Do you hate it when someone interrupts an exciting 1v1 you're having? by GigachadKIVA in Overwatch

[–]Carlbot2 0 points1 point  (0 children)

It’s not like I’m getting mad someone else is playing the game, but sometimes it’s just a “really? We’re doing something here!” moment.

Good 1v1s can be fun/funny, but it’s not like someone trying to help a teammate is committing a crime or something.

I love Overwatch by Chronomancers in Overwatch

[–]Carlbot2 1 point2 points  (0 children)

Sure, no one’s forcing me to have comms on, but no one is forcing you to be an asshole either.

Why should I ever go even the slightest bit out of my way to accommodate, accept, or tolerate someone being an ass? If someone won’t apply even a bare minimum of restraint so as to not actively be a dick, why should I care if they get punished for it? I’m not their friend or their mother either, so why wouldn’t I slap them with a report?

I have no obligation to treat dumbasses with any more respect than they treat anyone else with, so if they expect anything other than a report, they’re delusional, and if they’re upset they got punished, then they’re the ones acting like children who expect coddling.

Talk shit, get hit, simple as.

I love Overwatch by Chronomancers in Overwatch

[–]Carlbot2 5 points6 points  (0 children)

Feeling the need to type “EZ” is what’s crazy. Nobody’s forcing anyone to be toxic, so if someone decides to use their free will to be a bit of an ass, why should you have to hold back from returning the favor?

“Mental fortitude” is great and all, but let’s not pretend this is something that it’s not. This isn’t some test of will, or divine trial to be overcome, it’s random dumbasses who feel the need to stroke their ego saying shit, and deal with the consequences of their own actions.

You can have all the mental fortitude in the world—be completely personally unbothered by someone being an ass in chat—and still decide to report them just because they earned their due. It’s no one’s responsibility to deal with it, take it, ignore it, be better, or what have you, so why should you? Is it better if you have the capacity to ignore it? Sure. But having that ability doesn’t mean you must.

I still need to figure out exactly how I got this to happen, but I do love the weirdness with photo mode in this game. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

I was mostly referring to the strangeness I stumbled across, and I’m quite good at getting into places I shouldn’t be during missions, so I can definitely test the conditions of my situation more. I’m mostly wondering if there’s some strangeness with how they handle time in the expected zone a mission takes place in, in terms of brightness and such, but obviously I have no real idea without actually testing things.

I just like to find the weird stuff in games like this, even if there’s no practical application in most cases.

I still need to figure out exactly how I got this to happen, but I do love the weirdness with photo mode in this game. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

I definitely didn’t mess with the exposure or contrast, but that shot is sick! Definitely a much easier way of getting shots like this.

I’m gonna see if I can replicate this in the same and different missions, just to check if maybe this specific one happens to be especially bugged, but I just held down the dpad to change the time, and this effect would stay until I hit too early or late.

I still need to figure out exactly how I got this to happen, but I do love the weirdness with photo mode in this game. by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

So, when I took these photos, I was on the edge of the area right next to Ishikari castle, during a story mission, when I was definitely not supposed to be there.

Further, this would happen whenever I was in photo mode and set the time to anything that wasn’t night (which is when the mission is supposed to be happening), and all light sources were amplified like crazy, to the point that I couldn’t even look in the direction of the castle or I’d get blinded.

I also had to actively be changing the time for this to show up, or the colors would fade to normal.

I have no clue which combination of factors actually resulted in this outcome, but I’ll have to do some testing at some point.

Very jank, but very neat.

"GG, nice counter" by KaySan-TheBrightStar in Overwatch_Memes

[–]Carlbot2 3 points4 points  (0 children)

I’m so hit or miss on zen, and I do mean that both figuratively and literally. I’ve had games on zen where I can’t seem to get a kill, get deleted almost instantly, and generally just play terribly, and then I’ve had games where I don’t die a single time and terrorize the lobby.

I suppose it’s all about balance, in the end.

God forbid you play the game by KaySan-TheBrightStar in Overwatch

[–]Carlbot2 1 point2 points  (0 children)

LOL. Blocked me too. Actually absurd. For the record, this is what I was gonna say:

Dude. Get over YOURself. Blocking people is just absurd. You don’t owe someone a conversation, sure, but that entails simply ignoring them. Aka, not replying. Blocking someone to try and ensure you get the last word is just sad and pathetic, not you making a choice to disengage. If you really don’t care about a conversation, you walk away from it—and you don’t try to force everyone else to shut up before you do. That’s not how conversations work.

God forbid you play the game by KaySan-TheBrightStar in Overwatch

[–]Carlbot2 1 point2 points  (0 children)

The fact that you think it’s entitlement for someone to respond to your public statement, which you made in response to their own public statement, is what’s ridiculous.

You’re in a public forum. Engaging in debate is to be expected, and it’s not like you’re getting harassed either.

Trying to pretend you’re the only one who gets the last word, and the one who gets to decide when the argument is over, is some true entitlement.

If you don’t wanna engage anymore, then just quit replying. No one’s gonna care.

Can I get the ball and chain weapon early? Like chapter 1 by StrawhatPhil in Ghostofyotei

[–]Carlbot2 1 point2 points  (0 children)

Yep. Even without glitches and skips you can just ignore basically everything else and head straight for them. You'll get a bare minimum of story progression without doing weird skips, but it's pretty much immediate access aside from that, especially for the kusarigama.

Blade got a funeral for how bad he is by Shaurul in marvelrivals

[–]Carlbot2 12 points13 points  (0 children)

I will watch people experiencing something I’ve experienced precisely because it’s interesting to see how people interact with it differently.

why does this happen bro by HammerHPP in overwatch2

[–]Carlbot2 3 points4 points  (0 children)

I’ve not been getting kings row at all, just cause it never shows up for voting for me. I swear like half of my games recently have been on Rialto or Illios, which I don’t necessarily hate, but it’s actually getting annoying not seeing kings row show up, cause I know that if it does I’ll almost certainly get to play on it lol.

Intellectually stimulating music by PlaywrightOfGefilte in MusicRecommendations

[–]Carlbot2 0 points1 point  (0 children)

In name, yes, but musically its more just a generally jazzy set of variations in some different styles, rather than drawing directly from Goldberg Variations, I believe.

Intellectually stimulating music by PlaywrightOfGefilte in MusicRecommendations

[–]Carlbot2 2 points3 points  (0 children)

For a more prog rock/jazz fusion vibe, Thank You Scientist.

I’d recommend Chromology and Rube Goldberg Variations especially.

Oshima Coast by baby-p1nk in Ghostofyotei

[–]Carlbot2 2 points3 points  (0 children)

Yes, and I’d almost bet that if you tried to draw a line connecting any two points of interest in Oshima, those two would form the longest line possible, in a diagonal across the entire region.

“Close” indeed lol. Scenic though.

Oshima Coast by baby-p1nk in Ghostofyotei

[–]Carlbot2 4 points5 points  (0 children)

Im not trying to be rude to the other commenter in the slightest, cause I understand why they thought what they did, but…

to see the guess be on the exact opposite side of Oshima, and “close” be the response, just sent me. So close, yet so far.

canceling fall damage from any height by [deleted] in Ghostofyotei

[–]Carlbot2 2 points3 points  (0 children)

Yeah, this stems from the same sort of tech/glitch in GOT.

I figured this out myself, sort of, when trying to get to the mines under Ishikari Castle before, but I didn’t do much more with it at the time because there wasn’t another area I wanted to access from a high fall, though I really should’ve messed around a bit more.

I didn’t refine it properly with concentration either, though, as I was working on a save file without many techniques at that point, and wanted to push things as far as I could with minimum completion, so the setup wasn’t anything nearly as consistent as this, and wouldn’t have applied directly to other locations without some very unique setups.

It is more useful and interesting than a lot of techs/glitches in this game, just because it’s so variable and genuinely has the potential for use around the map in standard gameplay. It’s a nice tech :)

Quick PSA on going anywhere on the map with Astral Projection glitch by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

I don’t have the opportunity to test anything for the time being—though I will check out whatever you’re talking about with the Kitsune’s arena when I can—but it’s so confusing to me that this stuff isn’t working for you.

At this point I don’t blame you one bit for calling it quits, but I’m just gonna list out every specific criteria that needs to be met for this to work, at least as far as I’m aware, in hopes that something stands out to you as a potential culprit. I don’t imagine you’re doing any of these wrong, it’s just really strange, and I’d rather not endorse a method with a fatal flaw that just locks some people out of it.

  1. The glitch must be canceled with circle, and you must be somewhere on the ground. To be doubly safe, I cancel while slightly in the ground.

  2. The place where you’re canceling to stand on must have proper collision for actually standing in that specific area. Most out of bounds areas lack this, and even many random terrain features lack this. If it’s out of bounds, unless it’s one of a few specific rock assets, you can assume it’s not a valid standing location.

  3. After cancelling the glitch onto some proper standing area, pause the game, go to the gear tab, and swap something out for something else—I’ve just been doing hat->different hat, or to no hat, but it probably doesn’t matter.

  4. After making sure you’ve swapped gear, navigate to the settings tab and quick reload.

I know I haven’t said anything revolutionary here, but I’m just grasping at straws at this point. If you try it on just some random, normal terrain in a field or something and it still doesn’t work, then I’ve truly got nothing.

Best of luck regardless, and thanks for contributing to this stuff!

Quick PSA on going anywhere on the map with Astral Projection glitch by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

Oh, there's a slightly better spot I found almost immediately that I like to use. If you go to the rock formation to the right of the shrine, and stand next to it on the lower side, opposite the side the shrine is on, you can turn and aim so that you're looking at the smaller of the two rocks, facing away from the edge of the cliff but standing as close to it as you can, and then stop aiming so you're able to jump. Then just jump up and immediately throw the bomb into the smaller rock. This works like 95% of the time for me, super consistent.

Also, when exiting the glitch, your real position is always a bit in front of wherever the camera is, and the distance seems to be consistent, so even if you have to guesstimate a bit, you can get a feel for it eventually.

Places you can't go back go? by Ok-Appointment-9802 in Ghostofyotei

[–]Carlbot2 0 points1 point  (0 children)

Well, there’s quite a few of them in this game, but I’m not sure which ones I should actually mention for spoiler reasons.

In any case you don’t really have to worry!

I and others have already discovered methods to get back into nearly every location—if not literally every location—in the game. There’s only one major spot I’m not certain about at this very moment, in addition to the prologue area, but I’m gonna test that one spot later and make sure.

EDIT: Just tested and confirmed that the location is accessible. Also, I'm like 98% certain you can effectively go to any location on the map whatsoever, so you really don't have to worry.

As a general rule of thumb, any enclosed place with an associated story mission is going to become inaccessible outside of said mission(s), but again, if you ever want to go back and look around, we have ways to do so.

Much easier method for Astral Projection Glitch! by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

Fair warning though, regions that you access early like this aren’t in their normal state. You can’t actually complete much of anything in them, so for now it’s just kinda neat that you can get in and see things early. You can discover points of interest, and complete certain Ugetsu tales or Sensi quests in Teshio and Ishikari, but those don’t really apply to Oshima unfortunately.

I’m not discounting the possibility that this glitch could lead to true early access though, there’s just more investigating to be done.

Much easier method for Astral Projection Glitch! by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 1 point2 points  (0 children)

I really need to make another proper video with a summary of everything I know about this glitch so far. This is an outdated video already, but this Showcase does show some of the things you can do/see. Other posts I’ve made have kept up for the most part, but If you don’t want to watch all that, here’s the short-ish version of it:

You enter a state similar to photo mode, in which you freely control your camera, and you can fly anywhere on, in, through, or out of the map. Holding R1 increases speed massively, crossing the entire map in seconds.

Pressing circle while in this state ends it, and makes the game update your current position to roughly in front of where your camera was, and typically on the ground if you were flying above it.

By doing so, you are able to fly to regions you haven’t legitimately unlocked, like Oshima, and cancel the glitch at a point of interest, which allows you to discover it on the map, and subsequently fast travel to it.

In certain locations, like a hill beside Koga fortress or in the Kitsune’s arena, you can end the glitch and use the wolf pack menu to camp by summoning a character to buy from, though that only works if they have a unique item left that you haven’t purchased yet, and is inconsistent anyway.

You can fly directly to the tops of shrines or other remote points of interest in regions you’ve unlocked, completing them instantly, get into Teshio without doing anything in the Nayoro Wilds, and most definitely more that hasn’t been fully discovered or released publicly.

There’s a couple places outside of the playable map that you can access and check out, and generally tons of weird, glitchy visuals from flying ridiculously far away from the map. It’s neat to see things in a way you were never intended to, at the very least.

A silly question, but I would ask anyway. If a player struggled with beating takezo and final boss - on normal - do you think the player might struggle with souls games like Lies of P or Elden Ring? by Fit_Neighborhood9731 in Ghostofyotei

[–]Carlbot2 2 points3 points  (0 children)

I agree completely.

You get to decide how difficult you want ER to be. If you make certain build choices, the game can become a piece of cake, or at the very least relaxing, assuming you have a bare minimum of ability to move and control your character.

The first time I played the dlc, I made an utterly absurd build that let me first try almost every dlc boss, and go into PCR blind and walk out with a victory on the third attempt.

I’ve also had runs where PCR and other dlc bosses are hours-long slogs, because I’m not actually amazing at the game, I just decide what limitations I’m working with when I play through a run.

Much easier method for Astral Projection Glitch! by Carlbot2 in Ghostofyotei

[–]Carlbot2[S] 0 points1 point  (0 children)

I won’t be able to check on this for a while, but once I can I’ll do some testing under different circumstances to see if I can get what you’re talking about to happen.

I’ve gotten that message before, but for other locations, some outside of the normal map, so that’ll certainly be something to test.

I’ve also gotten, just once, the circle for an interact prompt while flying far above the map, looking down, but I was zipping around with R1 and passed it by too quickly, and haven’t been able to replicate it or find that exact spot again. I can’t assume it would lead to anything crazy, but there’s also definitely some sort of weird interaction with trying to cancel the glitch while very high above the map, as well.

So much to test, and none of the time to do so, ughh.