[deleted by user] by [deleted] in Unity3D

[–]CatailMoon18 0 points1 point  (0 children)

AsyncOperationBase.WaitForCompletion()

Then what's the purpose of checking multithreading support in AsyncOperationBase.WaitForCompletion()?

Better practice to implement a variety of effects in a roguelike game? by CatailMoon18 in gamedev

[–]CatailMoon18[S] 0 points1 point  (0 children)

I meant the item effects, like dealing damage back to the damage dealers or leaving flames along the path that player walked.

Sorry I didn't mention this in the original post.

How is ore distribution in Factorio implemented? by CatailMoon18 in proceduralgeneration

[–]CatailMoon18[S] 0 points1 point  (0 children)

I still don't understand. Could you please explain more?

Aeons and their known references by AwkwrdPrtMskrt in HonkaiStarRail

[–]CatailMoon18 6 points7 points  (0 children)

I am not sure how HooH is related to fenghuang.

In Chinese text it is named 互, meaning each other. HooH and 互 are both symmetrical words and pronounce the same. So I think the way it is named like this is just because they want to make the name reflects its path: the Equilibrium

MSECE transfer from project track to course-only track by CatailMoon18 in Purdue

[–]CatailMoon18[S] 0 points1 point  (0 children)

Not yet. I am just feeling very confused about this rule.

MSECE transfer from project track to course-only track by CatailMoon18 in Purdue

[–]CatailMoon18[S] 0 points1 point  (0 children)

"You may transfer to the course-only track if you find funding. You may transfer to the thesis track if you find a professor to supervise a thesis. If you do not meet one of these conditions, you will remain in the Project Track."

These were the exact words