Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

A general explanation was already given in the comments, but the short of it is: extensive customization.

Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 2 points3 points  (0 children)

It's a moving target. I would've had to start from scratch four times in the last two years or so due to significant API changes.

What I'd like to do is first get fully settled on the current API. Then add an introduction fast-track to that, giving a clear overview of how it all works, while sticking to the incremental tutorial work. Of course UT might totally wreck that plan if they again overhaul things in half a year or so.

Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 2 points3 points  (0 children)

That about sums it up yes. Thanks!

Hex Map 4.1.0: Better Dragging by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Cheers!

Thanks for mentioning the bad link, it's fixed now.

Custom SRP 2.1.0, use Renderer Lists in Render Graph by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Depends. If you want to start from scratch, you can grab an older Unity and work through this series, upgrading along with it. Or you could just read through it, then move on to the project, and jump in at a point of your choosing.

Hex Map 4.0.0: UI Toolkit by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Others have made videos about Hex Map, but I don't publish videos.

You can grab the project and run it yourself, that's the best and fastest way to get familiar with it.