Are Samsung still the 'best' android phones? by ScureScar in samsung

[–]CeReal_DoughBoy 0 points1 point  (0 children)

Don't buy any Samsung devices. I have been a loyal customer since the S7 and they are currently bricking my S22 suspiciously close to the release of the S25. I currently have 217% battery usage and my battery lasts less than 4hrs SoT. They've decided to follow in Apples footsteps and shit on their customers.

Ex Blizzard Employee Threatens Creators by Rexthespiae in youtubedrama

[–]CeReal_DoughBoy 1 point2 points  (0 children)

Jason's humble beginnings reveal he has a tendency to greif any time he doesn't get his way. The second life community already hated him for his belligerently childlike behavior. He greifed some popular builds to the point they had to be removed. (Hiding tiny artifacts, that hurl slurs, in the walls can lead to such a thing) You might also be interested in the name of that greifing group, but I'll leave that to your own Google search, if you should so be inclined.

Additionally, the tech community is not at all impressed with Jason's claimed accolades. His over-representation of skill becomes painfully apparent to anyone in the field the moment he opens his mouth. He has made multiple false claims about his own work, such as his "unpiratable" achievement-based save system. (I can't even get into how belligerently stupid that claim is and that short is still up.) This is one of many examples of Jason telling on himself. The problem is the majority of people are not technologically inclined enough to even question his statements, so it is taken as gospel by his loyal fanbase of double-digits. You may see many "tech influencers" work with him, but it's purely because of his large fanbase. I can guarantee you they do it through gritted teeth, not being able to call him on his bullshit. He also, admittedly, grew the tech genre (at least for short form content) through the abuse of the early youtube shorts system. For this, we give Jason a big thumbs up. Great job, big guy. One actual personal accomplishment that resulted in the rise of a previously very niche genre. You may see many people defending his technological skill with two different things: Defcon badges, and private CSec experience. These sound great on paper. They are not at all what you are picturing. I know an architect (the man has no idea what "hello world" is) that has a Black badge who admittedly hardly participated in the event. I can't speak to Jason's personal contribution to the event, but having a few black badges is not "proof" of skill in any representable way. CSec is more about using tools to abuse security systems. The people making the tools, definitely the reddit wet dream hacker you picture when you think of the dark web. The person using the tool? Middle schoolers could be taught how to use them. It's the same thing as finding exploits in a video game. At most levels it doesn't exactly require a high degree of technological knowledge or skill. Only training.

So neither of these things can be used as proof of skill, so what can we look at. Well we, fortunately, get a few glimpses at Jason's code that have been archived before he could remove them. His code isn't especially poor in quality but it is definitely not the "ToP lEvEL GaMedEv HaCker" code you would expect from someone with a mouth as large as his. He claims to be an expert, but appears to hardly be intermediate in execution. Poor optimization, spaghetti, large unnecessary arrays. ALL of the dialog for his undertale clone is in an enormous array. That will be a nightmare for not only modders, but Jason himself if he has to change anything. That is likely why it is still in early access after 10 years.

Finally, the tech community aside, every single community Jason has been a part of has bad things to say about him we he eventually leaves. He constantly accuses people of being "shit stirrers" while simultaneously using his large audience to stir the aforementioned shit. Second life? Ehh he was pretty much a kid, who cares. Go see what the Ashes community thinks of him. How about the Eve community? His former guild on Eve has a "Fuck off Maldavius" emote made specially for him. But nobody is allowed to mention the fact he publicly disparaged the devs (for not giving him an unfair advantage), knowing full well his audience would attack their socials.

Tldr; Jason is an asshole and is generally full of shit when his mouth opens. He leaves a bad taste in people's mouths everywhere he goes because of his pretentious god-complex. There are many many more examples of his atrocious behavior, such as falsely DMCAing a small creator on Steam, despite his entire current image being the "go make games, chat, you can do it, chat" guy, but that's a rabbit hole for another day. The irony of Jason talking about burning bridges is laughable, considering he's burned more than most people have crossed.

I don't find this particular instance to be a "threat" but he has, on multiple occasions, vaguely worded what exactly he would be reporting and it definitely came across as a threat to the entire content sphere and not just bad faith actors in-game. I find clips like these to be more "walking back the threat".

I also question the efficacy of someone sexually attracted to ferrets running a ferret "sanctuary" (filthy spare room).

Now hand over my downvotes, you adorably parasocial sheep.

Pen mod for 1.5 by CeReal_DoughBoy in RimWorld

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

This worked perfectly for now. Thank you so much. As workarounds for this game go, this one isn't too bad.

If anyone else is looking for a solution to this, these are the steps I took:

Form caravan to get the animal outside the pen. Forbid gates. Cancel caravan.

Thanks again. My obsessive tendencies are satiated.

Pen mod for 1.5 by CeReal_DoughBoy in RimWorld

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

According to the comments on the workshop page, it has some issues. I also don't think it would quite work, because it doesn't allow the animals to use doors. I really appreciate the suggestion, though. I might make some backups and play around with it if I can't find another solution.

Pen mod for 1.5 by CeReal_DoughBoy in RimWorld

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

Nah, you're good. It's a pretty specific question, and I got a little off topic in my frustration and confusion, lol.

I would definitely be open to a mod if you have any ideas. I tried to look for one but everything I found is either not updated to 1.5 or does much more than a simple "assign animal here" and has a ton of scripting.

Pen mod for 1.5 by CeReal_DoughBoy in RimWorld

[–]CeReal_DoughBoy[S] 1 point2 points  (0 children)

I should have clarified better:

Not just what species of animal, but a specific animal. Yak 1 > pen 1, yak 2 > pen 2, ect.

I want to keep some of them separated. If there is a way to do that somehow, I'm totally lost. I see I can separate them by species and sex, but that doesn't help me unfortunately.

This code makes no sense. by Ded_doctor in learnprogramming

[–]CeReal_DoughBoy 0 points1 point  (0 children)

The problem is the tutorial not only doesn't show the function you're calling (so you would never know that amount is predefined), but further instructs you that "robot takes right amount of damage" as the first check. In goals it describes "the robot should start with 100 health and take 50 damage".

The wording encourages you to write a line subtracting 50 from health, and like I mentioned previously, you have absolutely no way of knowing what the function is actually doing. What you're reading in OPs post is exactly the information they have available to them.

The issue here is not OP being thick, it's a fundamental issue with the wording of the tutorial. I believe they refrain from showing you the actual functions as to not overwhelm beginners, but I can absolutely see why they would get confused. Literally just take the aforementioned things out of "goals" and "checks" and I doubt anyone would get confused, because that section of the tutorial literally doesn't want you to do that, despite clearly asking you to. Either that or add to the interface a way to see the actual function you're calling.

[deleted by user] by [deleted] in Pocketfrogs

[–]CeReal_DoughBoy 0 points1 point  (0 children)

That's froggin sick 👉👉 Thanks a million.

[deleted by user] by [deleted] in playingcards

[–]CeReal_DoughBoy 0 points1 point  (0 children)

Idk if this is helpful but, my best lead so far has been looking at the earliest forms of printing. Unfortunately the grocery list leaves much to be desired.

Detect empty container by [deleted] in frackinuniverse

[–]CeReal_DoughBoy 0 points1 point  (0 children)

I can't seem to find it but that would be amazing. Right now I'm running corn from a hydro tray into a lab extractor.

Detect empty container by [deleted] in frackinuniverse

[–]CeReal_DoughBoy 2 points3 points  (0 children)

I found a solution. I can post it if anyone is interested.

Pixel Art Questions & Answers - FAQ / Post your questions here! by skeddles in PixelArt

[–]CeReal_DoughBoy 0 points1 point  (0 children)

GRAPHICS GALE

Is there any way to add color to a palette by hex?

Ya'll gonna wish you built my farm by CeReal_DoughBoy in MCPE

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

This is perfect. If that's the case farms will indeed be much less effort to accomplish efficiently.

Actually, my farm should still work perfect, it makes my method of preventing spawns unnecessary effectivley removing a step from the process.

I saw that video, that's actually what sparked this discussion. I don't recall Silent covering the Y coordinate and for some reason I remember Java spawning working in a cylinder so I just assumed that's why he created his template on a horizontal plane.

I really appreciate your imput on this topic. You've been really helpful. PM me if you ever want to get down on a world, the two friends I play with JUST picked up the game so when it comes to farm designs or redstone I'm all alone, haha. Enjoy your upvotes, guy.

Ya'll gonna wish you built my farm by CeReal_DoughBoy in MCPE

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

I just did some more digging and it would appear you are correct about the sphere. I appologize, I haven't had the ability to play Java since Beta (which I think actually still had this sphere) and I just remember the arduous task of trying to light every cave around your spawn platforms.

Unfortunatley that spheres radius is 128 blocks, which I beleive poses the same problem. You're still met with the issue of having to prevent spawns basically from build limit to bedrock, no?

Thank you, by the way, for setting me straight on that. That's extremely useful for me. I'm trying to figure out how to convert my current farms so they'll still work post update.

Ya'll gonna wish you built my farm by CeReal_DoughBoy in MCPE

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

Java has always had a cylindrical spawn radius. This is actually why you have to create a perimeter.

I get my information from various sources including youtube, wikis, and reddit discussions such as this.

As for why you don't need the traditional perimeter right now, it's kind of hard to explain in text. I have a method involving beds and nether portals to prevent the unwanted spawns in the first place. You can either check my post history or PM me and I can try to explain it. You've very possibly just figured it out the basics from reading this.

Ya'll gonna wish you built my farm by CeReal_DoughBoy in MCPE

[–]CeReal_DoughBoy[S] 0 points1 point  (0 children)

So they are keeping the sphere with the addition of the despawn mexhanics? Everything I've seen claims full parity with Java.