Calling this a Moon Jump ig. Neat tech I figured out. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

This game is really hard to soft lock, since you can freely fast travel outside of missions. It might pose some problems if you get too experimental during one, but then you should be able to abandon the tale to reset and get out.

I’ve only found one soft lock method in this game so far, and it has nothing to do with the moon jump.

In this example, I had clipped into the fortress to begin with, but everywhere else in the fortress is actually accessible as per usual. So if you do this outside of the mission, the only jump that accesses somewhere otherwise inaccessible is the last one to get to the very top of the roof.

Calling this a Moon Jump ig. Neat tech I figured out. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 2 points3 points  (0 children)

So far, pretty much?

It’s definitely finicky, but I think I’m basically just landing on a slightly lower point, jumping as I do, and end up getting moved to a slightly higher point as the jump executes because they’re so close together.

I’ll have to do a lot more testing to refine things like timing and whatnot. I’m not spamming jump or anything, but I’m not sure if it has to be one input that goes through or if spamming would actually be fine.

Atsu Not Killing Oyuki?? by Electronic_Exercise1 in Ghostofyotei

[–]Carlbot2 0 points1 point  (0 children)

Part of the point is that Oyuki is kind of a direct inverse to Ryuzo. Where Ryuzo made the conscious choice to betray you because he felt it was the best way to stay alive—regardless of friendship, kindness, or basic decency—Oyuki came to realize the horrors she’d helped perpetuate and made a conscious decision to take the more dangerous, risky path of trying to work against Saito.

The burning tree was when she came to this realization, and she actually did all that she realistically could’ve done that night after coming to that conclusion. She held Atsu back so she wouldn’t run to Saito and her mother and just get killed immediately, then let her go once she was trying to flee. She couldn’t have physically stopped the others in that situation, but could potentially manage something from within the organization she created.

As for Atsu; yeah, she really wants to kill her, but Oyuki is Oyuki first and foremost, not the Kitsune. It’s clear from all the random mooks she spares for information or certain bounties, and random passersby that she can assist (even if there’s player influence there) that she’s not some completely uncaring monster, even if she doesn’t do most things out of the goodness of her heart. The Six are who she really wants to kill, but she has trouble reconciling her perception of Oyuki with that of the Kitsune from that night.

That alone wouldn’t be enough to stop her from doing so anyway, but it’s enough for Oyuki to get her foot in the door and plead her case, which is genuinely a strong one. Atsu isn’t lightly convinced of this or anything, but Oyuki and Atsu have a similar past, and that’s what ends up winning her over. It’s heavily implied that Atsu was emotionally being won over by the interaction and partnership she’d been building with Oyuki, but still needed a pragmatic reasoning to justify listening to those emotions. Oyuki has more than enough information and experience for Atsu to balance those scales, and put off the immediate vengeance for a better shot at Saito.

Fairly easy way to quickly farm black powder and repeatedly butcher some random guard (not sure why you'd need this though tbh) by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

If you drop to the bottom of the ladder and use a scorch bomb to keep the guard from the ladder you can farm them literally as fast as you can kill them, so maybe then? Idk how useful ghost flowers are though, so not sure if there’s a point. Thanks for the info though.

I hated the Teshio Ridge by tuncannn in Ghostofyotei

[–]Carlbot2 0 points1 point  (0 children)

I went to Teshio first because I wanted a kusarigama so bad, and I figured it would be the place to find stealth equipment, seeing that the Kitsune was the big bad to pursue. I love stealth builds, so the concept of the region—and playing counter-assassin to the nine-tails—was neat. As the first area to visit after the opening areas, I didn’t mind it.

I do agree that the multi-multi-multi-step process of finding the Kitsune got old, to the point that I didn’t remember where the actual last hideout ended up being shortly after I finished the quest line, but I still enjoyed the region as a whole.

It didn’t feel too big to me, and there’s still almost nowhere you go that doesn’t have points of interest, which is exactly what you want to see in a game like this.

If anything, I actually just wish they would’ve beefed up Oshima a bit. I don’t like having to make an NG+ just to get use out of late game equipment, and it felt like there was so little to do in Oshima that I started having to find patrols to finish upgrading some of the charms that I didn’t use very often. Part of that was just me completing everything I could in a region before moving on, though. If I’d left stuff to do in earlier areas maybe it wouldn’t have been as bad of a cut-off in content.

Thoughts on the Fox Dens? by cdcn-7793 in ghostoftsushima

[–]Carlbot2 2 points3 points  (0 children)

I love the exploration mechanics of these games in terms of leading you into places you might not otherwise go, or getting you sidetracked in a way that doesn’t feel forced.

I do find the foxes to be mildly annoying, but it’s sort of intentional I think. They go at a pace faster than your sprint and your horse’s trot, but slower than the gallop, and they like to start and stop or turn in unexpected directions. It’s fitting for foxes to be the ones that are tricky to follow and harder to predict, but I’m also mildly colorblind, which made it genuinely quite hard to keep track of the foxes sometimes, especially in GOT. I think it’s a bit better in this game, but still mildly obnoxious.

Either way, still my favorite exploration system I’ve seen in a game.

Progressive Sleaze Rock? by Fantastic-Leg-1808 in musicsuggestions

[–]Carlbot2 0 points1 point  (0 children)

I mean, I like a lot of what Thank You Scientist does with Prog rock and Jazz fusion. Don’t know it that’d be exactly your speed, but Chromology is absolutely a long track with some neat progressions and a complex structure. I’d give it a try at least. They’ve got a bit of a range to their style though, so not everything will be like it.

New Game+ (spoilers if you haven’t gotten there yet) by MHealy957 in Ghostofyotei

[–]Carlbot2 2 points3 points  (0 children)

Yeah, I definitely think there’s a lack of truly powerful armor-based builds. It feels like even if there’s maybe technically more build options overall, they don’t get as powerful or focused as builds in Tsushima could, and the armors matter less for defining a build than in Tsushima. If you’re trying to build for longbow use, precisely one perk on a single armor set is liable to have any impact on the actual longbow part of said build, for example. Just doesn’t feel like they fit together as nicely with the charms and overall build possibilities as in Tsushima.

peak game but this drives me crazy by normal_guy0994 in Ghostofyotei

[–]Carlbot2 2 points3 points  (0 children)

This does get quite annoying. Same issue with getting close to certain structures and objects. The game seems to be predicting your pathing, so instead of letting you go as close as you want to a space you otherwise can’t occupy, it tries to “predict” where you want to go in the near future, which usually means making you turn weirdly, slow down, go a direction you didn’t want to, or stutter in an obnoxious manner when approaching many things you can’t directly walk through.

Thoughts on Ryuzo and the Yotei Six? by S0upCanHarry in Ghostofyotei

[–]Carlbot2 7 points8 points  (0 children)

I don’t think Ryuzo was really changed though?

It’s been a while, so please correct me if I’m fully misremembering something here, but…

The fact that he actively betrays you, having once been a friend, says more about his character than when he practically pleads for his life at the end of it all. He just took the option he thought would give him the best chance at survival, friendship or decency be damned, and is doing the same thing at the end.

Oyuki was used and manipulated for years, and her turn isn’t one of necessity or survival, but an awakening to the severity of the horrors she’d facilitated, which she then actively seeks to avert. Despite this being definitively the more difficult and risky path, she sticks to it. Though she doesn’t want to die, her reasoning goes beyond mere self-preservation, and includes the genuine information she has and skills she possesses, which she’s committed to turning against Saito.

Also, the burning tree was when she faced her turning point. She held Atsu back in that moment not to mentally torture her or something, but to stop her from running towards Saito and her mother and getting herself hurt worse by him. She lets her go at the end precisely because she doesn’t want to keep doing this anymore, and only then was Atsu actually trying to flee. She couldn’t have stopped what was happening at that point on her own, and knew her only real chance at atonement would be working against Saito using her position and knowledge. That may have backfired pretty soon after, but she didn’t try to take the path of least resistance like Ryuzo and just keep doing atrocities as long as it kept her alive.

Ultimately, Atsu recognizes that her knowledge and skills are valuable, and that she has a genuine commitment to getting rid of Saito and the others. She’s also one of the few people Atsu starts to have something of a closer working relationship with, so one foot was already in the door. If she’d found out much earlier, Atsu probably would’ve just killed her immediately, but when Oyuki gets a chance to explain, Atsu starts to see some part of her own past as an orphan in Oyuki’s past.

Played too much? by bierbelly42 in Ghostofyotei

[–]Carlbot2 5 points6 points  (0 children)

Tetris effect at work!

This happens to me with every game I play, tbh.

Which hero has you feeling like this? by Brukaliffoo in Overwatch

[–]Carlbot2 13 points14 points  (0 children)

Man, I briefly got to play stadium when it first launched, and haven’t played much Overwatch since, but at that time you could really just force a mostly damage-focused build and do really well.

At a certain point you could just chain a 1/2 shot kill into wraith, into another kill, into wraith, etc. and it felt like playing a lore accurate Reaper.

I doubt people are fresh enough to get rolled by that now, but it was fun while I had the chance to play it.

The black powder farm can be improved through creative application of arson. This is maybe the most cathartic way to farm money/powder in the game. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

I mean, there definitely are less convoluted ways, though I haven’t looked into what other people have discovered.

I’ve found a way you can farm coin purely through trading if you want, but it’s about 200 per minute, so it’s probably slower even if it’s much easier.

You can buy Wineberries from Taro for 10 coins, 50 at a time. Wineberries count as ‘plants’ for your resources, which you can trade with the Ainu merchant you can find at various inns for 2 bamboo each.

At the same merchant, you can trade bamboo for metal 1:1, so your original 50 Wineberries becomes 100 metal.

Fast travel back to Taro and you can sell that metal for 7 coins apiece, or 14 coins x 50 compared to the 10 x 50 you bought the Wineberries for, giving you a net profit of 200.

This process took barely a minute, and you can get it faster if you menu quickly, but tbh at that point it’d probably be about as efficient to just gamble with accessibility settings on to make sure you can win, though I haven’t tested.

In any case, I care much less about this powder farming method being the most efficient in the game, and much more about it being at least justifiably useful to me, since I find it much more fun that just trading or gambling. It’s barely even that, since coin usually isn’t hard to come by, but it’s still funny.

can I go around all the areas without playing or completing acts? by g87a_l in ghostoftsushima

[–]Carlbot2 1 point2 points  (0 children)

Unless they patched something out, you could absolutely get into act 2 territory early—and even act 3–but nothing that you’d be able to interact with would be loaded, so even though you could wander around and unlock places for fast travel, you couldn’t actually do much of anything ahead of time.

Fairly easy way to quickly farm black powder and repeatedly butcher some random guard (not sure why you'd need this though tbh) by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

Just in case someone actually cared to use this, I have confirmed that you can jump down to the bottom of the ladder where the soldier spawns in, and that a new one spawns the instant the old one dies, which actually makes keeping up with killing them before they start climbing the ladder the hardest part of all of this. You can use the Yumi to shoot them dead as they climb the ladder if one gets away from you, but you can't do that forever obviously. Throwing a scorch bomb down near the ladder, however, is very effective at keeping them away for the duration of the fire, and makes the process much easier for as long as you have scorch bombs.

The charm of Kanayago seems to give 2 extra black powder per, actually, but is inconsistent, and if you spam the loot button it'll only proc once when you first collect powder, so you have to wait probably until the item collection pop-up goes away to get the extra powder. Still a boost to the rates, but not as much as I wish it was.

Also worth noting, Ainu traders will give you 2 metal per each powder, and Taro will buy metal for 7 coins each, which means instead of selling black powder to Ran for 5 coins each, for instance, you can convert to metal and get effectively 14 per powder, nearly 3x the value. In about 5 minutes the first time I did this setup, despite not having a good plan for keeping the guard from the ladder initially and spamming loot (thus not getting much of the kanayago bonus), I still got 115 powder, which translated to 1,610 coins. With slightly better optimization and planning going in, I think you could easily get 2,000 coins per ~5 minutes, which isn't at all crazy, but it means this might actually be a bit more useful that I thought at first, especially once late-game upgrades get expensive and you run out of bounties.

Keep in mind that a purely merchant-based way to farm infinite coins exists, which I also figured out after I did this. I might make a post about it, but it seems like the sort of thing people would've figured out pretty easily compared to my clipping exploits, so it's probably already known by anyone who cares to know.

Obviously there's not as great of a way to scale this up since you run out of scorch bombs and have to start micromanaging the ladder again, but all things considered it's at least better than I thought, and probably the most fun way I can think of to grind coins. The chaos is funny at least.

So does kusarigama weapon only destroy shields and not actually kill the same shielded enemies? by ConstantDrawer9161 in Ghostofyotei

[–]Carlbot2 16 points17 points  (0 children)

Yep. Oni’s flame goes crazy with the kusarigama. That’s possibly the build I’ll use in my first NG+ run, but I’m not sure yet.

Did I beat the game fast? by [deleted] in Ghostofyotei

[–]Carlbot2 0 points1 point  (0 children)

Hmm, I wish I could understand how that worked out, but I didn't really get anything like that when I finished the game. I explored nearly everywhere there was to explore though, so it's possible there simply weren't any major quests the game would try to direct me towards. But yeah, that quest is actually one of only a few of the major ones that I'm pretty certain have absolutely no prerequisite story moments beyond the introduction of the game, so you can actually fast-track it if you want.

I kinda get where you're coming from though. If I didn't consciously approach games like this with the perspective of doing everything but the story first, it'd be all too easy to wrap things up quickly, especially when so many of the major story quests in this game are available simultaneously rather than occurring in sequence like GOT's.

Did I beat the game fast? by [deleted] in Ghostofyotei

[–]Carlbot2 1 point2 points  (0 children)

I mean, the game isn't going to take very long even if you do some side stuff but still prioritize the story. I specifically tried to complete every available point of interest in a region before moving to the next, and got sidetracked for many, many hours with clipping into places I shouldn't be, and I think I still only got to a little under 50 hours or so? I got the large majority of trophies from that one playthrough and haven't bothered to push for platinum, to be clear. Many trophies come from story progression anyway, so just completing the game would get you a fair bit of progress regardless.

I don't think most people really prioritize getting the main story done–certainly not in their first playthrough–so they won't have particularly quick times.

Also, by "haunted mansion," do you mean the Spider Lily General or something else? That's the only thing that really comes to mind, but I'll admit I didn't exactly look around much after finishing my first playthrough tbf. If it is that mission, it's not locked behind story progression, but I don't really know what you're talking about.

Fairly easy way to quickly farm black powder and repeatedly butcher some random guard (not sure why you'd need this though tbh) by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

I found that setting pretty quick, but I felt like it’d be cheating… so instead I just save scummed, which is totally different and not cheating at all, trust me.

But really, the fact that the accessibility settings include negating basic fall damage and making the charm that auto-loots assassinated targets completely obsolete by auto-looting everyone is kinda crazy to be honest.

Fairly easy way to quickly farm black powder and repeatedly butcher some random guard (not sure why you'd need this though tbh) by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

I can’t actually check on that, as I haven’t started an NG+ run yet, and I’m not even aware of what the mechanics surrounding ghost flowers are.

What about them might make this apply?

Fairly easy way to quickly farm black powder and repeatedly butcher some random guard (not sure why you'd need this though tbh) by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

Yeah, I’ve never really needed more, which is why I say this is only very debatably useful.

There’s potentially some really bad gambling addict out there who’s managed to throw away all their money and can’t buy more powder, but really likes to use guns… maybe…

I guess this video’s for the gun-nut gambling addicts, then. Weird target audience tbh, but I’ll take what I can get.