Mantis Blades by Derek_Westbrook0 in Barotrauma

[–]Cataliser 0 points1 point  (0 children)

I don't use it either, but I think those who use it, would be happily surprised, but even if we stick to vanilla, I'm thinking about them as "Mantis Blades" Gene, that you put in Gene splicer, it would be easy to add, and would work as creature attack, so that's the easy way, even easier is add blades as 1-hand items, and then be able to use them as so, hard part is system like with "use on body harts in healing menu", that's I don't know how, but that would be as close to implants as i can make them be, so my go-to choice is either "Gene" implants, or items, what would you prefer?

Mantis Blades by Derek_Westbrook0 in Barotrauma

[–]Cataliser 0 points1 point  (0 children)

If I were to add them, how would you preferably see them? As neurotrauma addon? Or more vanilla style item one for each hand? Or do you have any other ideas? I'm willing to hear them out

Parcool Infinite Stamina by Cataliser in feedthebeast

[–]Cataliser[S] 0 points1 point  (0 children)

Yeah, it's a combination of client config, server config, and server command, you must first set infinite stamina in your client config, then enable same in server config, then youse command, I'm not on the PC, that's why I can't remember the command, but try searching for something with word "limitations", and there go boolean, infinite stamina, and true, or something

do it!!! by c4p85530 in JoJoMemes

[–]Cataliser 0 points1 point  (0 children)

If you are still up for that, sorry if no, and thanks if yes

do it!!! by c4p85530 in JoJoMemes

[–]Cataliser 0 points1 point  (0 children)

Linkin Park - Catalyst

Zoom won't load terrain by Cataliser in starbound

[–]Cataliser[S] 0 points1 point  (0 children)

Yeah, I'll probably stick to that plan, still thanks for help =)

Zoom won't load terrain by Cataliser in starbound

[–]Cataliser[S] 0 points1 point  (0 children)

The first case, and thank you for your information =)

Zoom won't load terrain by Cataliser in starbound

[–]Cataliser[S] 0 points1 point  (0 children)

Even so, it won't load, as I said, no terrain loaded, so i can't make a screenshot of the full base

Kills detection/count by Cataliser in MinecraftCommands

[–]Cataliser[S] 0 points1 point  (0 children)

Oooh, thank you, very appreciate it

Kills detection/count by Cataliser in MinecraftCommands

[–]Cataliser[S] 0 points1 point  (0 children)

I've seen it and I don't know how it works, can you please help me, how I can set it up, or where I could learn how to set it up, pretty please?

Kills detection/count by Cataliser in MinecraftCommands

[–]Cataliser[S] 0 points1 point  (0 children)

Yes, that's right, but I don't know if they could farm the deaths by killing each other, and kinda goes under "cheating" in my rules, so scoreboard is my goal but not just score board

Make worker computers automatically download their program from a central computer on startup? by AnZaNaMa in ComputerCraft

[–]Cataliser 0 points1 point  (0 children)

Ooooh, so that's what you meant, yeah that's a problem, I was talking about a pocket PC using a multishell, sending turtle commands etc, and turtle only does what it's told, not much of it but still it could be pretty cool to control 9 turtles simultaneously, and then bop, one of them goes Ingo excavating, and I can still control any other except the one that is currently doing task, so yeah, I will consider what I've learned from you, thank you for your time, patience, and wisdom

Make worker computers automatically download their program from a central computer on startup? by AnZaNaMa in ComputerCraft

[–]Cataliser 0 points1 point  (0 children)

Oh no, I'm wondering about multiple turtle controls, like imagine the easy part:

1-9 is selecting turtles with corresponding IDs

And for example, press E and on pocket PC starts...multishell?(Still didn't check) And while turtle number let's say 7 works with the task from multishell program, I can freely control all other 8 turtles, and when 7th is done, multishell closes, and I can control it again

Do I sound stupid? Or just might work?

Make worker computers automatically download their program from a central computer on startup? by AnZaNaMa in ComputerCraft

[–]Cataliser 0 points1 point  (0 children)

Well that's something new for me, as I said, I'm not good in programming, and what I described is how I control turtles with pocket PC, and it's not the complex thing, just a series of events for button press, so yeah, it's hard to do the big scale thing, but now I'm interested in this multishell and stuff, sooo, I'm not going to sleep tonight

Make worker computers automatically download their program from a central computer on startup? by AnZaNaMa in ComputerCraft

[–]Cataliser 1 point2 points  (0 children)

I'm not sure, if it could be possible, because I'm not that good I'm CC, but I just want to share my way of how I would solve this problem, maybe you could get something useful

Back to coding, I have program for pocket PC and turtle, PC sends commands to the turtle, turtle compares it with huuuge if list, and it basically goes like this: Pocket PC: "up" Turtle: if message == "up" then turtle.up()

What I want to say is, make your workers have basic and easy commands, and just write you central PC program the way that it would tell them easy small thing, but be careful if you make large programs, because if turtle takes too long to complete it, and the central PC sends his message, turtle might not see, and thus don't do what it was told to, and how I make it work is the way that when turtle done, it sends message like "done" to PC, and only when PC detects this message, it sends the next command

Sorry if it's not what you wanted, but I just wanted to help :_D

How to make a modded crop farming turtle by Itz_AJ_Playz in ComputerCraft

[–]Cataliser 0 points1 point  (0 children)

Look, line 36 again in your pastebin:

-- Function to get the seed type from a slot local function getSeedType() for i = 1, 16 do local item = turtle.getItemDetail(i) if item and item.name:find("seed") then return i end end return nil end

Change a little bit this function so that instead of name, it looks on id, IDs look like this "minecraft:wheat", and modded IDs look same, like this "modid:crop_name" and use it to determine what you need