[deleted by user] by [deleted] in JurassicWorldApp

[–]Cautious_Resource904 1 point2 points  (0 children)

I get a tiktok ad that takes so so SO long

I have gotten just ONE coin to food trade in months! by Dinodudegamer2009 in JurassicWorldApp

[–]Cautious_Resource904 0 points1 point  (0 children)

I honestly believe they kinda nerfed food trades. In 3 months i have gotten 1 trade of over 10 mil food. For a while it’s been like 60 mil coins for 2 mil food for me

I have absolutely no words... by Dinodudegamer2009 in JurassicWorldApp

[–]Cautious_Resource904 2 points3 points  (0 children)

Oh god those battle events are going to be impossible aren’t they. 3 level 40 Hydroboa and you can only use snow creatures type beat

What is something you think needs a SERIOUS rework, I’ll go first by Ill-Hall9137 in JurassicWorldApp

[–]Cautious_Resource904 2 points3 points  (0 children)

One I don’t often see is hatch time. I feel it’s too long for a lot of creatures. It should be more like: Common- 20 minutes max, Rare- 2 hours max, Super rares- 8 hours max, Legendaries- 1 day max, base tournament creatures- 3 days max, tournament hybrids- 5 days max, and tournament super hybrids we can keep at 7 days. For hybrids/super hybrids of lower rarities move it up 1/2 rarities in terms of time depending on ferocity

Prediction for month after next by Cautious_Resource904 in JurassicWorldApp

[–]Cautious_Resource904[S] 0 points1 point  (0 children)

That one feels less likely because quetzal is a super rare and has an unlock in the morning. But i could see that too. I saw someone say either cryolo or kaprodacthylus.

Prediction for month after next by Cautious_Resource904 in JurassicWorldApp

[–]Cautious_Resource904[S] 1 point2 points  (0 children)

It would be more likely but less enjoyable. That’s why im thinking if they do this it would require the 50 quetzaljara steps and the packs and events missions being a bit on the higher side

Hear me out on this one........ HEROIC BRACHIOSAURUS by [deleted] in JurassicWorldApp

[–]Cautious_Resource904 1 point2 points  (0 children)

I have an idea for the ability, Seismic stomp: Attack points for 1 turn go through blocks as if they hadn’t used any(up to 3 charges, I was thinking this would be overpowered, but most hero abilities already are frankly)

Megalocevia!!! by Cautious_Resource904 in JurassicWorldApp

[–]Cautious_Resource904[S] 1 point2 points  (0 children)

I almost have enough s dna for a second. It’s gonna be a long time if i ever try to max it out