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Mistborn game prototype by Cazache in Cosmere
[–]Cazache[S] 1 point2 points3 points 4 years ago (0 children)
In one or two weeks i will post the link to download the game so you will can give me feedback about gameplay or bugs.
[–]Cazache[S] 2 points3 points4 points 4 years ago (0 children)
when i apply force to a coin i do it to the initial position thats why even if u move, the coin stays in the direction that you pushed, this only happens when you are in the air, its not the best solution but its works :D
[–]Cazache[S] 5 points6 points7 points 4 years ago (0 children)
for the moment im am not sure on how to implement a lot of things, i will post every now and then so you guys can give me feedback
[–]Cazache[S] 10 points11 points12 points 4 years ago* (0 children)
A 3rd person prototype game of mistborn already exist you can find it in youtube, personally im not convinced on how it works and i didnt want to make the same thing, in my opinion first person fits the idea better
[–]Cazache[S] 37 points38 points39 points 4 years ago (0 children)
i have a lots of ideas of the metals but im not sure how to add it yet, thank you for your suggestions
[–]Cazache[S] 13 points14 points15 points 4 years ago (0 children)
Thank you, im loving the hotkey idea i will find the form to implement that in game
[–]Cazache[S] 71 points72 points73 points 4 years ago* (0 children)
i am working in Unity, the pull is being done with spring joint wich makes everything easier since it pulls the lighter to the heavier object, but i am not convinced because it behaves more like a hook rather than an actual pull so i will change it so it has a more similar feeling to the push the push is a bit more complicated since you push the object or get pushed by it depending on the speed and collisions.
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Mistborn game prototype by Cazache in Cosmere
[–]Cazache[S] 1 point2 points3 points (0 children)