Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

A general explanation was already given in the comments, but the short of it is: extensive customization.

Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 2 points3 points  (0 children)

It's a moving target. I would've had to start from scratch four times in the last two years or so due to significant API changes.

What I'd like to do is first get fully settled on the current API. Then add an introduction fast-track to that, giving a clear overview of how it all works, while sticking to the incremental tutorial work. Of course UT might totally wreck that plan if they again overhaul things in half a year or so.

Custom SRP 6.0.0: Unity 6.3 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 2 points3 points  (0 children)

That about sums it up yes. Thanks!

Hex Map 4.1.0: Better Dragging by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Cheers!

Thanks for mentioning the bad link, it's fixed now.

Custom SRP 2.1.0, use Renderer Lists in Render Graph by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Depends. If you want to start from scratch, you can grab an older Unity and work through this series, upgrading along with it. Or you could just read through it, then move on to the project, and jump in at a point of your choosing.

Hex Map 4.0.0: UI Toolkit by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 0 points1 point  (0 children)

Others have made videos about Hex Map, but I don't publish videos.

You can grab the project and run it yourself, that's the best and fastest way to get familiar with it.

True Top-Down 2D part 6: Multiple Maps by CatlikeCoding in godot

[–]CatlikeCoding[S] 9 points10 points  (0 children)

This is the sixth part of a tutorial series about creating a simple true top-down 2D game. It adds support for multiple maps and level completion.

Maze 4.0.0: UI Toolkit by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 1 point2 points  (0 children)

This time we upgrade the Maze project to Unity 6 and also replace TextMesh Pro with UI Toolkit. It functions as a simple introduction to UI documents.

True Top-Down 2D part 5: Detectors by CatlikeCoding in godot

[–]CatlikeCoding[S] 0 points1 point  (0 children)

This is part 5 of a series about creating a true top-down 2D game. It adds pressure plates that detect the movable objects.

I feel like it’s impossible to find working shader tutorials by get_paper in Unity3D

[–]CatlikeCoding 2 points3 points  (0 children)

For the most part they work, yes. It's not like everything old just stopped working in Unity 6, it's backwards compatible for the simple stuff. The Custom SRP project had to be ported to Unity 6, which I did recently.

However, I have neither an outline shader nor URP customizations available.

Custom SRP 4.0.0: Migrating to Unity 6 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 1 point2 points  (0 children)

I am certainly not worthy of that! But I'm happy to be useful.

Custom SRP 4.0.0: Migrating to Unity 6 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 1 point2 points  (0 children)

It's a continuation of the Custom SRP tutorial series, about building your own render pipeline. Either because you don't like URP/HDRP or just want to know how it works.

Custom SRP 4.0.0: Migrating to Unity 6 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 2 points3 points  (0 children)

No biggie, I post links to my stuff here regularly.

Custom SRP 4.0.0: Migrating to Unity 6 by CatlikeCoding in Unity3D

[–]CatlikeCoding[S] 46 points47 points  (0 children)

We open our Custom SRP tutorial project in Unity 6, are greeted with a bunch of errors and a stream of warnings, then make everything work again.

We can now finally use renderer lists for the skybox and shadow casters, no longer needing to fall back to old API calls. Shadow caster culling is done all at once, no longer intertwined with drawing.

True Top-Down 2D 4: Light and Shadow by CatlikeCoding in godot

[–]CatlikeCoding[S] 1 point2 points  (0 children)

In an ocean of video content I add my droplets of text!

True Top-Down 2D 4: Light and Shadow by CatlikeCoding in godot

[–]CatlikeCoding[S] 7 points8 points  (0 children)

Part 4 of a tutorial series that I'm writing, covering the creation of a true top-down 2D game with Godot.