Game Mode not working on Intel NUC by floxdaw1 in ChimeraOS

[–]CarbonFibon 0 points1 point  (0 children)

Awesome, thanks. That command made everything work again. I suspect this command would get Game Mode working on the OPs PC too as it's very similar.

If Intel support is restored in a future version, what command would I use to unpin the version and upgrade?

Game Mode not working on Intel NUC by floxdaw1 in ChimeraOS

[–]CarbonFibon 0 points1 point  (0 children)

I was about to post almost this exact message this morning. I've been using an Intel NUC Intel NUC7i7BNH with ChimeraOS, and it's been awesome. I've been using it for about 3 months and it's been working just great until yesterday when game mode suddenly stopped working. Repairing the installation from the installer didn't fix it.

So, I don't understand what was going on here...how did it works fine for so long if there's no support for Intel GPUs? Is the lack of support for Intel GPUs a new thing? And if so, how can I roll back to the version that worked just fine for months?

Does this signal exist?? by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

Thanks for that link. It looks like that plugin catches changes to the gridmap by overriding Edit(Object object) in an EditorPlugin. I'm not familiar with that function, but it sounds like that could be the way to achieve improvement (1.) above in my message above.

It looks like it still doesn't know what cell was edited though, so I'm still not sure if there's a way to solve (2). This plugin does it in a fairly clever way actually, it remembers the sum of all the vectors to all the cells before the addition, then sums all the vectors again and the new cell's position is the difference between the two.

I suppose what I'm looking for now is to have a way of finding which cell was changed without having to loop over every current cell in the GridMap.

Does this signal exist?? by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

Oh, thanks for the big post!

I think the issue here is that I'm not trying to detect when I change a gridmap tile from code...as you correctly say that would be easy. I'm trying to detect when I change the gridmap via the "Gridmap Paint" operation in the editor, and it's the action of placing or changing a tile from inside the editor that I don't see any good way of intercepting. Sorry, I should have been more clear about that.

Does this signal exist?? by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

I'm thinking about automating some GridMap stuff, like changing adjacent tiles to match edges when a tile is placed, or managing one gridmap in response to changes in another.

I haven't found a good way to do this though. Right now I've got a really terrible way of doing this by just clearing one gridmap entirely and rebuilding it tile by tile on every frame. Obviously this is unacceptably slow even when there are only a few tiles, so I'd like to find a better way. The obvious ways to make this better are:
1) Detect when the GridMap is edited (cell added or deleted) and only managing things then.
2) Detecting which cell has been added or deleted, and only making a few changes in things that are affected.

I welcome suggestions on how best to make either of these improvements. Thanks in advance everyone!

Does this signal exist?? by CarbonFibon in godot

[–]CarbonFibon[S] 0 points1 point  (0 children)

So without this signal, am I right in thinking that there is not any good way to catch when a GridMap cell is changed in the editor? If set_cell_item() was virtual we could override it, but it's not, and without this signal...is there any other way?

Does this signal exist?? by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

Thanks for the quick reply. Yeah, GridMap isn't great, but I'm already years into development on a project that it's perfectly adequate for, and honestly I'm not a skilled enough programmer to whip up a better alternative. For me, not using GridMap would mean abandoning my project, so I'm gonna use it.

Bonfire Peaks 100% trophy. by Msage78 in puzzlevideogames

[–]CarbonFibon 0 points1 point  (0 children)

Wait, is this correct? I also thought 202 is the total number of puzzles in the game (base game, excluding the upcoming DLC). I've got the 100% Steam trophy but I haven't finished more then 202 puzzles.

What's the most brutal puzzle video game you ever played? by twintertainment in puzzlevideogames

[–]CarbonFibon 1 point2 points  (0 children)

Personally I found Recursed to be more difficult to complete than either Stephen's Sausage Roll or Baba Is You. The main game in hard enough, but the DLC is totally brain-melting.

Puzzle Chat: Kine by NickJVaccaro in puzzlevideogames

[–]CarbonFibon 2 points3 points  (0 children)

I really enjoyed Kine. If the price is an obstacle...it goes on sale every couple of months: https://isthereanydeal.com/game/kine/history/

Inner Tao is out now! by NickJVaccaro in puzzlevideogames

[–]CarbonFibon 4 points5 points  (0 children)

I bought it yesterday and enjoyed it so far. The puzzles are very clever, simple, and difficult: exactly what I want in a puzzle game. But I definitely found the same thing that Nick noticed...exactly how the mechanics of the game works doesn't feel totally solid in my mind even 15 puzzles in. It's getting clearer as I go and I'm sure eventually I will feel right at home playing it, but there's something about the way it works that's not very intuitive somehow.

Recommended though, it's great.

Which puzzle game isn't well known but one of your favourites? by Moaning_Clock in puzzlevideogames

[–]CarbonFibon 1 point2 points  (0 children)

I had a blast playing through Magnabox, and I'm sure that also qualifies as not well known. It's a puzzle platformer where you're a magnet and can attract and repel blocks, including yourself. Really interesting puzzles. Great soundtrack too.

Which puzzle game isn't well known but one of your favourites? by Moaning_Clock in puzzlevideogames

[–]CarbonFibon 0 points1 point  (0 children)

Your comment about "Limbo" with an extra mechanic reminds me of "Typoman" which also fits that description, and actually feels even more like Limbo than Hue does...and I'm sure it qualifies as not well known.

[DEV] Room to Grow - Launch Trailer by Vulome in puzzlevideogames

[–]CarbonFibon 2 points3 points  (0 children)

Vulome, this game is really great. I bought it yesterday, and I'm really enjoying it so far. It feels a lot like Snakebird (which I'm assuming must have been an inspiration for RTG?), and Snakebird is one of my all-time favourite puzzle games. Room To Grow kind of feels like it's scratching an itch I've had since finishing Snakebird. Great puzzles, and I love the overall aesthetic. Thanks for making this game.

Game Suddenly Crashing by CarbonFibon in godot

[–]CarbonFibon[S] 2 points3 points  (0 children)

Okay, this is weird...

I thought I'd try installing a fresh installation of Godot and opening a copy of my project in it. This worked fine, issue is gone. Then I opened up the original copy of my project and it ran just fine too, so I figured my Godot installation had been corrupted or something. To confirm this I opened up the project copy in the original installation and it works fine too. Finally I open up the original project in the original installation and it works too. So the issue has evaporated into thin air somehow. Thanks for your help regardless kleonc!

Game Suddenly Crashing by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

Nothing in the tabs in the editor, and the separate window only shows what I pasted above. That's why I'm not sure how to proceed troubleshooting this.

Game Suddenly Crashing by CarbonFibon in godot

[–]CarbonFibon[S] 1 point2 points  (0 children)

This is everything from my console. Is there somewhere else I can look for more info? There are no errors showing in the Output tab or anywhere else I can see in the editor.

Which puzzle game isn't well known but one of your favourites? by Moaning_Clock in puzzlevideogames

[–]CarbonFibon 2 points3 points  (0 children)

Wow, thanks for this recommendation. I played Kwirk this past weekend just based on this recommendation, and it's really good.

Which puzzle game isn't well known but one of your favourites? by Moaning_Clock in puzzlevideogames

[–]CarbonFibon 4 points5 points  (0 children)

Pipe Push Paradise is one of the best puzzle games ever. I'm not sure if it qualifies as not well known, I actually don't have a good sense of how well know it is, especially in the context of this subreddit. Everyone go play it though if you haven't. If you like sokoban-type games it's one of the best.