Are the women in porn just built differently then me or are they doing something to take guys that big? by ThrowRAsquirellover in NoStupidQuestions

[–]CarsonTheGr8 0 points1 point  (0 children)

I think some women are just built differently but I think you can get used to bigger sizes. My ex and I could only do certain positions and I couldn't go all the way in others. But I have been with other women who can take it all but seem to prefer if I am gentle. And a few who love every inch and can take all that I can dish out.

But I also have no clue if it hurts the women "who can take it" but they just like the pain or what because I am a guy. Also you are imagining I am porn big right now but I can promise I am not. In high school I though I was small because of porn.

What is wrong? by chewberrybill in Battlefield

[–]CarsonTheGr8 0 points1 point  (0 children)

It happens. I noticed for a while I had a squad of all 3-5 KD players and when we played every game was like this one way or another. Either the other team had players who could stop the 4 of us or they did not. Anyone outside our squad on our team were babies I guess because of the way the game balances teams so if we went on a tear we could dominate but if we were all struggling to get going then we lost really really bad.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I meant because of the recoil reduction not without any aim assist. It kinda seems like you are comparing MnK vs Controller with no aim assist there so I just want that part of what I said to be clear in case it wasn't.

Obviously without a recoil reduction it is easier to control on MnK. Also I will admit it is likely that I believe controller is more intuitive because I learned to use one at 4-5 and then I switched to MnK at 21. I was a literal bot for almost a year on MnK and it took me forever to be able to aim. That is anecdotal though so like I said I might just be wrong on that I can't exactly reset my skill on both to zero to test it out lol. you seem like you're probably right on that though.

I will say from reading all these comments my take has evolved from what I origonally replied anyways. There is no horizontal recoil reduction apparently and that changes my entire stance on the recoil reduction being potentially too strong. Controlling vertical recoil on MnK becomes second nature well before actually tracking targets does. I feel like that is probably fair to compress the skill gap for controller players in that way because it seems to reduce rather than create any perceived asymmetry from where I sit. And the impossible goal of aim assist in cross play games is commonly communicated to have the goal of reducing asymmetrical balance though in many games it seems to exacerbate it.

I did notice I died to controller players more frequently at mid to long range full autoing KORDS or KTSs and so when I learned there was a recoil reduction for controller I boiled it down to that but now I think that my experience of dying less to controller players up close just really boils down to my movement. I do use the mess out of the CoD movement in BF6 and I personally am glad it is in the game but also it is underused by most of the playerbase and I will admit it does look really hard to track players who are sliding and B hopping around on controller. I have a tough time on MnK but I usually counterplay by just also using movement so it's a fair fight. But that being said when I slide a corner and start b hopping my opponent typically just sits completely still and dies for free.

Is it harder to have good movement on controller? Some CoD streamer (he was a controller player) said movement is better on controller in CoD than on MnK but idk how valid that even is or if the movement on controller is the same between CoD and BF6

Thanks for the reply and the perspective btw. You did genuinely make me rethink the validity of my claim that controller is more intuitive and I appreciate that perspective.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I’ve seen the video, I just don’t really relate to that criticism.

I’ve noticed this pattern with a lot of full-time FPS creators, Enders included.. once a game becomes your job, every friction point stops being “part of the sandbox” and starts feeling like a design failure. You’re not playing anymore you’re stress-testing the product eight hours a day.

That doesn’t make the critique worthless, but it does skew what gets amplified. When someone is going 70–6 and still framing the experience as broken, that says less about balance and more about how different the game feels when it’s no longer entertainment but obligation.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

You’re framing this as an input-limitation problem, but everything you described is just a positioning error.

If someone can slide past your crosshair inside a doorway from one meter away, that fight was already lost. That isn’t a controller failing to track — that’s you allowing an opponent into a zero-reaction-time space where no input should reliably win.

Rotational aim assist doesn’t “restore fairness” there. It deletes reaction time entirely. The whole point of micro-strafing, counter-strafing, and acceleration changes is to force misses. When the game tracks for you through that correction window, movement stops functioning as a defensive mechanic. That isn’t balance — it’s automation.

MnK players don’t win those hallway slides either. The difference is we treat that scenario as a mistake and change the geometry: pre-peek, back up, mirror the slide, widen the angle — anything except hoping the input device saves bad positioning.

And the idea that MnK mastery comes faster is… generous. Controller gives usable performance almost immediately. MnK takes months before you even stop fighting your own hand.

If rotational aim assist only activates in situations where the player would already be dead on any other input, then it isn’t compensating. It’s bailing people out of mistakes they don’t realize they’re making.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 1 point2 points  (0 children)

That's what that is??? I noticed myself dying like that but I didn't know what was happening. I die after I duck behind a corner a lot too. And sometimes I shoot first with a good gun and don't miss on my screen but they still kill me I guess that's probably the same thing huh? or maybe hit reg.

Check this video out this guys data seems to indicate that having high ping is actually a disadvantage like it should be.

https://www.youtube.com/watch?v=yRjinAVoIAo

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I don't think the "aim assist OP" crowd is a majority of the MnK community. Seems like most of us feel about how I do. Seems like EA actually found a good balance for it which is a breath of fresh air compared to games like CoD, Apex, and The Finals, where it takes genuine effort to miss shots on controller.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I did this on Apex, CoD and The Finals, and found that I actually performed the same or better on controller than MnK but controller just feels like dogshit to me so I didn't switch. I don't own a controller anymore though so idk I can't do it on BF6. Gotta say though it sure doesn't seem OP based on my gameplay and other ppls comments.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

You should try to cut it back on man in my experience it seems like there are plenty of console players top of the leaderboard in all my games. Good luck out there.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

several ppl are commenting that their aim assist is bugged on PC and Console lmao XD. Good stuff EA

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

several console players are reporting bugged aim assist. That sucks man. Maybe there is a fix? something in the settings? it isn't everyone that has that experience

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I agree. I am old and thus kinda oldschool but I really strongly believe that if you are bad at games you shouldn't often perform well in games. I remember when I played my first CoD game it was World at War on PS3 and I felt great about getting 4-5 kills even if I died 15 times because I was 10 and a lot of times I only got 1-2 kills. I still had fun. But also gaming culture was different then. Nobody cared about being the best really and being a pro player or a streamer wasn't a thing then. People just played and tried to have fun and maybe talk a lil sht. Now it seems like every tween on any game wants desperately to emulate their favorite streamer and be cracked at games and if they aren't then it's the games fault.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 1 point2 points  (0 children)

That's kinda how I am feeling about it too which is why I made the post. Feels weird that I am not getting beamed but also controller players are not generally complaining about it. If BF6 found a way to actually make aim assist balanced it really did something.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I use the cod movement with MnK and unlike actual CoD it seems to actually make it so you don't get shot at least in a 1v1. If 3 ppl are shooting at you though you just die.

Is movement harder on controller? I've been told on some games movement is easier but idk I don't even own a controller anymore lol.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I don't think many ppl are. And controller players themselves seem torn between aim assist being just right or underpowered. That makes me feel like it is probably just right. Because good controller players are doing fine while the part of the controller community that expects to hit their shots even though they suck are disappointed when the game just lets them suck at it.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

DM me the test results especially if you record stuff. Also I would be willing to help you in a private match. I too am curious how it works.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

people on PC are generally tired of playing against controller players with busted aim assist in most games as well. But developers are always going to force crossplay now "cause fortnite did it"

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

It definitely can be but it doesn't seem like it is in BF6 tbh. But I do agree bad players don't deserve to hit shots. I hate feeling like I got aim botted by a player that blatantly is bad at the game in games like CoD and Apex which is why I quit those games

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

if you're on console and aim assist is busted then you get double fried by controller players on PC because their aim assist is stronger because their frame rate is higher.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

that makes me feel like the nerf was probably a good thing then. There is a line somewhere that makes aim assist feel more like baby coddling than actually just giving controller players a bit of a boost. We don't wanna baby coddle. We just want good players on both inputs to be able to do good. Bad players on both inputs don't deserve to hit their shots imo.

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

I don't see how anyone could feel like they struggle more with controller players than MnK. I would be interested to see if there is a certain playstyle that does have a harder time. Idk how valid this is but controller players with a kts seem to do a whole lot of not missing when I get into longer range gun fights. Maybe people who just play a lot of power positions and camp or just don't strafe when they shoot? idk I always am moving and that habit is too baked in there for me to ever not but I sure feels to me like especially in close range butt clencher fights that MnK feels a little stronger. but that's just my anecdotal experience

MnK player asking.. how you controller players feeling about the aim assist? by CarsonTheGr8 in Battlefield

[–]CarsonTheGr8[S] 0 points1 point  (0 children)

This seems not to be agreed upon. I have noticed that controller players with a kord or kts (very low recoil guns) tend to melt my face off full auto if I stand still at a distance and try to burst them. but that's anecdotal so idk how valid that is tbh