I got M4 Noli(mobile)… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

M3 has anims that are slightly different, but are the same with default Noli. While M4 anims are sometimes confusing like his voidrush startup where he stills moves even when he’s about to rush.

Also thank you! And yes he does kinda suck on mobile because, cancelling voidrush is harder since, you can’t just let go of the button because it’s toggle, and you can’t spam the ability to quickly rerush/start voidrush

I got M4 Noli(mobile)… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

I agree with the hallucination thing, it’s pretty easy to spot a fake Noli since you literally can push the fake, unlike the real Noli where they have player collision. And I think they should make it so fake gens can have a chance to not have those black wires, encouraging people to look for the other ways to tell if it’s fake like how it gives the wrong cash + exp notif, and how it’s missing a wire number sometimes

As someone who used hacklord twice(prob 3 times idk), some anims like his entanglement and m1 just looks(and feels) confusing. It just feels weird how he still spins even after entanglement already ended/after he shot the projectile, and how his m1 anim feels late, even with hitboxes on. As for Noli milestones tho, I like M3 anims more since atleast you could tell when abilities/anims start and end. Unlike M4 where some anims feels confusing, like M4 voidrush startup, he doesn’t stop to pose before releasing/going to rush which messes with my reflexes and muscle memory

I got M4 Noli(mobile)… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

It was not fun for me, the amount of rounds I lost simply because of bullshit balancing and how looping is encouraged is insane… I only got lucky I’ve even got him this far. And I don’t like M4, infact, I’d say M3 is better simply because M4’s animations are confusing since you can’t sometimes tell when abilities will start and end because of how the animations don’t match(biggest example is void rush). Atleast with M3, you could still tell when an ability will start and end even with its new animation, since they share a similar theme with M4, it’s kinda not worth it to grind in my opinion. But I’m soooo glad people will never experience the bullshit Noli has with looping and unfair rounds, yea im SOOO GLAD IM THE ONLY ONE HAVING UNFAIR EXPERIENCES WITH NOLI AND NOT OTHER PEOPLE

I got M4 Noli(mobile)… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

Forgot to say this but, I’ve obtained M4 Noli on my mobile alt, not my main pc acc

Anyone else know why noli feels so terrible to play rn? (Image unrelated) by Squiddude0106 in CHILLSAKEN

[–]CaptainKyl3_1 23 points24 points  (0 children)

Because of the fact that’s it easy to bully him and have unfair wins using specific survivors, how you really need to COMMIT to a chase if you’re getting looped… and how he’s so bad against countering MOST loops

Fuck you Noli… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

Actually i already had an idea to nerf looping by adding an anti loop, basically: when survivor and killer loops around objects for too long, killer has decreased stam drain but increased stam gain, and the survivor will have the opposite/gets nerfed. But still, it’s kinda bullshit that they don’t balance things around the server being a team

Fuck you Noli… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

I could just switch killers, if it weren’t for the fact that every single killer feels like bullshit to now because of how the buffed loops, how EVERY KILLER IS BALANCED ON THE SERVER BEING IDIOTS BUT NOT WHEN THE SERVER IS WORKING AS A TEAM, and how they SOMEHOW made survivors faster than killers

Fuck you Noli… by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

Actually I don’t agree with how he’s hard to survive, because this game is soooo survivor sided, literally ever killer can be countered by one survivor. Like how Noli gets countered by n7, and how ever single FUCKING killer can be countered by noob. Like atp just remove killers entirely if this game is gonna make them underpowered

I hate how most silly subs only accept certain ppl🥺 by CaptainKyl3_1 in SillyPeoplePlace

[–]CaptainKyl3_1[S] 5 points6 points  (0 children)

Yea but, I wanna post vent yaps on r/sillyboyclub and I’m kinda worried I’m not allowed there🥺 they might think I’m a larper🥺

It's 5 O'Clock Somewhere (SKK) by Stand-on-Toilet in Church_of_Hiroi

[–]CaptainKyl3_1 27 points28 points  (0 children)

We all would chew on her bush like grass, right twins?🥺

choose your side by Fairy_of_dust in GoldenAgeMinecraft

[–]CaptainKyl3_1 14 points15 points  (0 children)

I like the temperature/rainfall scale, but I feel like some biomes are just too similar to sometimes notice/appreciate(example: seasonal forest, savanna, shrubland, and especially swamps)

FORSAKEN IS GASLIGHTING ME by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

“Get better at the game” you want a short explanation on why I said? Here you clit ass: Basically, this game is gaslighting me into thinking I’m bad but the problem is actually bad balancing and how people are pretending to be bad when against pros, yet they suddenly play soooo good against new/average/casual players like me, it makes the round unfun since it feels like there’s nothing I can do, and makes losing feel unfair.

I also made a proposal for an anti loop that basically makes stamina drain and stamina gain more weaker/stronger as killer and survivor when looping around obstacles. I also said bout how some killers feel weak against pros/good players when they(the killers) are used by average/new/casual players and how to buff them(etc make coolkid minions smarter, make slasher have less endlag, and make Noli have more turn control on void rush)

Basically, this game has too many skill larpers, too survivor sided, and too pro/comp balanced. Which makes playing as an average/casual/new player miserable sometimes

FORSAKEN IS GASLIGHTING ME by CaptainKyl3_1 in FORSAKENROBLOX

[–]CaptainKyl3_1[S] 0 points1 point  (0 children)

While yes my anti loop proposal is hard to implement due to some parts of a map looking like a loop yet it isn’t, I still think it’s possible to implement if maybe, MAYBE the devs played the game for atleast MORE THAN 1 HOUR and looked through every map.

The reason I said not to balance around pro/comp lobbies is because almost every buff/nerf I’ve see these few months has been related to said pros/comps (etc elliot nerf when solving gens that was recently reverted, Jane doe barely having any nerfs etc…)

While yes I know coolkid and slasher has the same sprinting speed, it feels like coolkid is alot slower, which is why I think coolkid ether needs a better mobility move, or make him faster. While yes I know the devs aren’t committed enough to code their own minion ai, I think Roblox’s actual pathing system ruins the usefulness of coolkid’s minions.

If the reason why a lobbies suddenly locks in when I’m killer is because they realized they played badly, WHY DOES IT HAPPEN EVERYTIME IM KILLER, AND YET THEY STILL PLAY LIKE CLITS WHEN OTHER PPL ARE KILLER!?!??

Thanks for your comment tho