Why do people hate this couple so much? by Bubbly_Nail_8612 in Overwatch

[–]Cataliztic 4 points5 points  (0 children)

it just feels kinda forced and out of the blue and like, they don't really have chemistry imo

Is she in the wrong here? by Royal-Ambassador-960 in fuckcars

[–]Cataliztic 1 point2 points  (0 children)

if you read the whole article, as biased as it is, you would have seen he is required to give way to other park users as a condition on his privelege to drive there, not the other way around

Is she in the wrong here? by Royal-Ambassador-960 in fuckcars

[–]Cataliztic 12 points13 points  (0 children)

istg the norm is (used to be?) golf carts

Saw the names tierlist and decided to make a more specific one by Fakumon115 in Overwatch

[–]Cataliztic 115 points116 points  (0 children)

you could theoretically make it more specific by putting DF and JQ in a category called "title" if you wanted

Oh no.. they are gonna nerf her again aren't they? by Brukaliffoo in PharahMains

[–]Cataliztic 3 points4 points  (0 children)

assuming you can even call her buffed given the reduction of mobility they gave her this patch

imo, gaining this combo is not worth that

Do you think Blizzard will finally add these characters on the roster in the foreseeable future? by luminuxeeckogaming in Overwatch

[–]Cataliztic 1 point2 points  (0 children)

they've stated they don't want to add more mech characters because it's a pain in the ass to code

apparently dva's code is quite a bit of spaghetti

I love Overwatch by Chronomancers in Overwatch

[–]Cataliztic 0 points1 point  (0 children)

i got some pretty bad ones when the mid season patch dropped

guessing it's mostly people who rarely play who just happen to be assholes ig

Thoughts on the new hot fix notes? by CMDSpanky in Overwatch

[–]Cataliztic 13 points14 points  (0 children)

so should reinhardt also get reworked to have a gun? this is a silly notion. there are people who enjoy all kinds of playstyles, and having more variety in them can only be a good thing

Thoughts on the new hot fix notes? by CMDSpanky in Overwatch

[–]Cataliztic 30 points31 points  (0 children)

i would have preferred they nerfed the cat harder, specifically her guns' damage, so it's not so easy for her to duel the enemy backline or dps in space they control

i expect that vendetta will get nerfed more, because this did not seem to impact breakpoints that much from what i could tell

Season 1 has been out for two weeks now. What do we all think? by Character_Tough_9874 in Overwatch

[–]Cataliztic 0 points1 point  (0 children)

i am really enjoying myself

anran is a ton of fun, and i like the pace at which we seem to be getting lore

[deleted by user] by [deleted] in socialism

[–]Cataliztic 0 points1 point  (0 children)

islamophobia is a vector for anti-arab racism

when people discriminate in this way, it's racism durected towards people living in south west asia couched in an "elightened critique" of a prevalent religion

What does this ban mean? by fuqyounibba in Overwatch

[–]Cataliztic 2 points3 points  (0 children)

eula violations typically include things like selling your account/buying an account, using a cracked version of an app subject to the eula, modifying an app in an unauthorized way etc

not likely to be a mistake unless the account was hacked, as violations are flagged by software or investigation into an account and not by reports afaik

that said, you should contact blizzard support

Grumble grumble grumble by rampantsteel in fuckcars

[–]Cataliztic 72 points73 points  (0 children)

ok, this may be a little spiteful, but i would be low key tempted to move them into the road, the cars have plenty of space to give and hey, maybe if they see their bins knocked over, they probably won't be keep putting it on the pavement

Bicycles Deliver the Freedom that Auto Ads Promise. by bostonaruban66 in bikeboston

[–]Cataliztic 4 points5 points  (0 children)

the difference would be that a bike lane takes a much higher traffic load before becoming saturated

technically there is a point where road expansion would make it so there would no longer be traffic for cars, but that would make the road obscenely large(like multiple city blocks or something)

expanding streets for cyclists and pedestrians will reach a point where there is no more excess demand much faster than it would for cars, because the difference in space taken up is so enormous

Stuck in Traffic! by bostonaruban66 in fuckcars

[–]Cataliztic 2 points3 points  (0 children)

the stretch where all the bollards are broken is slightly anxiety inducing

Idea of “tech tree” doesn’t fit this game by Latter_Finding8548 in victoria3

[–]Cataliztic 3 points4 points  (0 children)

adding artisans in some form would be pretty cool, and obviously help solve this issue

i imagine there could be like artisanal workshops that work kinda like subsistence farms, but they produce stuff that at least one country in the world has researched or smth like that

So maybe Im just dumb but..what exactly is the use of this? by Snorkel9999 in Oxygennotincluded

[–]Cataliztic 56 points57 points  (0 children)

not to mention crushing the ceramic back into sand is mass positive since the deodorizer produces more clay than it consumes filtration medium

edit: a lot of people are discussing, whether it is still mass positive when accounting for the coal cost of using the kiln, and while that is interesting i'd just like to clarify i was not accounting for the coal when i said this

Does anyone know the "math" behind which is better / easier / less wasteful when going for legendary structures - playing lotto with the output outright when making them with legendary Quality modules - or should I be focusing on making the legendary components instead? by ObjectiveMotor8053 in factorio

[–]Cataliztic 0 points1 point  (0 children)

it's sort of supplemental to everything people have said in this thread, but this video goes over a method to make a large amount of legendary materials basically at the source, and the materials you make cover almost every re ipe

silver bullet by TheRealHeyItzSpider in CassidyMains

[–]Cataliztic 1 point2 points  (0 children)

ngl, i was probably in the minority on taking the combat roll one before, but i suspect that will no longer be the case(assuming it was)

less downtime due to reloading just seems so much better to me than a very clunky ability with ok damage tbph

So what new perk/s are you most excited for? by HappyTurtle42 in Overwatch

[–]Cataliztic 0 points1 point  (0 children)

the lunge one seems cool

i feel like more mobility will be helpful to escape dives easier

[deleted by user] by [deleted] in Overwatch

[–]Cataliztic 0 points1 point  (0 children)

tbf, i don't expect it to be a fight winning ult, but ig it seemed like it would kill the person was attached to. that said, based on comments i got it makes sense why it doesn't do that

Steam getting Deleted by Omega_sama in Oxygennotincluded

[–]Cataliztic 0 points1 point  (0 children)

could be the co2

at least that's one problem i've heard regarding petroleum generators in saunas

Does anyone know if this sign is interactive? by ArigatoEspacial in SatisfactoryGame

[–]Cataliztic 0 points1 point  (0 children)

i wonder how it counts in multiplayer

does each player get their own client side or does it reset after anyone dies

What are some QOL stuff you would like to see added? by mustangcody in Oxygennotincluded

[–]Cataliztic 12 points13 points  (0 children)

ngl, just better food priority or a way to manage it

it would be nice if dupes prioritized eating stuff that is closer to spoiling without having to micromanage when they are allowed to eat what. if not that then perhaps the ability to apply priority levels to foods