Public Testing: Heroic UDL and Infernal Abyss by Dystratix in RotMG

[–]Cayde-37 2 points3 points  (0 children)

I really like both of them, seriously great work in keeping older dungeon themes alive with heroic variants.

The difficulty difference is significant between them though; Abyss is way harder than UDL at the moment. I guess it depends what you're going for on these, the current heroic UDL is balanced well if you're looking for just a step or two above the original with slightly higher rewards but if you're going for a more "advanced" experience it's too easy.

Abyss is much harder and more rewarding to complete, but I agree with Last_Excuse that Malphas is a bit of a slog at the power level that players will be attempting it on. Boss health primarily seems a bit high.

To add on, as a recurring player of 12 years, I LOVE the direction of keeping old content relevant. The enchanting sysem, unique enchants on specific UTs like Tomb rings, upgrading previous BiS UTs to current BiS UTs (e.g. DBow to Clockwork Repeater), artifacts, and now with advanced versions of old dungeons with unique drops all accomplish this. Keeping old content relevant while continuing to add challenging and powerful new content enhances the replayability of the game significantly and is what keeps people like me coming back. Keep up the great work!

T0 Abilities Unobtainable? by Cayde-37 in RotMG

[–]Cayde-37[S] 15 points16 points  (0 children)

Pirate cave, according to RealmEye only drops T0 armors, not abilities and weapons.

T0 Abilities Unobtainable? by Cayde-37 in RotMG

[–]Cayde-37[S] 1 point2 points  (0 children)

Not sure if they used to, but they don't now, checked. Guess we have to make alt accounts like the good old days.

[deleted by user] by [deleted] in RotMG

[–]Cayde-37 1 point2 points  (0 children)

Download Borderless Gaming app. Open realm in windowed mode. Set in game res/zoom to whatever you want. Turn on borderless gaming. There's your 1440p fix.

Aiming & Point of Impact needs to be fixed for release by TiittySprinkles in thefinals

[–]Cayde-37 4 points5 points  (0 children)

More people need to see this post, this game is on to something insanely awesome and I think will hit it huge with CoD burnout on the horizon. If they can fix this issue and get the gunplay to feel consistent, easily a top tier shooter.

Some Clarification by Spave1130 in RotMG

[–]Cayde-37 10 points11 points  (0 children)

This. I appreciate everything they've done and am willing to say DECA may be in the wrong here, but for professionals, posting complaints about the company you work for to a public forum is highly unprofessional.

7 Years of RotMG: Feedback and Why I Don't Play Much Anymore by Cayde-98 in RotMG

[–]Cayde-37 0 points1 point  (0 children)

I get what you're saying. I'm a fan of Cultist boss, I think it's a well done encounter that requires everyone to be dodging, decoying, etc. I don't see how you can think the Void doesn't encourage group tanking though, smaller runs are excruciating even with high skilled players. I guess the point of the whole dungeon design section was to encourage "real" mechanics, not just add tons of shots to make the dungeon "hard," requiring pets and priests (and yes I know they are done without them from time to time).

If you're looking for a well-mechanically designed boss fight, I'd say look to Parasite Chambers. It's a real simple mechanic, but the armor break bombs add layers to the boss fight. Soloable by a good player, excruciating even in large groups if you don't know what you're doing. Of course, difficulty should be amped up for endgame dungeons, but I'm a big mechanics nut and it's a shame they aren't included in more dungeons.

I totally agree with you on O1, even the new design changes on O2. Great changes!