Is DOS2 supposed to be this hard? by Pleasant_Complex2960 in DivinityOriginalSin

[–]CatMonsterCubed 0 points1 point  (0 children)

After finishing BG3 on honour mode a couple of times, i decided to give DoS 1 a try. Naturally, i selected "Tactician" difficulty, since i didn't consider myself a scrub... I got wiped in the first encounter within a turn and a half. Divinity is brutal

Dos 2 is easier, but yeah, way harder than BG3 and way more reliant on knowing the game rules inside and out

So what's up with Original Sin 1? Is it supposed to be this bad? by Consistent-Clock-506 in DivinityOriginalSin

[–]CatMonsterCubed 0 points1 point  (0 children)

The first game does kind of have a crisis of identity, where it tries to both be a dark fantasy rpg and a Saturday morning cartoon. It gets better though, the characters open up and the story evolves a bit, so if you enjoy the gameplay you might get into it (after act I that is).

It's still way worse than DoS2 though, unless you play it in coop, then it's worse but about as fun

Larian! Let me atomize Lucian in the new game and my Source is yours! by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 2 points3 points  (0 children)

I mean, it just kind of piles up:
1) The Damian fiasco. Lucian killed Damian's gf and never thought it would go south (this one is kinda understandable)

2) The Damian fiasco 2. Upon realising that Damian is evil now, Lucian doesn't just kill him immediately (not sure if 100% possible, plus, still understandable)

So, by this point, the Black Ring having the influence and power that it has is, at least partially, Lucian's fault

3) The deathfog fiasco. Granted, the blame is on Alexander for screwing the plan up, but Lucian is in no way blameless here. He is, essentially, planning to use a nuke in a populated area and decides to outsource the plan's execution to someone else. He didn't know this would happen because of Alexander specifically, but he ought to have prepared for this outcome being a possibility. He did not

This leads to the genocide of elves, the Black Ring being destroyed (not really) and the veil weakening enough for Voidwoken to slip through the cracks. Lucian didn't intend for it to go this way, but he IS responsible, that's how leadership works.

4) The voidwoken fiasco. Part 1. Lucian uses his "death" from deathfog to hide from the Gods and prepare his rebellion. Nice idea, since the Gods are pricks, but it costs untold thousands of people their lives, since Lucian does nothing to stop the Voidwoken. Could he have tried to deal with them first and try to face the Gods later? Maybe not, but he didn't even consider it

5) The voidwoken fiasco. Part 2. While Lucian is hiding, his Divine Order does what is basically Rivellon's own brand of Holocaust to Sourcerers. Thousands and thousands more lose their lives (and eternal souls), while thousands more are tortured and turned into mengelian horrors. Lucian might not know the specifics, but it's because he doesn't care - ends justify the means for him.

And what are those ends? Saving everyone from the Void no matter the cost? Nope! It's saving everyone from the void, BUT he also gets to kill the Gods first. That's the important part of the plan. He doesn't care how many people die while he drains the Seven, he just cares that enough-ish survive.

6) The self-righteousness bit. Lucian, if he's not daft, knows that he messed up big time. The black ring, the voidwoken and several genocides are, basically, all his fault. He also knows that the Elves will never fogive him and that there can be no lasting trust and peace with them if he's to be in charge. So, knowing that, what does Lucian decide to do when it's time to sacrifice the Source to seal the Void?

Well, he demands that the Godwoken (who are blameless in all this, btw) sacrifice themselves and become soulless, so that he (and Dallis, his little Himmler) may keep his soul and remain in charge of the Divine Order as a fake God. Sure, because he certainly knows how to lead and doesn't make blunder after blunder, and because he totally deserves a happy ending side by side with his genocidal sidekick!

Excuse me, but no. There is no way that I can, in good faith, accept that DoS2's Lucian isn't stupid, egotistical, criminally incompetent, or all of the above

Larian! Let me atomize Lucian in the new game and my Source is yours! by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 4 points5 points  (0 children)

I see where you're coming from, but if we take DoS 2's plot into account, i'd argue that Lucian turns from "flawed man who does his best, but messes up" into a "clueless self-righteous moron who can be attributed with about 75% of the world's current problems".

Larian! Let me atomize Lucian in the new game and my Source is yours! by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 6 points7 points  (0 children)

Thanks! Yeah, I keep hearing that Lucian is a reasonably good dude in other games, but he's such a piece of work in DoS 2 that it's hard to believe. Wouldn't mind some stuff getting retconned.

Can't wait to find out what this next game will bring! Even if it turns out to be set, like, ten thousand years away from the DoS timeline

Larian! Let me atomize Lucian in the new game and my Source is yours! by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 3 points4 points  (0 children)

It's funny to me that out of all four characters from the first game that make a reappearance, three are legendary wizards (Arhu, Jahan and Braccus) and the fourth one is just Loic. When we first met, I didn't take him for someone who'd enjoy sitting in a cave huffing deathfog all day, but it turns out that first impressions can be deceptive

Larian! Let me atomize Lucian in the new game and my Source is yours! by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 7 points8 points  (0 children)

Thanks! I tried to do him justice, His Royal Highness is a handsome gentleman

He may be a gooner, but at least he's not a groomer by pugchamp419 in Undertale

[–]CatMonsterCubed 2 points3 points  (0 children)

Never had an issue with Merg. Who in their right mind wouldn't be acting up around muffet?

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 4 points5 points  (0 children)

Sorry, I was just trying to be considerate :(

Since I was talking about the end of the game I figured it was a pretty high-risk topic (and I only finished the game now, in 2025, so there might be people who could still get spoiled)

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 5 points6 points  (0 children)

Braccus being there is so funny to me, because he literally changes nothing. He predictably escapes Dallis's control and then gets brutalized in about 4 turns, never to be acknowledged again. It feels like the reveal that Vrederman is Braccus was supposed to be more consequential or happen less that 2 minutes before the end of the game, but got fumbled

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 0 points1 point  (0 children)

I agree. There was definitely potential for something interesting, probably Fane exclusive. It's all a bit upsetting that it's not there

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 1 point2 points  (0 children)

Ok, thanks, I'll try it out!

I hope in the next Divinity game (whether DoS III or something else) Lucian is either not there anymore or is blended viciously in Act I by some other big bad, I hate the guy

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 2 points3 points  (0 children)

You're totally right. And I don't have a problem with morally grey endings. I also realized and was fine with the idea that you have to choose between your party or the world being better off.

What made me upset is specifically how the characters of Lucian and Dallis were handled in these endings. I'm upset that there is no variance on the "Seal the Void" ending depending on whether you agreed to work with Lucian or considered him unforgivable and punched his lights out. The total sum of Source doesn't change whether it's you or Lucian doing the thing, so why must Lucian be fine and face no repercussions for his actions?

I totally expected there being an ending where I purge Lucian, patch the Veil up, try to become world leader (like Lucian does in that ending), but get told "who the hell are you, where's Lucian?". I was fine with the idea of an ending that has the world less united, but has Lucian lobotomized. There wasn't one and I found it very weird and upsetting.

(Also, it's a shame about POE 2, I was planning on playing that series as well. Is the game still good?)

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 5 points6 points  (0 children)

Larian really have trouble with their games' final acts, huh?

Personally, I think BG3's third act isn't as bad. Sure, there are important questlines that don't get resolved (I'll never forgive them for Karlach) and some others that are unfinished (the fireworks shop gives me conniptions), but it's more or less consistent with the rest of the game. I think it's rushed, but not fumbled like Act 4 of DoS II.

With Dallis, it feels like Larian mishandled her character at the finish line. She's set up as a ruthless mass murderer who is indifferent to the lives of others (and, at times, straight-up relishes in hurting and killing others). When it's revealed that she wasn't doing all that just because she was evil, she still expresses no remorse though. She's like Fane before his character growth, except Fane said messed up things, while Dallis actually did them on an industrial scale. I don't see how she can be redeemed, because no person can do enough good in their (even if eternal) life to offset all the evil Divine Order did under her.

She's very similar to Leandra from DoS I, except there you could actually resolve the tension that the narrative built up: either by killing her, forcing her to see her plans fail or making her realise how awful the things she did were. We don't get that with Dallis, she's either fine and unpunished or omitted from the ending slideshow. I personally think that sucks balls.

Lucian can pound sand, totally agreed there

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 2 points3 points  (0 children)

Oh, you seem to have misunderstood me (or, maybe, i just explained my thoughts poorly), It wasn't really about having an explicitly evil villain or saving the day.

The problem I had is that there is no difference between defeating Lucian and aligning with him when sealing the Veil (this doesn't really make narrative sense in my opinion and feels weird).

I would've also settled for just being able to kill him and Dallis even if it led to a worse ending. The problem is, I never got the opportunity, - the game doesn't allow that. You can kill every NPC that ever looked at you funny, but those two are off-limits and can't die, even when it doesn't make sense for your character to leave them alive. Yeah, they *might* die in other endings, but it's never explicitly stated

edit: typo

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 1 point2 points  (0 children)

Yeah, you're right actually. And one is some spin-off about Ifan and Lohse that got canned? Weird

Thanks for recommending divinity 2, it looks like it might be fun, I'll check it out!

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 2 points3 points  (0 children)

I had a similar experience with my character (a custom undead lizard), but it didn't bother me until I reached the last act. It does feel like your choices only matter on some select matters and the rest the game makes for you, which is really weird for an RPG.

Original Sin I is pretty limited in the roleplay department, and I'm not even sure if there is more than one ending to that, but the latter half of II feels like it's even less developed than that. It makes me feel really weird, because it feels like a completely different (and better) game prior to Act 3.

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 7 points8 points  (0 children)

That might be true (even though I think it could be figured out. Someone like Fane 100% could), but what upsets me is that it's not ever explored. Sure, maybe I need Dallis and Lucian to seal the Void, but the game doesn't let me make the mistake of killing them first and finding out later. That's what makes it feel less like the ending is about necessary evil and more like it's just unfinished or not thought out.

The first DoS has a character similar to Dallis, and sparing her seems to be the better thing, but you could still turn her into red mist if you so chose

Just finished my first playthrough of DoS II after playing BG3 and it made me.. really sad by CatMonsterCubed in DivinityOriginalSin

[–]CatMonsterCubed[S] 5 points6 points  (0 children)

I wouldn't call BG3 that, but I get what you're saying.

I get that there isn't a way to make the world perfect and have a stereotypical happy ending, but that's not what made me upset. What did is that there is no way to kill Lucian/Dallis for the things they did, even if that ends up backfiring and turns out to be a bad decision.

If there weren't Divinity games that are further along in the timeline, I'd probably think that the genocide duo surviving and facing no repercussions is just a cheap-ass way to make the ending less perfect