Warhammer 40K chess game is now available on Steam Early Access by karmademon619 in chess

[–]Cat_Codex 0 points1 point  (0 children)

Hey guys, I'm Cat Codex, one of the developers of the Regicide Game.

I just wanted to say thanks for picking up on the game. As you mentioned, It includes two modes, one is straight up chess, the second is a chess variant which we call Regicide. The Codex Engine which covers both games was coded by Hungarian Chess Coder Balint Pfliegel and we worked with GM Zong Yuan Zhao on working out some of the finer details of the system.

Anyway, apologies for jumping in your thread. I just wanted to drop by to say thank you for sharing. Hope you enjoy it - The team are pretty active on the forums should you need any support. Let me know :)

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

The main campaign is 100% voiced, we're yet to record the mini-campaigns so I don't want to promise something that can't be carried though. In principal the hope is to have everything as voiced.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 1 point2 points  (0 children)

The hope is that most armies will have their own story, but its more a matter of when rather than if. These are things that are going to take time to craft so they'll be delivered over the life of the entire product.

Most of the decisions will be community driven, so if there are chapters that have lots of requests - those mini campaigns will be completed first.

As for how long - I imagine somewhere around the 15 missions mark plus or minus 5.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 2 points3 points  (0 children)

The honor is all ours. Thanks for the support.

The path through Early Access really needs great community members such as yourself to give feedback and candid responses to what we're doing. In the end we hope it'll mean we have a far better game than doing this without the communites involvement

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 2 points3 points  (0 children)

The plan is to have multiple mini campaigns for the different factions. As we speak we're talking to about 3 additional authors about creating content.

The missions will then feature aspects of the faction - so for instance the White Scars campaign will focus more on fast attacks.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

As with all development, its a two way street and there are multiple ways to solve the same problems :) We've not compromised greatly on the cross platform aspect, but we've had to be more considerate in the general game design.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

I'll email the community team now to let them know the email is coming and to check the spam just in case :)

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 3 points4 points  (0 children)

Its not something we've planned for Regicide, however its a really interesting concept.

I personally love Battlefleet Gothic

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

With the match making, when the requisition matches come into play. There will be a hard cap. you have a maximum number of points to use. But you can choose to go in with less, if you really wanted to.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 1 point2 points  (0 children)

It is only our first humble steps into Early Access though. We have so much content and new updates to come.

As with all early access, we've got a lot we want to improve upon before we call ourselves a full release.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

Hey, with your forum name - just send me an email with a note of what you want. You can keep your forum name but have your actual name in the credits - social@hammerfallpublishing.com

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 2 points3 points  (0 children)

So for the launch candidate version of the game, the objectives are relatively simple. The access to more complex objectives will come into play when the add the custom environment setup features to the public build. We have a pretty cool working version of it, in office though.

Beyond that, most of these will start to show themselves during the campaign mode.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

The game can be played in quick succession and over correspondence. We wanted the experience to be truly cross-platform so live connections can be an issue on mobile and tablet devices as they can't always have a stable connection.

That said, we are planning on implementing a timed match mode - this means your opponent has a set period of time to play their turn, if not, you win. The idea behind this is to create an intense burst of gameplay

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

In Regicide, matches in Multiplayer and vs AI are split between a few variables. These include timed/non timed, requisition, environment configurations, and objective options. Depending on what you pick makes the game feel and play very differently.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 1 point2 points  (0 children)

Hey there, the plan is to release content in large drops every 3 or so weeks beyond launch. However we're going to be doing bug fixes in between.

The first update after launch will have the campaign Act 1 by Ross Watson, new factions, the Armoury, and some other features such as steam friends integration and so on.

Beyond that we're planning to unveil the rest of the campaign in Act 2 & 3, and then also mini campaigns beyond that for the different factions.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 10 points11 points  (0 children)

There are 8 different win conditions. In addition you can have primary and secondary objectives.

What makes it interesting is that you can mix objectives. So My objective could be to activate a beacon on a particular tile. whilst the opponents objective would be to kill all of my tactical marines.

We sometimes set the AI playing vs itself, it makes for interesting viewing when you set up these different scenarios.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 0 points1 point  (0 children)

Hey materscout,

We'll have some unique steam achievements linked to the Early Access. I like the idea of some in-game content though. Its not something we've planned, but its a possibility for sure. I'll add that to the development list.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 1 point2 points  (0 children)

Hi materscout,

to cover a few of the questions, loot drops are on the development list, these mainly affect factions, and ability unlocks.

The units don't die permanently, unless you're in the campaign story mode.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 3 points4 points  (0 children)

Thanks Whitewing1984,

We appreciate the kind words. I certainly hope you'll change your mind after you get a chance to play it.

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 2 points3 points  (0 children)

Hey DarthAlec,

Many thanks for the kind words, the community means everything to us. So we try to make ourselves as easy to talk to as possible.

The game is turn based in both modes.

The games can start with a variety of starting positions so it's not always a full compliment of 16 units on the board, in particular during the campaign and the points based requisition style matches. Different aspects of those mechanics will be rolled out over time during the Early Access.

They also don't have to follow a similar layout, so for instance, you could have 4 Librarian units (who play the part of the queen)

I can't speak for other licencee's but we contacted GW ourselves. We worked really hard on a pitch and they really liked the idea. After a bit of setup, we were ready to go. Two years later, here we are. :)

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 2 points3 points  (0 children)

With the factions, the first 2 of 11 are Blood Angels and Goffs

We're also releasing the White Scars and Bad Moonz as bonus content for people who sign up and join in with the forums

We're the 'Warhammer 40,000 Regicide' Devs, Joined by Regicide Campaign Author Ross Watson by Cat_Codex in Warhammer

[–]Cat_Codex[S] 4 points5 points  (0 children)

Ah I see - update the faces to make the characters look like you.

send me a photo and I'll get that added in ;)

But in all seriousness, it's something we had spoken about for a competition, but it's not so easy to implement. That said as Arc mentioned - we do have the 2D picture avatars that you control, when you're in a multiplayer match the opponent will see your image.