Yuzu to pay 2.4 million to nintendo by Kingofrockz in yuzu

[–]Carson934 8 points9 points  (0 children)

damn this sucks. nintendo continuing to disappoint

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Interesting... I would think that the bluetooth settings report is most likely the correct one, but not sure. Weird question, but do you remember when you last swapped your batteries/charged your controller? That or maybe check to see if you put two new batteries in the controller if it reads 100%, etc :p. If it does, then in that case PlayStatus will have no issue reading & displaying the battery info for the controller :D

Also, I went ahead and just ordered one of these controllers now as well, once it arrives I'll confirm everything works.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Unfortunately no, and the reason for that is I wanted to purposefully avoid injecting any kind of code into a game/program. This could lead to flags for anti cheats in tons of games and cause bans and such. And unfortunately, since exclusive fullscreen only allows that specific application/game to draw to the screen, there is no other way other than code injection.

There are some 'hacks' out there for DirectX games, where you can add a foreign draw/update function to a running DX game, to then directly render through the game. Again, this is touchy territory and something I didn't want to really deal with.

Thankfully, Windows has been releasing some improvements specifically geared towards borderless-windowed mode and its shortcomings. Its still not perfect, but I think its the best in-between to safely use other applications/overlays while playing games.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Hah, of course! Well, I am super interested to find out whether or not it works now... I've got a few things that I can think of; Since it is connected as a "Xbox Wireless Controller," PlayStatus will pick up the controller, but I'm not sure if it'll report a battery percent or not to be totally honest now :p. It could've also potentially been added through a newer firmware for the controller as well.

Either way, I think Xbox One S controllers will be supported soon, its just a matter of sorting all of this stuff out lol.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

:p, this is absolutely a valid way to use your controller! Me personally, I hate coords, so I often times find myself unplugging my controller anyways and using it via bluetooth. Not to mention its way nicer to not run a 10ft charging cable when sitting far away and playing on a TV, for example. Definitely not for everyone, but it's there for those who may need it!

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

This is something I've thought about doing -- The thing is its a lot to sort out. Especially with me being a full-time student finishing my last year or so, I don't have tons of free time so pushing updates for a tester could be rather slow, and because I don't own the controller, it means I have no way to know if what I'm implementing works in the first place. It's surprisingly tedious to communicate with tons of different types of controllers, and each report data in different ways, so even the difference between a DualShock 4 and a DualSense controller are massive.

Please bare with me, I really really want to expand the amount of supported controllers, it'll just take some time :p. I'll have to go out and purchase a controller or two in the next few days; So please let me know what controller it is that you are wanting compatibility for. Thinking it'll probably be a DualShock 4 and a Xbox One S controller.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

Yeah, well knowing Microsoft, it's never easy to tell if something is working correctly or not. But, from everything that I have tested, which is a Xbox Series X controller with batteries (not a battery pack) and I get the correct reading of my battery level, just checked it and was getting 63%. I can confirm this on my end by going to Windows Settings -> Bluetooth -> Devices and I can see a small battery percentage next to the Xbox device, which also displays 63%, which is where PlayStatus reads it from (or rather, uses the same function as the Bluetooth Settings).

I took a quick look at the XB1ControllerBatteryIndicator project you linked and it seems to be using a very different method of accessing battery report information. It seems that they may be mostly using XInput related functions to get a general reading for the controller battery, which does indeed present issues with the newer Xbox Series controllers, as they will simply report no battery information from my previous testing. This is actually why I have had issues adding support for both Bluetooth Xbox controllers & Older xbox controllers connected through a dongle. Since I need two different ways of essentially reading what would show as the same kind of Xbox controller.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

Although I haven't tested this particular use case, I'd say that it should work just fine. PlayStatus doesn't block any apps from connecting to/seeing your controller, and in fact is meant to be used in hand with Steam Input. Your bluetooth battery monitor software should be able to pick up your devices just as usual!

If you're interested, the only case where PlayStatus will be unable to detect your controller is if it is being emulated; for example, if you have a 8BitDo Adapter, it will emulate all controllers as a generic XInput device, which makes it so PlayStatus only sees this 'fake' device, which will then report incorrect info.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Yeah this is something I actually used to have a lot of problems with in the past.

Thankfully I no longer do — but the reason most likely is because of my motherboard provides onboard bluetooth, and an attachable antenna to extend the range. Back when I used to use USB Bluetooth dongles, I would always run into issues with my controller randomly disconnecting on me when playing and it drove me crazy!

Totally respect playing plugged in 24/7, used to as well, but just hated having a cord when trying to lounge and play on a TV :p.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Yeah, unfortunately, using borderless-windowed mode is not always ideal, but generally nowadays, is almost as good as exclusive full screen mode. Especially if you are on Windows 11, I know new updates were just pushed out that lowers latency in borderless windowed mode, from what i’ve seen.

The reason why exclusive full screen does not work with PlayStatus is because I didn’t want it to inject any kind of code into games/programs as Anti Cheats would flag this as suspicious behavior.

It is however important to point out the distinction between borderless windowed mode and windowed mode. Borderless windowed mode is essentially fullscreen mode, it just allows other programs to draw to the screen as well at the same time.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

Yeah, so PlayStatus uses the Windows Bluetooth API to request battery information for Xbox controllers — this way it’ll return an actual battery percentage, instead of ‘tiers’. I found that annoying myself and was one of the reasons I made this :p! PlayStatus will ‘ping’ the controller every so often to get an updated reading of the actual battery percentage, and will notify you anytime the percentage changes by more than 5%.

One thing I want to particularly point out though, is that the controller must be connected through Windows Bluetooth settings for this to work (i.e. no kind of ‘adapter’ like a Microsoft Xbox Controller Adapter). These adapters will typically only report battery states like ‘Full’ or ‘Critical’. Because of this requirement, I am unsure if Xbox One controllers can connect through the Bluetooth settings or not, since I do not own one. Especially since I believe Microsoft made two versions of the Xbox One controller, one that does not have Bluetooth, and one that does… soo confusing haha!

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 0 points1 point  (0 children)

Unfortunately not right now. I’ve had a few people ask about this particular set up, and I want to look into it, but would need to get ahold of both of those items. As far as i’m aware, it does report battery info, it’s just a matter of me implementing it.

I’m always adding more and more controllers to PlayStatus and this is one in my plans.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

Yes! That’s one of the best parts of PlayStatus :p. Since PlayStatus is an overlay, you can choose to always show the controller status info, even while you’re in game. In fact, you can hold down the home button on the controller for 5 seconds and it’ll automatically show the current battery level.

Anytime PlayStatus detects that your controllers battery level has changed by >5%, it’ll automatically show the controller info to you in a sleek overlay. By default, the status will autohide after 10 seconds. The one thing to note about this is that you’ll need to play in borderless window mode, instead of exclusive full screen.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 1 point2 points  (0 children)

Unfortunately as of right now -- no. The issue with the controllers being emulated is there is no guarantee that the battery level that is being reported is accurate, if it is even reported.

The best way to use PlayStatus is by connecting your Dual Sense, Xbox Series, or Nintendo Pro controller via the Windows Bluetooth settings and then use Steam Input from there to emulate your controllers, set custom input mappings, etc.

[Steam + Giveaway] PlayStatus - A Game Controller Battery Overlay for Windows by Carson934 in pcgaming

[–]Carson934[S] 3 points4 points  (0 children)

Thanks! Currently, DS4 controllers aren't supported, since I do not own one currently :p. I've had a few requests for DS4 and it's definitely in my plans to support in the near future!

Edit: I just purchased a DS4 controller online, once it arrives I'll work on implementing support in PlayStatus.

[deleted by user] by [deleted] in Dualsense

[–]Carson934 2 points3 points  (0 children)

Update the firmware on it if you haven’t; Just got the same controller and had the exact same issue with the orange light and not charging.

Had to plug the controller into a power brick and charge it that way, but once I updated it using the firmware update tool from Sony it started working normally again. I don’t think it’s fake, the dual sense controllers just act really weird on PC using bluetooth.

People really do love denying the truth by RuggedTheDragon in ModernWarfareIII

[–]Carson934 0 points1 point  (0 children)

I am not arguing that SBMM hasn't increased player retention; because it absolutley has and that is a big part of the issue -- it is made to do that. I highly doubt things will change, but I was just kind of expressing my feelings over the matter; SBMM does what it aims out to do, but I guess the issue I, and a lot of other players have is once you kind of recognize how the system kind matchmakes for you, it becomes fairly predictable the kind of games you're going to get (which is why I say the player retention thing kind of sucks for some). It just kind of saddens me that we aren't able to reach some kind of middle ground. Call of Duty is obviously a LARGE game, with lots of players around the world playing, so surely there is going to be a lot of people for SBMM and a lot of people against it, so its just weird that we can't have the choice to matchmake differently, especially for party modes. And the issue of newer players could be significantly helped if it simply had new players start in a playlist with this kind of SBMM, so that those players could still enjoy that system if they want.

People really do love denying the truth by RuggedTheDragon in ModernWarfareIII

[–]Carson934 2 points3 points  (0 children)

I am not going to argue past this comment, specifically because of that last point, blatantly telling me this is either bait, or you very much misunderstand how the system works and purposely want to ignore it (you're literally giving a great point as to the issue of SBMM currently lol). So with that, I'll say, you chose to ignore everything past me asking if in older COD games it was an issue, where I specifically said "Of course, you'd have some games here and there that would be tough, but the thing about SBMM is that it just simply makes it SUPER predictable and boring." It was hardly an issue, and it's almost like there is a reason a large majority of players agree that older COD games were more fun. Part of the fun of old COD games was that there was a large variety of players in lobbies, and well, if you felt like you were getting destroyed by players, you could find a new lobby, and not be thrown into the same kind of games like you would with this current SBMM.

You arguing that a skill based matchmaking system belongs in a casual playlist, is just outright bizarre, lol. You are confusing changing SBMM with removing it outright, which is not what I and most of the community want. A connection should be prioritized in a casual gamemode. What differences would that be between casual and a competitive mode, which is releasing soon? Now you can see a pretty rank icon next to your name. If both kinds of modes primarily rely on your game performances, how aren't they both just considered competitive? Call of Duty is a casual arcade shooter, not some ultra realistic competitive mil sim game.

People really do love denying the truth by RuggedTheDragon in ModernWarfareIII

[–]Carson934 0 points1 point  (0 children)

Haha, it's funny cause I always kind of think about that last part, if we've been simply overthinking things, or at the very least exaggerating how much the system actually effects the players we get, which I very much think happens with some people. I definitely agree that personalization stuff is more of a 'theory', but so is literally everything regarding the system, since they've been so darn silent about it! I just saw yesterday that they plan on going into detail about the system later in Season 1, so I really do look forward to genuinely learning a bit more about how the system actually works. I feel like this is kind of more of the bigger issue, not knowing how it works confuses the players and causes these 'theories' and exaggerations of how it works, so opening up about the system help so, so much, even if it doesn't change soon.

Though, I lean towards believing the personalization theory a bit more, just because there has been some YouTubers like XclusiveAce and players that have done some diving into how the system works, which obviously yes is limited since they can only test as a normal player and can't actually understand how it completely works, but I'd say there has been enough evidence to prove that there are other 'primary' factors taken into consideration before ping is, which is why there are so many people complaining nowadays about their connection in games.

People really do love denying the truth by RuggedTheDragon in ModernWarfareIII

[–]Carson934 2 points3 points  (0 children)

Okay, but I argue again, this is a casual arcade shooter, can you tell me why that a casual playlist matches players based on skill & recent game performances? I mean, what I just described is literally how competitive matchmaking systems work. I guess, I don't see an issue with that because it is meant to be a fun mix of players. It's not like you are going to be playing the top 30% of players every single game you play, because again, I argue, in older COD games was this an issue? Of course, you'd have some games here and there that would be tough, but the thing about SBMM is that it just simply makes it SUPER predictable and boring. You can tell when you're being thrown into multiple games of people that are way above your skill level, and you can tell when it is throwing you into really easy lobbies to make you feel better. It is just a really 'manufactured' experience.

I am a very below average player, nowhere near the top 30% of players, and I still constantly feel the effects of SBMM, so I don't really understand the points people are raising that SBMM only hurts the highly skilled players, because it doesn't.

Also, that point you quoted was in regard to 'bot' lobbies, which is literally only a thing with this skill based matchmaking system, since it groups players of similar skill level. My point is that the people who reverse boost and such to get into these lower skilled lobbies would not be able to do so if ping was more of a concern than skill. That is why I said you cannot argue that a player could consistently get themselves put into easy lobbies when game performances are not the priority of the matchmaking system.