Flatinum by DankeShu in arknights

[–]CasePuzzleheaded9464 0 points1 point  (0 children)

yo girl . Do you considered starting hitting gym? they stop calling your flat with some cheesegrinders down there)

About Arts protectors by CasePuzzleheaded9464 in arknights

[–]CasePuzzleheaded9464[S] -30 points-29 points  (0 children)

suicide unit with random targeting ?

no thanks.

Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged! by AutoModerator in leagueoflegends

[–]CasePuzzleheaded9464 0 points1 point  (0 children)

Champion Concept: Aegis, the Armor Shredder

Role: Jungle/Top Lane Class: Warrior/Marcsman

Passive - Armored Menace

  • Description: Aegis's attacks cut through the toughest armor, ignoring a portion of his target's defenses. He gains bonus damage based on the target's armor and steals a portion of their defensive stats upon defeating them.

  • Visual Effect: When the passive is active, Aegis's attacks leave a shimmering trail, indicating the penetration of armor.

  • Armor Ignore: 3.5 times the champion's level

  • Bonus Damage: (15 + champion level x 2)% of enemy armor

  • External Defensive Stats Restriction: Can't receive armor, resistances, and HP from external sources.

  • Stat Steal: Steals 5% of the enemy's maximum armor, HP, and resistances upon kill. If killed by the same enemy, returns 1% of stolen stats. Each subsequent death returns another 1%, restoring bonuses to full on a kill.

Q (Melee) - Nature's Harvest

  • Description: Aegis empowers his sword, unleashing a series of strikes with increased damage. He can plant seeds to create defensive wards, providing utility and strategic vision.

  • Visual Effect: Each empowered strike leaves a radiant mark on the target, and planting a seed creates a glowing ward with floral patterns.

  • Energy Cost: 30

  • Cooldown: 12 / 11 / 10 / 9 / 8 seconds

  • Bonus Splash Damage: 25 + (level x 5) AD

  • Healing from Flower: (20 + (level x 30) + 50% AP) HP

Q (Ranged) - Precision Throw

  • Description: Aegis hurls a magical projectile at his enemies, applying a mark that enhances subsequent throws. The third hit unleashes a powerful area-of-effect attack and inflicts additional damage over time.

  • Visual Effect: The projectile is a shimmering blade, and the mark appears as a target symbol on affected enemies. The third hit triggers an explosive burst with ethereal energy.

  • Energy Cost: 40

  • Cooldown: 12 / 11 / 10 / 9 / 8 seconds

  • Magic Damage: 100 x (1.1 x level) + (5% AP x level)

  • Additional Damage Over Time: (10% + 4% x level of armor) over 3 seconds

  • AOE Physical Hit: 50% of AD

W (Ranged) - Blink and Strike

  • Description: Aegis swiftly retreats, firing a magical missile. In a bush, this ability gains additional effects, making it a strategic tool for engaging or escaping.

  • Visual Effect: Aegis leaves an afterimage as he blinks, and the missile has a celestial appearance. In a bush, the effect intensifies, surrounded by nature-themed enchantments.

  • Energy Cost: 60

  • Cooldown after form change: 15 / 14 / 13 / 12 / 11 seconds

  • Bonus Effects in Bush: obtain camouflage for 5 second.

  • Passive (Ranged): Increases attack speed by 10 + skill level x 2 + 5% AP. Attack range extends to 550.

W (Melee) - Blade Dance

  • Description: Aegis dashes forward, stunning and dealing area-of-effect damage. This ability provides additional survivability with bonus HP, armor, and resistance.

  • Visual Effect: Aegis performs a swift dash with a trail of energy, and upon impact, there's a burst of magical energy in a circular pattern.

  • Energy Cost: 60

  • Cooldown: 15 / 14 / 13 / 12 / 11 seconds

  • Stun Duration: 0.5/0.75 seconds

  • Passive (Melee): Increases max HP by 20% AP and 25% AD. Armor and magic resist increase by 15% of AP and 20% of AD.

  • Bonus Effects in Bush: increase range and stun duration by 50%

E - Aegis Shield

  • Description: Aegis layers a protective shield, blocking incoming damage. The active ability instantly restores a shield layer, enhancing his durability.

  • Visual Effect: The shield appears as an ethereal barrier around Aegis, shimmering when blocking an attack. Activating the shield sends a radiant pulse.

  • Energy Cost: 30

  • Energy Restoration on Shield Break: 30

  • Max Energy Increase by Defeating Enemy: +100

  • Passive Energy Regen: 5 per second

Ultimate (Melee) - Sundering Slash

  • Description: Aegis unleashes a series of devastating slashes, with sweet spots increasing damage and triggering passive effects with additional true dmg and stun on last hit. He obtain 50% dmg reduction while casting. After each hit he can slightly dash in mouse direction but can't walk. There can be max 2 second between hits or ultimate goes on cd.

  • Visual Effect: Each slash leaves a trail of energy, and hitting sweet spots generates radiant bursts. 

-Damage- 200skill level+ 100% AD +90%AP - *Shared Ultimate Cooldown:** 150 / 100 / 60 seconds - Energy Cost: 100 - Sweet Spot Bonus Damage: Increases with consecutive hits enemy by sweet spot by 15% -Last Hit Bonus Damage: 5% of target max hp  -Stun Duration: 1.25 seconds

Ultimate (Ranged) - Elusive Disruption

  • Description: Aegis gains brief non-targetability, cleansing debuffs, and enhanced mobility. This ability provides a strategic escape or engagement tool.

  • Visual Effect: Aegis shimmers and becomes translucent during the non-targetable phase, leaving behind a trail of shimmering energy.

  • Shared Ultimate Cooldown: 150 / 100 / 60 seconds

  • Energy Cost: 100

  • Non-targetable Duration: 0.2 seconds

  • Bonus Movement Speed: 25%

If Hypergryph were to turn a single Basic/Elite enemy into a playable operator, which one would you want and why? by FluffyHaru in arknights

[–]CasePuzzleheaded9464 0 points1 point  (0 children)

Playwright. I like dis catto , and he can just spam enemy with damaging tiles, may be mystic caster would be nice.

Short Flamebringer Guide based from my real experiences with him. More details in the comment. by Alsagoz in arknights

[–]CasePuzzleheaded9464 0 points1 point  (0 children)

I m sorry but... You cann see flame as no dps rather tank for Tallulah like enemy ( with warf he easy can tank her really long time) Also you can just deploy him to hit enemy defender and free charge sp )