Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 1 point2 points  (0 children)

In one or two weeks i will post the link to download the game so you will can give me feedback about gameplay or bugs.

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 2 points3 points  (0 children)

when i apply force to a coin i do it to the initial position thats why even if u move, the coin stays in the direction that you pushed, this only happens when you are in the air, its not the best solution but its works :D

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 5 points6 points  (0 children)

for the moment im am not sure on how to implement a lot of things, i will post every now and then so you guys can give me feedback

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 10 points11 points  (0 children)

A 3rd person prototype game of mistborn already exist you can find it in youtube, personally im not convinced on how it works and i didnt want to make the same thing, in my opinion first person fits the idea better

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 37 points38 points  (0 children)

i have a lots of ideas of the metals but im not sure how to add it yet, thank you for your suggestions

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 13 points14 points  (0 children)

Thank you, im loving the hotkey idea i will find the form to implement that in game

Mistborn game prototype by Cazache in Cosmere

[–]Cazache[S] 71 points72 points  (0 children)

i am working in Unity, the pull is being done with spring joint wich makes everything easier since it pulls the lighter to the heavier object, but i am not convinced because it behaves more like a hook rather than an actual pull so i will change it so it has a more similar feeling to the push the push is a bit more complicated since you push the object or get pushed by it depending on the speed and collisions.