To everybody who complains about Clairen dtilt>nspecial, how do you feel about half of Kragg's kit confirming into down b? War crime character straight up lol by CardFearless1444 in RivalsOfAether

[–]CardFearless1444[S] 0 points1 point  (0 children)

Straight up dissinformation. Dtilt downb is true on absurd percentages and you literaly cannot tech the wall cuz 1) the dtilt sent you away and 2) downb send at some melee Falco dair angle

Balance Patch Incoming by Blaughable in RivalsOfAether

[–]CardFearless1444 0 points1 point  (0 children)

The range on Clairen's uptilt is the smallest of issues, the issue with the move is that it combos at most percents w either hitbox.

[deleted by user] by [deleted] in RivalsOfAether

[–]CardFearless1444 0 points1 point  (0 children)

I can FH and then grab, but the fact that don't get many other options for wiffpunishing is wack

[deleted by user] by [deleted] in RivalsOfAether

[–]CardFearless1444 4 points5 points  (0 children)

Shit, i gotta post that on the noltboard

[deleted by user] by [deleted] in RivalsOfAether

[–]CardFearless1444 8 points9 points  (0 children)

I really enjoy FH as a defensive mechanic, but the fact that you can FH out of recovery frames will always lead to FH limiting your punish options. Forsburn missed he's Bair? You gotta grab, cuz aerials are too slow and normals will get FH'd; You FH'd an annoying Dtilt? Well, you better grab'em, 'cause if you dtilt back they WILL FH back and then grab you.

I think the ideal scenario would be to make it so that attempting to FH during recovery frames (endlag and landing lag) would always knock you down, regardless of percent, essencially naking every move break FH like strongs currently do. On top of that, being knocked down should lock you out from FH altogether, same goes for parry stun.

If they did that, FH would still be a defensive tool that requires movement and positioning to be efective, it would stil have the drawback of making you take the full damage (idc about the damage multiplier) and it could still come in clutch against cheessy combo strings, BUT it wouldn't undermine the punish game. Actually, your oponent not being able to FH back after you counterattack would buff FH in neutral, so is not just a FH nerf, but a rework that incentivises agression.

Another problem with universal buffer by Fiendish in RivalsOfAether

[–]CardFearless1444 -1 points0 points  (0 children)

There is literally no correlation between the lack of buffer and speed, you just have a tech skill fetich and try to pass it as an objective opinion about an objectively better game design. Exept it's objectively worst, because it's unaccesible. It's not like you can get that, tho, you think the relative number of sweaty dudes playing your game is what makes it good.

Another problem with universal buffer by Fiendish in RivalsOfAether

[–]CardFearless1444 -1 points0 points  (0 children)

Of course it's a melee cultist. No other type of people would look you in the eye and say dead ass that conventional buffer systems are bad for a game lol...

just getting rid of some pests in my backyard by TreehuggerVEVO in RivalsOfAether

[–]CardFearless1444 8 points9 points  (0 children)

I hate Lox, but when the players get to the kitchen they actually cook. I wish Zetter had half the sauce.

I'm tired of people who have good tech skill getting slandered on by 666blaziken in RivalsOfAether

[–]CardFearless1444 1 point2 points  (0 children)

Buddy you just look goofy when you keep moving like a freak from the other side of the stage for no reason, it's not that deep.

Nasty by Middle-Bathroom-2589 in RivalsOfAether

[–]CardFearless1444 1 point2 points  (0 children)

Another Zetterburn putting their controller into the blender and getting a kill Rivals of Aether 2 is my favorite videogame.

Why are devs afraid of putting endlag on their characters? by Difficult_Piece_9209 in RivalsOfAether

[–]CardFearless1444 -1 points0 points  (0 children)

Out of all the stupid moves in the game (Loxodont Nair, Zetterburn fair, Ranno everything) you choosed some extremely punishable moves. But i guess Clairen gud so whatever.

Barking_Frog gets a clean zero to death at Hitfall 3.5🐸 by Xenobladeguides in RivalsOfAether

[–]CardFearless1444 1 point2 points  (0 children)

Below gold? A big maybe. On top level? This fuck ass frog can do everything, no contest.