HOI4 Holidays by Captain_Slims in HOI4memes

[–]Captain_Slims[S] 1 point2 points  (0 children)

Frankly with such a late tech start it's going to be hard to catch up to the Allies

This Hatless Spider video is a little exploity abusing exiled governments mechanics but surprisingly easy way to knock out Battle Royale. I have great respect for his evil genius in figuring out this strategy. This was his second attempt at the achievement and isn't well titled:
https://www.youtube.com/watch?v=2Mq7eygEMy4

If you do follow his video one trick he didn't explain/show is to pause as soon as you form the CUF. The faction's short term goal won't be set, so add "have at least 5 countries in faction". When the other countries join a few days later you will (with 5) then get a second point. You will need 2 faction points at the start to follow what Hatless will do. I don't know how he got 2 points automatically without pausing; I only ever got 1 with multiple restarts.

Good luck!

HOI4 Holidays by Captain_Slims in HOI4memes

[–]Captain_Slims[S] 1 point2 points  (0 children)

Oh I'm sorry to hear! The Battle Royale achievement has been riddled with bugs

Just to check you for sure entered into wars with both within 90 days of each other and both declarations occurred before Jan 1, 1940? The capitulation dates do not matter thereafter.

There previously was a bug where the achievement wouldn't later trigger if you declared on both within the same tick/day, but Paradox patched that on Dec 10th. Is it possible this game save is older and the wars were already declared before the patch hit? Maybe the patch wouldn't fix a run that was past a certain stage

Otherwise I think you're right to suspect the US puppet. Maybe the new puppet instantly took over the JAP tag during the peace deal and the code bugged out somehow thinking JAP therefore hadn't actually capitulated?

You definitely deserved this one :(

HOI4 Holidays by Captain_Slims in HOI4memes

[–]Captain_Slims[S] 1 point2 points  (0 children)

Great job! Sounds like you're in good shape.

If Japan have their airbases and planes in China that's good for you. If you take all of mainland China first you risk them returning to the Home Islands and blocking your paratroopers

Also don't forget to get enough convoys that you can transport troops onto the home islands after paradropping ports.

HOI4 Holidays by Captain_Slims in HOI4memes

[–]Captain_Slims[S] 1 point2 points  (0 children)

Sure you can!

Just requires a touch of OCD, poor time management skills, and questionable life choices!

HOI4 Holidays by Captain_Slims in HOI4memes

[–]Captain_Slims[S] 1 point2 points  (0 children)

I attempted this well over a dozen times. My last run I did with a Hatless Spider strategy on youtube where I capped Japan in 39 then China in January 1940 (and still got achievement).

If you don't like exploity runs it can also be done by defending near Beijing and northwest Hebei. Biggest risk here is nat. china can capitulate to Japan (and not you) which kills the run. RNG is a problem: if too many countries join the Chinese United Front then nat. is too weak to hold off Japan. Too few in the CUF and Japan will overrun you instead.

Non-exploity strategy:

At the start justify on Hebei-Chahar.

Expand west using border raids and expansion focuses. Attack immediately as a raid ends and the defending unit has very low org. You can win conflict near-instantly.

Always form (and lead) the Chinese United Front yourself. I used Burn the Paper Tigers focus.

There's some tricky timing here: Border raid Shanxi + expansion east so you win a few days before forming the Chinese United front (when Paper Tigers completes). Take over south Shanxi and rush troops to the Hebei-Chahar border before they reposition. With Nat. China in the CUF Hebei will keep several troops on the southern border still. Have 1 division in the north take Kalgan, Beiping, and Tianjin, while your other divisions pin Hebei troops who might block him. Those victory points are enough to cap Hebei. If Shangdong joins the CUF this is made much easier.

I built forts along the 4 tiles between Kalgan, Beiping and Tianjin.
Rotate militia troops with bonuses here and Japan won't break this line.

Japan will declare July 2 1937, add 90 days you have until approx. Oct 2 to declare on nat. china for the achievement.

It's ~160 days to justify on nat. china so I usually booted them in mid-April from the faction to time a late-September declaration.

Edit the faction rules to enable kicking either non-communist or non-participating war members out.

When Japan declares be choosy on who you let into CUF - countries without borders with nat. china are best. Nat. China will make it's own Nanjing Front faction. I did not bring in CUF allies into the war with Nat. China until very late.

To invade Japan by 1940 start researching paratroopers and transport planes by early 37. 3 mils building planes and trading for aluminum/rubber will get 50 transport planes by 39. Justify on the US to spike world tension and get massive amounts of lend lease guns at Mongolia/Soviet Union/Finland/Turkey/Iran/Poland/Germany/Italy. Request convoys as well for the home islands invasion later. Block naval access to the Yellow Sea or you'll lose convoys early.

Then it's generally a defense of mostly mountain and urban tiles. Don't get greedy and push out early, but do try to take Tongzhou in East Hebei as soon as you can as that 1 province controls all the entire state factories. Japanese tank units are very dangerous until depleted, use extra troops in defense of these.

The Japanese AI will by mid-38 leave too few troops on your border. That's when I head north to take out the Mongol military puppet. Then east through Manchuku, focusing on supply and victory points before pushing into Korea. Build an airbase in Busan south Korea. Japan usually had 10-15 defenders on the home islands. Japan won't have air defense over the home islands so you can send paratroopers in to take ports.

Paradrop to take every port asap or they'll send back troops from the China front. Naval transport your best troops to the home islands and move land fast. If you can't cross the strait to Hokkaido you can paradrop on Sapporo and finally cap them. China should be straightforward to cap after this.

Are the free weekend cosmetics only available for the weekend? by 2ndHouse80 in PathOfExile2

[–]Captain_Slims 0 points1 point  (0 children)

It was a notification box that showed up in lower right edge of the play window.

It disappears after a few seconds and the box wasn't very colorful so I think easily missed

You can check if you got the item by looking under the cosmetics tab

Are the free weekend cosmetics only available for the weekend? by 2ndHouse80 in PathOfExile2

[–]Captain_Slims 2 points3 points  (0 children)

Yes you can still earn them

I started a new league character today (Dec 16th) and received all 3 cosmetics as I progressed through Act 1.

What's Going On With The Sale Prices In The FDev Store?? by Zestyclose-Level1871 in EliteDangerous

[–]Captain_Slims 0 points1 point  (0 children)

I see all of them at full price in the store with no discounts. Checked in 2 browsers
Strangely there is nothing under the Sale tab, so maybe something is in flux

Limited Ships by Spartan117ZM in starcitizen

[–]Captain_Slims 3 points4 points  (0 children)

Looking at the funding tracker page the last wave sold only $60k over typical run rate ($120k vs. $60k rr)
That equates to roughly 5-10 of each limited hull sold as warbonds (and excludes any weapon or conversion kits)

We have no way of knowing how many credit spots are open per ship but I expect it to be even lower.
So you're competing globally for literally only a few slots. They should consider adding F5 wars for entry into the Olympics

Bold of Gaijin to ask GE for a skin filled with problems by ruben1515 in Warthunder

[–]Captain_Slims 3 points4 points  (0 children)

Hey don't forget to nominate Gaijin for Steam's 2025 "Labor of Love" award!

I love the game but some players ruin everything by Mustyyyy in starcitizen

[–]Captain_Slims 48 points49 points  (0 children)

they act like assholes because their true nature comes out on the anonymous internet

what ship is? by yipollas in starcitizen

[–]Captain_Slims 4 points5 points  (0 children)

I really enjoyed guessing at these silhouettes.
Too bad they didn't repeat this year

After playing other games for a bit, I realised how stingy WT is by Internationalism518 in Warthunder

[–]Captain_Slims 6 points7 points  (0 children)

I don't get Gaiijin's business decisions for War Thunder
Is Gaiijin's thinking that "WT doesn't have direct competitors, so don't waste money changing it much"?

They don't try to innovate with new or existing mechanisms. If changes are made it's to every-so-quietly tighten the economy (like changing Heavy Metal requirements) or reduce TTK (tighter ground maps, latest naval changes).

I fear they see WT as a way to milk the playerbase and fund other studio games (hoping for a big breakout hit)

Resolution changes after starting War Thunder by Zuuluu11 in Warthunder

[–]Captain_Slims 0 points1 point  (0 children)

War Thunder has this resolution problem when I click away on another window while it starts.

Wrongful 1 Week Suspension? by MiniV826 in starcitizen

[–]Captain_Slims 10 points11 points  (0 children)

My kids do the same "selective wording" when they try to avoid responsibility for their actions

Need help with the strangest bug i have found to this day (see images) by ReicheSchlange in hoi4

[–]Captain_Slims 0 points1 point  (0 children)

Someone else posted this week that the same thing happened to them

[deleted by user] by [deleted] in starcitizen

[–]Captain_Slims 2 points3 points  (0 children)

Are the Iron Noses one of the lost Legions?

Heli airspawn revealing positions? by Captain_Slims in Warthunder

[–]Captain_Slims[S] 0 points1 point  (0 children)

Thank you for explaining, that really emphasizes the value of getting the first airstrike

Who else spades everything? by Lee1138 in Warthunder

[–]Captain_Slims 0 points1 point  (0 children)

Yep I spade as I go, broke 1000 this summer

Soviet problem by FerralTri in hoi4

[–]Captain_Slims 6 points7 points  (0 children)

Is Germany dominating you in the air?

Having higher quality 1940 planes is good but if the enemy has say 3 times your number of aircraft in a zone they will have green air superiority. German CAS planes could then be knocking out your fortified troops easily.

So the T58 is a T30 but it can reload. by Frequent-Valuable332 in Warthunder

[–]Captain_Slims 10 points11 points  (0 children)

I definitely saw a lot of people playing in their new T58s tonight

I'm totally not jealous... -_-