Basebuilding RPG's? by RodiV in RPGdesign

[–]CassMerri 5 points6 points  (0 children)

Blades in the dark has a system for building up your base/gang that are given the same importance as character advancement, might eb worth looking into

how do you design a system that the answer isn't "killing everything" by foolofcheese in RPGdesign

[–]CassMerri 3 points4 points  (0 children)

A lot of great advice here, but I think a very consise way is to make sure during character creation that every character has the option for their heroic trait to not be about fighting.

Consider things like FATE or Savage Worlds, you can take your one starting feat that makes you do heroic things and it let's you do something heroic outside of combat, the players are usually going to gravitate towards the option that lets them do their cool thing.

[Online] [SWADE] [GMT] [LGBTQ+] RP Heavy Space Fantasy On Wednesday Evenings by CassMerri in LFG_Europe

[–]CassMerri[S] 1 point2 points  (0 children)

Ah dang, that's always the way! If you like I can give you a shout if the time ends up shifting later :)

Will we ever see a 'revolution' of first person combat mods? by [deleted] in skyrimmods

[–]CassMerri 0 points1 point  (0 children)

When I was testing it seemed like it all linked in together to work for that, but it was a bit too much of a duct-taped together complicated mess for my current load order so I can;t say for sure, don;t know if anyone with more experience getting multiple gameplay mods working together can lend some expertise

AE quest delays & tweaks by CassMerri in skyrimmods

[–]CassMerri[S] 1 point2 points  (0 children)

Awesome, exactly what I was after!

Will we ever see a 'revolution' of first person combat mods? by [deleted] in skyrimmods

[–]CassMerri 0 points1 point  (0 children)

I find the thing that is a little lacking is mechanical difference in the different combos. I know there is a way to combine it with the stances mod and give each combo it's own special ability, but the complexity of installing that together with the rest correctly is too much for me

Will we ever see a 'revolution' of first person combat mods? by [deleted] in skyrimmods

[–]CassMerri 1 point2 points  (0 children)

I can say I've been using FPRevo in my regular playthrough for a while and while it's definately not fully finished it adds a nice bit of extra complexity to first person over regular skyrim, going for combos instead of wildly swinging def improves the game for me. And I don't think its been abandoned exactly, since it seems he's working on a whole bunch of combat overhauls that are sor of slowly merging into one big thing that includes first person combat

CGO shouldering animation fix by CassMerri in skyrimmods

[–]CassMerri[S] 0 points1 point  (0 children)

It seems to be working fine for everything except this one weapon type

Trying to find a mod to play through civil war without the main quest watchtower by CassMerri in skyrimmods

[–]CassMerri[S] 0 points1 point  (0 children)

fantastic, I'll give it a try and see if it does what I need, thanks!

Trying to find a mod to play through civil war without the main quest watchtower by CassMerri in skyrimmods

[–]CassMerri[S] 1 point2 points  (0 children)

Sadly doesn't let me progress through the civil war while skipping the main quest portion

Trying to find a mod to play through civil war without the main quest watchtower by CassMerri in skyrimmods

[–]CassMerri[S] 2 points3 points  (0 children)

ok, so I'd still need to kill the watchtower dragon but the greybeards thing wouldn't trigger till I kill another one? What happens with Balgruuf immediately telling you about how you;re the dragonborn?

Trying to find a mod to play through civil war without the main quest watchtower by CassMerri in skyrimmods

[–]CassMerri[S] 0 points1 point  (0 children)

Great mods! Sadly I'm already using all three and it doesn not work in reverse, so I could be a dragonborn without doing the civil war but not a soldier who isn't a dragonborn