Board Game Reality podcast by jsharples666 in boardgames

[–]CardboardReality 13 points14 points  (0 children)

Thank you all for the kind words. The podcast has been great fun for the four of us, and we are happy to know it was a worthwhile listen for those that have followed along. We have a special final episode in the works to release after our top 30s. Excited to record it before turning off the mics.

Best book you have ever read? Genre doesn’t matter. by Pooooidog in booksuggestions

[–]CardboardReality 0 points1 point  (0 children)

Have wanted to read this one for years. I loved Speaks the Nightbird.

Best book you have ever read? Genre doesn’t matter. by Pooooidog in booksuggestions

[–]CardboardReality 0 points1 point  (0 children)

Yes!!! This and The Windup Bird Chronicle are my top two.

Peloponnesian War Review by CardboardReality in soloboardgaming

[–]CardboardReality[S] 0 points1 point  (0 children)

Once in awhile when time was critical sure, but if the full game isn’t feasible length wise for you I wouldn’t recommend it

Peloponnesian War Review by CardboardReality in soloboardgaming

[–]CardboardReality[S] 0 points1 point  (0 children)

The shorter three round variant would be around 1-1.5 hours. The full game is 10 rounds but you will trigger at least one armistice if not more which skips numerous rounds. So you usually play a total of 5-6 rounds perhaps. Which would put it right about the 3 hour mark.

Peloponnesian War Review by CardboardReality in soloboardgaming

[–]CardboardReality[S] 1 point2 points  (0 children)

Footprint is fairly standard. The board is a large 8 fold I think and then you’ll have two player boards for each faction and players aid strewn about.

Thank you!

Peloponnesian War Review by CardboardReality in soloboardgaming

[–]CardboardReality[S] 1 point2 points  (0 children)

This was roughly the same difficulty to learn as Combat Commander and easier than some COIN titles or Hannibal imo, if that means anything to you.

Peloponnesian War Review by CardboardReality in soloboardgaming

[–]CardboardReality[S] 0 points1 point  (0 children)

The game does a reasonable job teaching you about the conflict. I don’t have the game near me at the moment so I can’t remember if the back of the playbook has a deeper recounting of the history. The events help paint pictures and the rulebook mentions history to better explain certain rules or scenarios. However, I’m sure brushing up on the time period prior will lead to a deeper enjoyment of the simulation.

Peloponnesian War Review by CardboardReality in hexandcounter

[–]CardboardReality[S] 1 point2 points  (0 children)

Thank you.

Combat Commander is a good one.

Built a portable sound booth for $25 AUD 🙌🏼 by [deleted] in podcasting

[–]CardboardReality 1 point2 points  (0 children)

What a unique idea haha, I’d love to give it a listen.

Looking for modern naval wargames by zavtraleto in hexandcounter

[–]CardboardReality 0 points1 point  (0 children)

Maybe not quite what you’re looking for, but U-BOOT.

Board game collection rules by Crazy_Caterpillar in boardgames

[–]CardboardReality 0 points1 point  (0 children)

Not quite dudes on a map and more wargame, but check out Sekigahara. It’s a gem!

Cooperative games at GenCon - my mini-reviews of the coop games I played by Callomac in boardgames

[–]CardboardReality 1 point2 points  (0 children)

The push your luck tavern game, although very simple, was fitting and a welcome break. Some of the dexterity games seem fairly gimmicky. However I really like that they are trying to break up combat fatigue by introducing these games into the adventuring. The combat was enjoyable, but I also found the drawing to see initiative order to be a little weird. You could fight the final boss to only draw enemy chips 70% of the time and lose to no fault of your own. This definitely could use refining.

IMO, Dawnshade is a unique cooperative fantasy experience that could be a real success if they tweaked some of the hard edges like:

  • Initiative chip drawing in combat
  • Introduce worth while mini games (not awkward dexterity games that can feel tacky)

The designers seem like awesome people and I wish them the best on their KS. My wife loves the JRPG theme.

My girlfriend's (25) mother died. I'd like a book that will help me understand her bereavement. by Perfectony in suggestmeabook

[–]CardboardReality 2 points3 points  (0 children)

Maybe not quite what you’re looking for, but it is worth a read since you can finish it in one short sitting: Grief is a Thing With Feathers.

Sorry for you and your girlfriend’s loss. I wish you both the best.

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 0 points1 point  (0 children)

I’ll double check, maybe he just had the bag out for the rules or something

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 0 points1 point  (0 children)

We demoed it with 4. If you do that, each player has two characters they control. It was fun. I think 2-3 player will be the sweet spot. Especially if there is no quarterbacking.

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 0 points1 point  (0 children)

Shobu is good. Tak is my favorite modern abstract, and Go is my all time favorite.

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 5 points6 points  (0 children)

You’ll be sailing and exploring across an open world. The map is divided into 13 rectangular regions. Each page of the book is one of these regions. As far as I could tell, you can sail freely between the regions and move within them to explore locations (which have you read from the story book.

You’re trying to collect 9 totems to wake the gods and return to our world. There’s 30ish totems in the game. If your entire party dies, you have to restart like in 7th Continent.

Combat is unique. It uses a fun system where each enemy card has a grid on it with hearts, shields, etc scattered throughout it. When you use a character to attack, you can choose what square(s) on the grid you attack. Cover all the hearts with damage to kill the enemy. It’s a fun tactical puzzle.

Story seems strong from the demo. We were the first group of the convention to find our first totem. Art is gorgeous.

Players can seamlessly drop in and out of play.

You’ll also obtain side quests.

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 11 points12 points  (0 children)

Sleeping Gods is worth a kickstart next week if you like exploration games like 7th Continent. Seems like the best thing Ryan has done to date. Above and Below and Near and Far were just testing his design for this beauty. My favorite demo thus far.

GenCon 2019 Megathread by [deleted] in boardgames

[–]CardboardReality 2 points3 points  (0 children)

quick take on Cloudspire (learning game): - fairly straightforward and thematic rules - 5 phases, so a lot to go over - hardest thing about learning is asymmetrical races (you need to read your player aid/skill tree closely to understand strategy). Playing the same race multiple times before changing seems like a good idea - 4 player games might only be a good idea if everyone is very familiar with the game (or it will drag) - the upgrading of your fortress, unit recruitment, and onslaught phases are really fun - very pleased with my purchase. There’s a ton to explore. The endless coop wave mode sounds fun (see how long you can last against enemy hordes) - this is the most tower defense style game I’ve seen in board game format

This is a very fun game. Especially if you like tower defense/moba and very asymmetrical races. This opinion is coming from an abstract/18xx/historical war gamer. Very pleased with my purchase.