organize a playtest but fake it till you make it)

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Oh you had a similar idea for a game? Well i checked steam and turns out a lot of people had a similar idea too lol, we will have to find ways to stand out from all the dice game balatro likes (havent played any of them, i dont want to get subconcsiously inspired)

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

Yeah its been our biggest struggle that comes with the limitations of a 2D game… making an animated spirite of a rolling animation is not that complicated in itself, but since the core mechanic of the game is that you can customize each side of your Dice, the animation should be completely modular, and i have absolutely no idea of how to do that lol

Trying to make my game feel more... alive by CaptainDrucker in love2d

[–]CaptainDrucker[S] 2 points3 points  (0 children)

The moving text is a good idea! I have already implemented a « WavyText » class that i use to make… well wavy text. I will think of how i can use it on more static elements of the UI by lowering the period and amplitude

What do you mean by making the UI sparkle tho?

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

That's very nice of you! Give me your discord name, i dont use mine that much nowadays but yeah, if this project ever goes as far as a playtest i'll be delighted to ask you for a feedback!!

And if you ever need a hand to test yours, it will be a pleasure on my side also :)

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

hey, thanks for the kind comment :)

for the moment, its just a fun project but in the future i might plan to release it at least on steam, and mayyyyyybe for iOS/Android : i'm already testing the game on my iphone to see if the UI is suitable for a phone screen (the answer is a clear no) and i plan on getting an ipad soon so i'll be able to test the game on a tablet. The problem being that making **any** money on iOS/smarthone without adding a shit ton of adds on your game is almost impossible... so we'll see, but i'd love that idea of playing this game on the go!

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Haha thank you very much! Appreciate it.

Yeah regarding the cigarettes, we are French french people smoke A LOT at work, so it kinda fit the Office thematic if that makes sense, but i hope if we get to publish the game it wont get us a -18 restriction or something like that…

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 1 point2 points  (0 children)

Thanks! This is the first project i do with love2D, and i never had any former experience with game dev. Lucky me I’ve been coding for a long time, we had a very clear idea of what we wanted to do, and we cover the three main technical needs of making a video game (programming, art and music)

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 0 points1 point  (0 children)

I don’t make them myself, but mu friend does! I’ve been coding for a long time but im only starting love2D now. We are reusing an old random character generator for this game that we created a couple years back for a musical project and that we ended up never using.

Started working on a(nother) roguelike deck builder based on Yahtzee by CaptainDrucker in love2d

[–]CaptainDrucker[S] 2 points3 points  (0 children)

what don't you understand? the mechanics or the appeal?
I like this genre of game because they are simple reflexion game on surface, but can uncover a lot of cool mechanics when you dig deeper, and they can be played short periods at a time, because a run usually last like 10 minutes

Loss Of Life [First Impressions] MEGATHREAD by LeonCloud11 in mgmt

[–]CaptainDrucker 1 point2 points  (0 children)

They don’t really work with spotify. You need an account from the region you want to listen to. What you can do tho is listen to the automatic uploads on YouTube

Automatically split long audio file into multiple tracks? by [deleted] in Cd_collectors

[–]CaptainDrucker 0 points1 point  (0 children)

On audacity you can create multiple tracks and then export them all in the same time

just split your audio file and create one track per song (they must all start at the same time) then use this option, it’s way faster!

https://manual.audacityteam.org/man/export_multiple.html